CSOC-EN063
[Trap Card]
Activate only during your opponent's Standby Phase.
All face-up monsters your opponent controls are
changed to Attack Position, and cannot change their
battle positions this turn. All monsters your
opponent currently controls must attack this turn,
if able.
Super Rare
Card Ratings
Traditional: 1.25
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 01.21.09
All right, we have some neat Traps to close the
week, starting with this Super Rare--Battle Mania.
If you have a clear Field, or can set one up with
Dark Armed Dragon, or a Stardust Dragon, so there
are no Magic or Trap Cards to stop you, this could
be awesome. Forcing a bunch of mediocre monsters to
attack something strong would be great.
Stuff like that can be game winning. However, this
card seems to be a little too situational for my
liking. It is more likely to be a dead draw more
often than not, and I don't like that either, and
things like that tend to deter the playability of a
card.
Ratings:
Traditional: 1.5/5
Adanced: 2.5/5
Art: 4/5
General Zorpa
Battle Mania
This is a decent card. It switches all of your
opponent's monsters to attack position, and then
they must attack this turn. This is very similar to
the card, Staunch Defender, which they
systematically dumbed down until it was not worth
playing anymore.
This card has it's merits, especially against a deck
like Lightsworn that can have a bunch of little guy
son the field (Lumina) that they might not lije to
attack with. I just feel that it is overshadowed by
Windstorm of Etaqua and Enemy Controller, both of
which are chainable and far more useful in most
situations.