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Pojo's Yu-Gi-Oh Card of the Day

Prideful Roar

CSOC-EN067
[Trap Card]
Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only.

Card Ratings
Traditional: 1.50
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.23.09

Back to the main COTD Page

 

Dark Paladin
Friday

Prideful Roar is a very interesting Rare Trap that closes the week.
You activate it only during Damage Calculation when the attack of your battling monster is lower than the attack of your opponent's. You pay Lifepoints equal to the difference in attack. Your monster gains attack equal to the difference +300.

Honestly, I like this card, I really do. I'm impartial to cards that require Lifepoint costs as a general rule of thumb, excluding things like Solemn Judgement, but Lifepoint costs are generally better than discard or monster tribute costs.

Is it broken? Not at all. Is it game breaking? Not really. Is it worthless garbage? Again, not at all, so that earns it an average rating, it does have some potential.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa Prideful Roar

This is kind of a worse version of Shrink or Honest. You get 300 ATK plus whatever your opponent's monster's ATK is, so that you will be sure to win the battle, something that sometimes even Shrink cannot do. However, there is that little thing about paying LIfepoints just to keep a monster alive.

As far as I am concerned, this card is far inferior to Shrink. It is not chainable, and it has a far heftier cost to it than I would like with most of my chosen defensive cards. There is really no place for this card in the game, as traps need to be able to be chained in order to be considered for competitive play or else be really good, like Mirror Force or Torrential Tribute.

I give it a B for effort and a D for execution.

Traditional-1/5
Advanced-1/5

Jeff Lang
CSOC-EN067
Prideful Roar
[Trap Card]
Activate only during damage calculation when the ATK of your battling
monster is lower than the ATK of your opponent's, and pay Life Points equal
to the difference in ATK. Your monster gains ATK equal to that difference
+300, during damage calculation only.
66518841
Rare

    Todayʼs card up for review is Prideful Roar. I <3 this card, and will always have potential as long as this game is still around, yeah that is how good it is. Obviously this card will help you kill a big beater on the board that you cant kill at the time, but letʼs dig deeper into this card. Why not use this card if you are using monsters that say: When this card inflicts damage. Some examples would be Don Zaloog, Goblin Zombie etc. Or even better, why not use this card in Gladiator Beasts. I would still use a card like Waboku in Gladiator Beasts, but this card is pretty nifty. You will have different scenerios with the field, so both are good for certain situations. Prideful roar can kill something big, and then tag out for something nasty. Waboku allows you to ram all your monsters into stuff, or let your opponent attack with a big board.  Just use your imagination, I am sure there is plenty of other uses for this card, but the ones I mentioned is the best

Trad: 2/5
Adv: 2.5/5
Anteaus Prideful Roar
 
Wow...this card is actually fairly good. I like the idea of taking a card, giving it a cost, and giving it a turn-the-game-on-its-head effect. The cost here is minimal at best; a little bit of math work is involved, but for the most part duelists won't mind too much. Too many cards are too valuable on the field, and with this card you're able to (with a simple life point cost) not only save your monster during the battle, but one-up your opponent's monster at the same time and dish out a cool 300 damage to your opponent. Now, this card won't be winning any beauty contests or be named the "best Trap Card of 2008," but it's still a great card and a decent addition in your "fun" deck, or the deck you just so happen to be testing, or the deck that can't afford that Mirror Force.
 
Traditional: 1.5/5 - way too many forms of removal means this card gets left in the dust
Advanced: 3.5/5 - definitely worth it if you can't get your hands on better removal cards, and decent in a second deck or fun deck.

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