You can only
activate this card when your opponent activates a
card that specifically designates a monster in the
Graveyard as a target. Remove all monsters in both
players' Graveyards from play.
Card Ratings
Traditional: 1.60
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 01.29.09
Big Burn is a fun card, that can also be rather
devastating to your opponent, and only for you if
you aren't playing something where you need monsters
in your Graveyard.
Big Burn removes all monsters in both players
Graveyards', that's one hell of a punch, and all it
requires for activation is your opponent has to
specifically designate a target from the Graveyard,
either one even, and then you can cripple them.
Big Burn is tricky, it's not your average removal
card, and the timing of it has to be just right, or
it could be too early, or too late when
you play it. Don't get me wrong, it does have some
potential though,
and it can be the center of some crazy Decks.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 3.5/5
General Zorpa
Big Burn
Well, we have a trap card that removes all cards in
graveyards from play when a card is targeted in the
graveyard. as 60% of all decks have something to do
with the graveyard it is odd that no-one has
considered playing this. The answer is of course
that they don't want to lose access to their own
graveyard effects.
Once again, Gladiator Beasts are the answer. They
generally don't hate having their cards removed, so
using this card to counter opposing copies of
Malicious and such is a real boon to the strategy fo
the deck, which forces your opponent to play the
Battle Game, which you will generally win if you
play your cards right.
It is really situational, but it can be really good
if we can find a better use for it, or a deck where
it would fit better.
Traditional-2/5
Advanced-2/5
Jeff Lang
Big Burn
You can only activate this card when your opponent
activates a card that
specifically designates a monster in the Graveyard
as a target. Remove all
monsters in both players' Graveyards from play.
Todayʼs card is Big Burn. This card used to be
so much fun back when this game was really fun. Even
now, it has its uses. Once again, a lot of todays
deck use stuff in the graveyard, and they use stuff
a lot for stuff like Mezuki, Monster Reborn. D.D
Crow etc. Make your opponent pay for their plays.
This card wonʼt necessarily win you the game, since
it is a -1 in most cases in card advantage, but it
may give you a few extra turns to try to win. I
don't see why you shouldn't try this card in your
side board in this format
Trad: 2/5
Adv: 3/5
Mr. Random
Big Burn
You can only activate this card when your opponent
activates a card that
specifically designates a monster in the Graveyard
as a target. Remove all
monsters in both players' Graveyards from play.
This card is basically an anti reborn card. D.D.
Crow wouldn't work if they are targeting your
graveyard, but Big Burn will remove everything
taking away that target. It wouldn't work well
against TeleDAD and Gladiator Beasts, but it would
be better against Lightsworns and Plants. When
playing someone that has Lightsworn, their Lumina
will target something and Big Burn can remove any
Lightsworns and/or Necro Gardnas. If people aren't
even running D.D. Crow right now, then as slow as
Big Burn is, it won't and probably never see play.
Traditional: 1/5
Advanced: 1/5
Anteaus
Big Burn
I've been thinking about using this card a lot more,
especially with all the Graveyard manipulation
that's been going on recently. The main problem with
this card is timing; obviously, if it's just sitting
on your side of the field for several turns while
your opponent's monsters are attacking, your
opponent isn't going to be thinking this is too much
of a threat. It's not the best stall card, because
it can only be used in certain situations, and as
the metagame gets more and more advanced in terms of
gameplay, it's hard to fit a card with little
versatility into an already small lineup of traps.
At best, this card is a Sidedeck card, useful for
hardcore Zombies or some crazy, out there decks, but
for the most part it's a difficult, unwieldy card
to play, and is mostly just a dead draw.