Judgement Dragon is a Level 8 Dragon of the Light
attribute, with 3000 attack, and 2600 defense. Now,
while unable to be Normal Summoned or Set, you can
special summon Judgement Dragon and have a 3000
attack power-house by having four or more "Lightsworn"
monsters in your Graveyard with different names.
Judgement Dragon is still incredible, and one hell
of a force to be reckoned with. It's pretty much the
reason Lightsworn is staying competitive, as they
need a big power and answer to things like Dark
Armed Dragon.
Paying 1000 Lifepoints to destroy everything on the
Field, minus yourself, setting your opponent up for
at least 3000 damage, and potentially much more,
based on anything else you may be holding in your
Hand is incredible.
The sad thing being, if Dark Armed Dragon hits the
Field after this, minus a Solemn Judgment or some
other life saving card, your Judgment Dragon is
going to the Graveyard. It's almost too bad, isn't
it?
Ratings:
Traditional: 3.85/5 Comparable answer to either
Envoy.
Advanced: 4.75/5
Art: 4.5/5
General Zorpa
Judgment Dragon
At number 2 is Judgment Dragon. I actually voted him
in at number one, but the voting nazis that write
with me thought it was best at 2. Basically, he is a
3000 ATK behemoth that is a LIGHT Dragon and can be
Special Summoned when you have four Lightsworn
monsters with different names inthe garveyard. That
alone will often be enough to get a card played, but
this guy goes above and beyond.
You can pay 1000 LP in order to kill everything
besides himself on the field. Sound familiar?
Demise, the King of Armageddon did the same thing
only at double the cost, 3x the hardness to Summon
and 600 less ATK. You can even activate his effect
in multiples if you need to, making clearing out an
opposing defense a cinch. He also has the standard
Lightsworn effect of dumping 4 cards to the
garveyard during the end phase of the turn.
This guy only belongs in a Lightsworn deck. In other
decks, it is just far too hard to get the requisite
amount of Lightsworn int eh gaveyard in order to
activate his effect. Actually, in a Lightsworn deck
he is ridiculously easy to Summon. Most of the
monsters mill cards to the graveyard and 3 spells
(Charge of the Light Brigade, Solar Recharge and
Foolish Burial) can get the 4 monsters to the
graveyard easily.
What makes it worse is that with Lumina, Lightsworn
Summoner can swarm the field very easily, after
clearing the field with JD, you can then swarm the
field and swing for game with only Gorz fouling up
your plans. As Gorz activations are few and far
between, you can often be assured of Victory the
second that you play Judgment Dragon. Keep in mind
that he himself is not a Lightsworn monster, so you
cannot use him with Recharge or other Lightsworn-Specific
cards.
Often in a Lightsworn deck, he is dumped to the
graveyard unintentionally. This is remedied by the
fact that Beckoning Light and Monster Reincarnation
can get him back from the graveyard. The same trick
can be used with Honest, so it is a natural combo
for the Lightsworn deck. You can even decide to keep
him thee, copying his effect with Phantom of Chaos
in order to nuke the field without fear from the
dreaded Light Imprisoning Mirror.
Basically, this guy is easily better than DAD. He is
bigger, easier to summon and capable of nuking the
whole field instead of just 3 cards. Imagine the
difference between 3 anti-aircraft missiles and a
nuclear bomb. Now you have some idea of how much
better this guy is than DAD. They both have their
uses, but people are much more afraid of nukes than
missiles.
Traditional-3/5
Advanced-5/5
Jeff Lang
2: Judgment Dragon
Today’s card is Judgment Dragon. I hate
Lightsworns with a passion. This is pretty much
Lightsworn’s only game breaking card, besides
Honest(Which should be on this list somewhere but
isn’t =/). But besides what I think of the deck,
Judgment Dragon is obviously sick and very powerful.
1,000 life to pop the field? He is the sole reason
why Lightsworn is even playable right now. Simply
put, if you don’t have 2 Judgment Dragons, don’t use
the deck.
Mr. Random
Judgment Dragon
This monster wins the duel for Lightsworn about 75%
of the time. It has a special summon requirement
like other main monsters of certain decks. Four
different lightsworn monsters have to be in the
graveyard to special summon Judgment Dragon. That is
an easy thing to do since most lightsworns send
cards to the grave from the deck and most of the
time there is at least one monster sent there.
After that you can pay 1000 Life points to destroy
every card on the field except the Dragon. It
doesn't have the restriction of "once per turn" and
as long is there is something still on the field to
destroy, you can pay if chosen to. An example of
this is playing against Yubel deck for fun. With a
clear path to attack, you'll most likely hit the
opponent for 3000 damage, just as long as they don't
have a Necro Gardna.
If you didn't use your normal summon yet, then you
could use Lumina to get back a Wulf or anything to
put them into the danger zone. Sometimes you may
have a Judgment Dragon and sometimes you may have
two. It can one turn kill, but not as good as
TeleDAD. Since there will be no cards on the field
after payment, the opponent will be able to use Gorz.
If so, then they will get a 3000 ATK/DEF token, but
then again, Judgment Dragon will pay the life points
or you could use Honest with the second Judgment
Dragon for another 3000.
Just like most other Lightsworn monsters, Judgment
Dragon will send four cards from the top of the deck
to the grave. This helps when there are still Wulfs
left or Plaguespreaders are still in the deck. With
an easy Special Summon requirement, 3000 ATK, sends
the top 4 and destroys every card on the field, it
is a must for every lightsownr deck.
This is one of the most overrated cards in the game.
While DaD and JD are both "win conditions" in the
loose sense of the term, a ban to both cards would
hurt TeleDad far, far more than a ban of JD.
In many games played by a properly constructed LS
deck, JD is not necessary to win at all. Constantly
you see players having to summon JD to blow up their
own board of something like Wulf, Wulf, Lumina in
defense position versus a Colossal Fighter.
Yet misguided players are using multiple copies of
Beckoning Light to add JD back to hand, as if LS
needs it to win. It doesn't. Stop overrating it.
Unlike Teledad, LS is not an OTK deck. It is a card
advantage/field control deck. You should play cards
to further your lock on the field.
If you are playing the proper amount of monster
removal, the sheer card advantage you get through
Wulf/Gardna/Celestia should be enough to win. JD is
more a cherry on top of the cake.