CSOC-EN077
[Trap Card]
Activate only when a Zombie-Type monster(s) is
Special Summoned from your opponent's Graveyard to
your side of the field. Destroy 2 cards on the
field.
80955168
Rare
Card Ratings
Traditional: 1.30
Advanced:
1.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.04.09
Trap of the Imperial Tomb is an interesting card for
Zombie players, as it relies on your opponent doing
something, and I don't generally like cards that
require an opponent's trigger, and my feelings here
are pretty much the same.
A Zombie monster has to be Special Summoned from
your opponent's Graveyard...not the most difficult
thing in the world to accomplish...however, the
selected monster has to be Special Summoned to YOUR
side of the Field, and then you destroy two cards on
the Field.
The destruction effect is nice, but this is too
situational, even with Monster Reborn legal in this
Format. Sadly, I believe this card is better suited
in your trade binder.
Ratings:
Traditional: 1.25/5
Advanced: 2.25/5
Art: 3.5/5
General Zorpa
Trap of the Imperial Tomb
If a Zombie is Special Summoned from your opponent's
graveyard to your side of the field, you can destroy
2 cards on the field. This is obviously meant to be
used in the Zombie World deck, where all of your
opponents monsters are ZOmbies and your Red Eyes
Zombie Dragons and Paladin of CUrsed Dragon will
steal your opponent's monsters.
As of right now, this is junk. Zombie World is not
really good as a deck and it is far too situational.
I fyou like the +1, use Treacherous Trap Hole
instead.
Traditional-1/5
Advanced-1/5
Jeff Lang
CSOC-EN077
Trap of the Imperial Tomb
[Trap Card]
Activate only when a Zombie-Type monster(s) is
Special Summoned from your
opponent's Graveyard to your side of the field.
Destroy 2 cards on the
field.
80955168
Rare
Todayʼs card up for review is Trap of the
Imperial Tomb. This card seems like it would be fun
to use. First thing that come to mind for me, is to
use this if you are using Zombie World. If you have
a Zombie Master, Zombie World, and this, you can
really put a hurting on your opponent. Thatʼs your
only real use to be honest, but it is sick. Try it
out!
Trad: 2/5
Adv: 2.5/5
Mr. Random
CSOC-EN077
Trap of the Imperial Tomb
[Trap Card]
Activate only when a Zombie-Type monster(s) is
Special Summoned from your opponent's Graveyard to
your side of the field. Destroy 2 cards on the
field.
80955168
Rare
The best deck that this card can work in is a Zombie
World deck. Most non zombie deck players have Spirit
Reaper or Plaguespreader Zombie as their only
Zombies. With Zombie World, Zombie Master will
reborn a monster from their grave and then destroy
two of their cards with the Trap of the Imperial
Tomb. It certainly be very agressive in Zombie
decks, but their are easier ways to create advantage
for a zombie player.
Traditional: 1/5
Advanced: 2/5
Freeza
CSOC-EN077
Trap of the Imperial Tomb
[Trap Card]
Activate only when a Zombie-Type monster(s) is
Special Summoned from your opponent's Graveyard to
your side of the field. Destroy 2 cards on the
field.
80955168
Rare
Hello all!
This marks my Inauguration Day of Card Reviewing for
Pojo (in your FACE Obama!)
Cool Cool Cool :)
Anywho ... let's get underway with - Trap of the
Imperial Tomb!
At first very very quick glance - u see the 2 for 1
and u start to salivate ... ... but then u hear that
little voice inside u saying - "wait a minute ..."
The first issue - Monster must be summoned from your
opponents Graveyard. That takes the ball out of your
court right away. Now you're waiting for your
OPPONENT to do something big, which means you're
letting them dictate the pace of the game. How long
do u intend to wait?
Ok - monster revival happens quite frequently in Yu-gi-oh,
so maybe u don't have to wait long, so ... wait -
hold up again - it must be a ZOMBIE type monster!
I know, Zombies are pretty wet these days, and
you're probably saying - "Dude? Freeza? Zombie
World?!? Hello??! Even if you're opponent ISN'T
playing Zombies, u can just MAKE them Zombies ...
and then use YOUR Zombies to resurrect from your
opponent's graveyard!!! hahahaha"
Ok, so now to ensure that your opponent has a viable
target in their graveyard, you gotta have your
Zombie World field Spell. Then it has to be
resurrected, meaning either you're waiting for your
opponent or u now have to have another card in
action to make it work. And u still need to have
actually drawn and successfully set this trap.
That's 3 conditions so far, and believe it or not,
you're STILL not done. Lastly your opponent THEN has
to have at least 2 cards on the field, or you'll be
forced to destroy something of your own.
Nah, dawg ... don't bother!
Zombies have WAAAY too many weapons to waste time
and deck space with something like this.