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Pojo's Yu-Gi-Oh Card of the Day

Dimensional Alchemist

SDDE-EN002
Light-Fairy
Level 4
1300 atk 200 def

Once per turn, you can remove from play the top card of your Deck; this card gains 500 atk until the End Phase. When this card is destroyed and sent from your side of the field to the Graveyard, you can select one of your removed from play monsters and return it to your Hand.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.xx.09

Back to the main COTD Page

 

Dark Paladin
Monday

Welcome to Remove from Play week, as all our cards this week center on removing cards from the game in one way or another, and we open with an interesting monster from the Dark Emperor Structure Deck, Dimensional Alchemist.

Dimensional Alchemist is a Level 4 Fairy-type of the Light attibute with a not so impressive 1300 attack and even worse 200 defense. Now, once per turn, you can remove the top card of your Deck from play and this card gains 500 attack.

1800 is respectable in an attack, if only even for your turn. It would have been better had the increase lasted through your opponent's turn, but we won't dwell on that. When this card is destroyed and removed from the Field, it doesn't matter how, you can add a Monster or yours that has been removed, and add it to your Hand.

That's the effect that might make you want to play this card. Removal is still fairly big, as it's one of the only ways, at least in theory, to keep something out of the game. The attack increase isn't very reliable, and this card most likely will be destroyed. If you're looking for another way to add a removed Monster back to your Hand, give this guy a try.

Ratings:

Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5
General Zorpa Dimensional Alchemist

Well, here is remove-from-play week, where we will review a ton of cards that have to do with removing cards from play for their effects. First up is Dimensional Alchemist, a random card from The Dark Emperor structure deck that has always been a favorite of people at my local for some reason.

It is a LIGHT Fairy, so Honest and the Counter Fairy stuff will work nicely there. 1300 ATK and 200 DEF are horrible. It can still attack over Krebons if you don't activate it's effect though, which is kinda nice. It's effect is that once per turn you can remove from play the top card of your deck to have Alchemist gain 500 ATK. That is a nice little boost, as 1800 ATK is actually worth something. Then, when he is destroyed by anything, he lets you return one removed from play monster to your hand.

Now that is awesome! You can use this guy and Phantom of Chaos in order to get a remove from play toolbox going. You Grepher Dark Armed to the Graveyard, then remove it with Phantom of CHaos, Dark Creator or Striker Ninja and get it back with the Alchemist, decimating opponent's with a Gold Sarcophogas like effect, except that it isn't limited to one and can activate a turn early.

All in all a really odd card that could really be broken if anyone took the time to think of the combis with him.

Tradiational-1/5
Advanced-3.5/5

Jeff Lang
Dimensional Alchemist
Light-Fairy
Level 4
1300 atk 200 def

Once per turn, you can remove from play the top card of your Deck; this card
gains 500 atk until the End Phase. When this card is destroyed and sent from
your side of the field to the Graveyard, you can select one of your removed
from play monsters and return it to your Hand.

    Todayʼs card up for review is Dimensional Alchemist. I will be honest, when I first read this card when I opened my Structure deck, I thought wow! To this day, I still feel this has loads of potential. He is a card that will replace himself in terms of advantage, so it has that going for him. If you could keep this guy on the board, you can keep milling every turn and fuel your rfg pile for some tricks. You could potentially mill so many nasty cards, that your opponent may not even wanna kill Alchemist. The card you get back wonʼt get touched your opponents cards, unless they play Burial From A Different Dimension. I see this as a very fun card, and potentially a fun deck based around removing stuff. Try it out when you get the chance!

Trad: 2/5
Adv: 2/5
Mr. Random Dimensional Alchemist
Light-Fairy
Level 4
1300 atk 200 def

Once per turn, you can remove from play the top card of your Deck; this card
gains 500 atk until the End Phase. When this card is destroyed and sent from
your side of the field to the Graveyard, you can select one of your removed
from play monsters and return it to your Hand.

Dimensional Alchemist is a great answer to the first turn Stratos or Laquari or anything that has lower ATK. Top card is removed and it gets a 500 ATK boost. Its also a plus when you have a removed monster from play to bring back to your hand whenever he is destroyed. Just as long as he hits the grave, it doesn't matter how he goes there. Its not a bad card, but with a little boost, it becomes like an 1800 ATK Diamond Dude.

Traditional: 1/5
Advanced: 2/5

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