Is it just me or have three of this weeks card been
reviewed in the last three months or less???
Gorz is exactly what his name says he is...the
Emissary, and of Darkness, for one player or the
other...he single handedly is responsible for many a
victory across the Yugioh scene...and he is one hell
of a terror.
His attack of 2700 (and 2500) defense make him able
to defeat several powerful and popular monsters, yet
still fall to certain ones, Judgment Dragon and Dark
Armed Dragon come to mind immediately...
Gorz is very splashable, yet a card that deserves
his own build, but will still win games just by
being thrown into your random Deck...think about
that for a moment and feel the shutter down your
spine...
Ratings:
Traditional: 4/5
Advanced: 5/5
Art: 5/5 This guy definitely looks like a Ninja or a
Warrior or something...hell, he could be a lost
member of the Six Samurai family.
General Zorpa
Gorz, Emissary of Darkness
Weighing in at number 7 is everybody's favorite
fiend, Gorz, the Emissary of Darkness. WE have just
done a review of Gorz as he was released wuite
recently. I will however, go over the basics of his
play as well as his interaction with a number of
cards that will see widespread play over the next
series of months.
Gorz can be Special Summoned whenever you take
damage. If it is effect damage, you Special Summon
Gorz and you burn your opponent for the same amount.
Not exactly great, as you have to have a clear
field, something you never want to do against a burn
deck. As it stands, there are not any competetive
burn decks, but the effects of cards like Ceasefire
can be splashed into many decks, so you actually
might have the opportunity to use it.
Gorz can also be Special Summoned when you take
Battle Damage. You Special Summon Gorz, and then you
Special Summon a token that has the same ATK and DEF
as the damage that you took. This is the better of
Gorz' two effects and easily the more common. Once
again, you have to have no cards on your side of the
field, but here psychology is the play. Your
opponent will have to gauge whether or not you have
Gorz if they attack an open field, because a
Summoned Gorz can really put a damper on teh battle
phase.
Now, you can easily get into rulings trouble with
Gorz, as there is not much that can negate him.
Thunderking Rai-Oh and Royal Oppression is where
nost of hte trouble lies. Their effects cannot be
activated at the time that Gorz is Summoned, so they
cannot negate his summon. However, counter traps
like Gladiator Beast War Chariot, Divine Wrath and
Solemn Judgment can.
Traditional-5/5
Advanced-5/5
Jeff Lang
7: Gorz, Emissary Of Darkness
Today’s card is Gorz, Emissary Of Darkness. When
I last reviewed this card, I said how overhyped it
is. Obviously it is amazing, but people were talking
about it like it is as powerful as Dark Armed or
Crush Card Virus. This card basically says in
invisible ink: “I stop Otk’s”. That is reason enough
to use it. You will never see its burn effect go
off, since burn is practically dead. If it does come
back, this is a sick counter to it.
Mr. Random
Gorz the Emissary of
Darkness
Dark
Level 7
ATK/2700 DEF/2500
[Fiend/Effect]
When you take damage from a card your opponent
controls while you control no
cards, you can Special Summon this card from your
hand. Then activate the
appropriate effect, based on the type of damage:
* Battle Damage: Special Summon 1 "Emissary of
Darkness Token"
(Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). It's ATK and
DEF are each equal to
the amount of battle damage you took.
* Effect Damage: Inflict damage to your opponent
equal to the amount of
damage you took.
44330098
Secret Rare
One of the most wanted cards everyone wanted for the
longest time and its out for everyone to have. Gorz
works when someone has a completely open field and
they take battle damage or effect damage. Nine times
out of ten it will be battle damage. Gorz will be
summoned to the field and produce a token equal to
the battle damage you took, both ATK and DEF or give
the same amount of effect damage back to the
opposing player.
It has 2700 ATK, which can get over a lot of things,
but there still other monster stronger than it. Now
the opponent has to choose which one of theit
monsters attacks first instead of just pushing them
both in front of you. It is better to summon Gorz
after the biggest monster has attack because the
token can just double knock out with the big monster
and Gorz attacks the small monster, The token also
helps in many ways by being tributable for either
for monarchs or Enemy Controller. This card really
helps when playing against Lightsworn and Dark Armed
Dragon Decks.
Traditional: 3.5/5
Advanced: 4/5
Anteaus
#7
Gorz the Emissary of Darkness
A lot
of people are probably shaking their heads, thinking
he’s a Top-3 at best, but Gorz hasn’t really proven
himself like he should have. He’s a great card, and
his effect is ground-breaking, but he hasn’t proven
himself in the current metagame, and until he does,
#7 is where he stays.