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Pojo's Yu-Gi-Oh Card of the Day

Macro Cosmos

You can Special Summon one "Helios-the Primodial Sun" from your Hand or Deck when you activate this card. While this card is on the Field, any cards sent to the Graveyard is emoved from play instead.

Card Ratings
Traditional: 2.00
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.30.09

Back to the main COTD Page

 

Dark Paladin
Friday

Closing the week, we look at Macro Cosmos, a card I'm surprised we haven't looked at before...ever. Macro Cosmos is the big removal card, and even though it's a Continuous Trap, we won't hold that against it.

Macro Cosmos removes any card from play while it's on the Field, as opposed to sending them to the Graveyard. ANY card...Monster, Magic, or Trap. It can be quite deadly, especially teh earlier you play it.

Macro Cosmos also allows you to Special Summon a Helios-the Primodial Sun from your Hand or Deck when you activate it, which we're not ignoring, as much as you probably aren't playing that, even if you are playing a Macro Cosmos Deck.

Now, you can't just throw Macro Cosmos into a Deck, and hope for the best. It more or less requires its own Deck, but a Macro Cosmos Deck can be very tricky to play against. It was almost a Tier 1 Deck a few formats back, when people decided removal was a viable Deck option.

Ratings:

Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
General Zorpa Macro Cosmos

This is the superior version of Dimensional Prison, a Black Hole that will suck up all cards sent to the graveyard to the remove from play pile. The killer part of this card and the fact that holds it back is because of it's COntinuous Trap card. This means that you can spring it to surprise an opponent, but you cannot play it on your first turn, say to get rid of Stardust Dragon when it activates it's effect.

The other effect that it has is when it is activated to Special Summon a Helios, the Primordial Sun from your deck. This is purely a bonus effect, but it can be useful, both as Synchro material as well as tribute fodder for cool cards like Vanuty's Fiend and Thestalos the Firestorm Monarch. Thestalos is especially deadly, as you can kill and remove from play key cards like Plaguespreader Zombie that your opponent would prefer to save for when Macro is off the field.

I think it is a balanced card, but it doesn't work as well as Dimensional Fissure right now due to the fact that it is just too slow and doesn't work in any deck that is not dedicated to it.

Traditional-1/5
Advanced-4/5

Jeff Lang
Macro Cosmos
Continuous Trap

You can Special Summon one "Helios-the Primodial Sun" from your Hand or Deck
when you activate this card. While this card is on the Field, any cards sent
to the Graveyard is emoved from play instead.

    Todayʼs card up for review is Macro Cosmos, basically a Dimensional Fissure on steroids. Instead of just removing monsters like Dimensional Fissure, you remove anything that goes to the yard. If you use Tribute monsters in your macro deck, this card can get so much sweeter. When you flip this, you get a Helios from your deck(if you run it), and either tribute him off for something big, or just keep him on the board, which he may be beefy at the point you get him. As I said earlier this week, I <3 Macro decks. This card is busted and always will be no doubt. Try a Macro deck out for yourself, it can beat a lot of decks right now. As long as you draw your combos, you will do fine!

Trad: 2/5
Adv: 3/5
Mr. Random

Macro Cosmos
Continuous Trap

You can Special Summon one "Helios-the Primodial Sun" from your Hand or Deck
when you activate this card. While this card is on the Field, any cards sent
to the Graveyard is emoved from play instead.
The only differences between this and Dimensional Fissure are, you can summon a Helios-the Primodial Sun and Spells and Traps will get removed also. This will stop Diamond Dude, but other than that, there will be nothing else different going on with a Dimensional Fissure on the field. I guess if are playing Gren Maju Da Eiza or D.D. Dynamite that will help, but there is better support for the deck.

Traditional: 1/5
Advanced: 2.5/5

Anteaus Macro Cosmos

I love Macro Cosmos. It's effects (yes, effects: as in, more than one) are great, and while this card has seen a lot less play since Return from the Different Dimension was restricted to one, it's still an amazing card, and there are plenty of builds out there that can hold their own with Macro Cosmos in their lineup. It's a great form of removal and control, because it forces your opponent to play mostly from their hand as opposed to from their Graveyard, which can give a lot of players trouble. Many cards in today's metagame require some use of the Graveyard, so it makes sense to take that aspect of the game away; without it, many cards are just dead weight. Unlike Dimensional Fissure, however, every card is removed when it is sent to the Graveyard, not just monsters, so the versatility of Macro Cosmost is amazing.

It's second effect is quite simple as well: when it is activated, you can Special Summon 1 Helios the Primordial Sun from your hand or deck. That's a great ability, because you hav just added to your defense (and advantage total) by putting another monster on the field. Sure, he's a weak monster at best, but in Macro Monarch Synchro, he's really a great find because it can give you tribute fodder for your Macros or even possible Synchro in some monsters utilizing Krebons.

However, the main downside to this card is the fact that it's a Trap card. Not only that, it's continuous, so it's especially vulnerable to Royal Decree, Jinzo, and Heavy Storm. It can be incredibly easy to get rid of, but in a dedicated Macro deck this card is the cornerstone of any combo, and it's worth its weight.

Traditional: 3.5/5
Advanced: 4.5/5 In a Macro Deck

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