You can Special
Summon one "Helios-the Primodial Sun" from your Hand
or Deck when you activate this card. While this card
is on the Field, any cards sent to the Graveyard is
emoved from play instead.
Card Ratings
Traditional: 2.00
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 01.30.09
Closing the week, we look at Macro Cosmos, a card
I'm surprised we haven't looked at before...ever.
Macro Cosmos is the big removal card, and even
though it's a Continuous Trap, we won't hold that
against it.
Macro Cosmos removes any card from play while it's
on the Field, as opposed to sending them to the
Graveyard. ANY card...Monster, Magic, or Trap. It
can be quite deadly, especially teh earlier you play
it.
Macro Cosmos also allows you to Special Summon a
Helios-the Primodial Sun from your Hand or Deck when
you activate it, which we're not ignoring, as much
as you probably aren't playing that, even if you are
playing a Macro Cosmos Deck.
Now, you can't just throw Macro Cosmos into a Deck,
and hope for the best. It more or less requires its
own Deck, but a Macro Cosmos Deck can be very tricky
to play against. It was almost a Tier 1 Deck a few
formats back, when people decided removal was a
viable Deck option.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
General Zorpa
Macro Cosmos
This is the superior version of Dimensional Prison,
a Black Hole that will suck up all cards sent to the
graveyard to the remove from play pile. The killer
part of this card and the fact that holds it back is
because of it's COntinuous Trap card. This means
that you can spring it to surprise an opponent, but
you cannot play it on your first turn, say to get
rid of Stardust Dragon when it activates it's
effect.
The other effect that it has is when it is activated
to Special Summon a Helios, the Primordial Sun from
your deck. This is purely a bonus effect, but it can
be useful, both as Synchro material as well as
tribute fodder for cool cards like Vanuty's Fiend
and Thestalos the Firestorm Monarch. Thestalos is
especially deadly, as you can kill and remove from
play key cards like Plaguespreader Zombie that your
opponent would prefer to save for when Macro is off
the field.
I think it is a balanced card, but it doesn't work
as well as Dimensional Fissure right now due to the
fact that it is just too slow and doesn't work in
any deck that is not dedicated to it.
Traditional-1/5
Advanced-4/5
Jeff Lang
Macro Cosmos
Continuous Trap
You can Special Summon one "Helios-the Primodial
Sun" from your Hand or Deck
when you activate this card. While this card is on
the Field, any cards sent
to the Graveyard is emoved from play instead.
Todayʼs card up for review is Macro Cosmos,
basically a Dimensional Fissure on steroids. Instead
of just removing monsters like Dimensional Fissure,
you remove anything that goes to the yard. If you
use Tribute monsters in your macro deck, this card
can get so much sweeter. When you flip this, you get
a Helios from your deck(if you run it), and either
tribute him off for something big, or just keep him
on the board, which he may be beefy at the point you
get him. As I said earlier this week, I <3 Macro
decks. This card is busted and always will be no
doubt. Try a Macro deck out for yourself, it can
beat a lot of decks right now. As long as you draw
your combos, you will do fine!
Trad: 2/5
Adv: 3/5
Mr. Random
Macro Cosmos
Continuous Trap
You can Special Summon one "Helios-the Primodial
Sun" from your Hand or Deck
when you activate this card. While this card is on
the Field, any cards sent
to the Graveyard is emoved from play instead.
The only differences between this and Dimensional
Fissure are, you can summon a Helios-the Primodial
Sun and Spells and Traps will get removed also. This
will stop Diamond Dude, but other than that, there
will be nothing else different going on with a
Dimensional Fissure on the field. I guess if are
playing Gren Maju Da Eiza or D.D. Dynamite that will
help, but there is better support for the deck.
Traditional: 1/5
Advanced: 2.5/5
Anteaus
Macro Cosmos
I love Macro Cosmos. It's effects (yes, effects: as
in, more than one) are great, and while this card
has seen a lot less play since Return from the
Different Dimension was restricted to one, it's
still an amazing card, and there are plenty of
builds out there that can hold their own with Macro
Cosmos in their lineup. It's a great form of removal
and control, because it forces your opponent to play
mostly from their hand as opposed to from their
Graveyard, which can give a lot of players trouble.
Many cards in today's metagame require some use of
the Graveyard, so it makes sense to take that aspect
of the game away; without it, many cards are just
dead weight. Unlike Dimensional Fissure, however,
every card is removed when it is sent to the
Graveyard, not just monsters, so the versatility of
Macro Cosmost is amazing.
It's second effect is quite simple as well: when it
is activated, you can Special Summon 1 Helios the
Primordial Sun from your hand or deck. That's a
great ability, because you hav just added to your
defense (and advantage total) by putting another
monster on the field. Sure, he's a weak monster at
best, but in Macro Monarch Synchro, he's really a
great find because it can give you tribute fodder
for your Macros or even possible Synchro in some
monsters utilizing Krebons.
However, the main downside to this card is the fact
that it's a Trap card. Not only that, it's
continuous, so it's especially vulnerable to Royal
Decree, Jinzo, and Heavy Storm. It can be incredibly
easy to get rid of, but in a dedicated Macro deck
this card is the cornerstone of any combo, and it's
worth its weight.
Traditional: 3.5/5
Advanced: 4.5/5 In a Macro Deck