CSOC-EN067
[Trap Card]
Activate only during damage calculation when the ATK
of your battling monster is lower than the ATK of
your opponent's, and pay Life Points equal to the
difference in ATK. Your monster gains ATK equal to
that difference +300, during damage calculation
only.
Card Ratings
Traditional: 1.50
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 01.23.09
Prideful Roar is a very interesting Rare Trap that
closes the week.
You activate it only during Damage Calculation when
the attack of your battling monster is lower than
the attack of your opponent's. You pay Lifepoints
equal to the difference in attack. Your monster
gains attack equal to the difference +300.
Honestly, I like this card, I really do. I'm
impartial to cards that require Lifepoint costs as a
general rule of thumb, excluding things like Solemn
Judgement, but Lifepoint costs are generally better
than discard or monster tribute costs.
Is it broken? Not at all. Is it game breaking? Not
really. Is it worthless garbage? Again, not at all,
so that earns it an average rating, it does have
some potential.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa
Prideful Roar
This is kind of a worse version of Shrink or Honest.
You get 300 ATK plus whatever your opponent's
monster's ATK is, so that you will be sure to win
the battle, something that sometimes even Shrink
cannot do. However, there is that little thing about
paying LIfepoints just to keep a monster alive.
As far as I am concerned, this card is far inferior
to Shrink. It is not chainable, and it has a far
heftier cost to it than I would like with most of my
chosen defensive cards. There is really no place for
this card in the game, as traps need to be able to
be chained in order to be considered for competitive
play or else be really good, like Mirror Force or
Torrential Tribute.
I give it a B for effort and a D for execution.
Traditional-1/5
Advanced-1/5
Jeff Lang
CSOC-EN067
Prideful Roar
[Trap Card]
Activate only during damage calculation when the ATK
of your battling
monster is lower than the ATK of your opponent's,
and pay Life Points equal
to the difference in ATK. Your monster gains ATK
equal to that difference
+300, during damage calculation only.
66518841
Rare
Todayʼs card up for review is Prideful Roar. I
<3 this card, and will always have potential as long
as this game is still around, yeah that is how good
it is. Obviously this card will help you kill a big
beater on the board that you cant kill at the time,
but letʼs dig deeper into this card. Why not use
this card if you are using monsters that say: When
this card inflicts damage. Some examples would be
Don Zaloog, Goblin Zombie etc. Or even better, why
not use this card in Gladiator Beasts. I would still
use a card like Waboku in Gladiator Beasts, but this
card is pretty nifty. You will have different
scenerios with the field, so both are good for
certain situations. Prideful roar can kill something
big, and then tag out for something nasty. Waboku
allows you to ram all your monsters into stuff, or
let your opponent attack with a big board. Just use
your imagination, I am sure there is plenty of other
uses for this card, but the ones I mentioned is the
best
Trad: 2/5
Adv: 2.5/5
Anteaus
Prideful Roar
Wow...this card is actually fairly good. I like the
idea of taking a card, giving it a cost, and giving
it a turn-the-game-on-its-head effect. The cost here
is minimal at best; a little bit of math work is
involved, but for the most part duelists won't mind
too much. Too many cards are too valuable on the
field, and with this card you're able to (with a
simple life point cost) not only save your monster
during the battle, but one-up your opponent's
monster at the same time and dish out a cool 300
damage to your opponent. Now, this card won't be
winning any beauty contests or be named the "best
Trap Card of 2008," but it's still a great card and
a decent addition in your "fun" deck, or the deck
you just so happen to be testing, or the deck that
can't afford that Mirror Force.
Traditional: 1.5/5 - way too many forms of removal
means this card gets left in the dust
Advanced: 3.5/5 - definitely worth it if you can't
get your hands on better removal cards, and decent
in a second deck or fun deck.