Spell of Pain, an interesting Quickplay Magic card
that may remind you of a certain Counter Trap named
Barrel Behind the Door...the effect is pretty much
the same. Effect damage to you can be transferred to
your opponent.
Not Battle Damge, but Effect
damge..fun..annoying..interesting. The big problem
is that no one really plays Burn right now, and it
doesn't really help you if you're the one playing
it. IF Burn were big, I'd expect people to play one,
and IF it is a problem for you, side one.
Ratings:
Traditional: 1.75/5 More burn played here.
Advanced: 2.5/5 Not bad, just not currently needed.
Art: 3.5/5 Maybe Flame Swordsman? Not sure who the
other guy is.
General Zorpa
Spell of Pain
Here we have a Quickplay Spell that does a lot of
stuff that we have seen already. Basically, it
switches effect damage that you would receive to
your opponent instead. We already had this in Barrel
Behind the Door, but this is at the same time both
superior and inferior.
Barrel was a Counter Trap, meaning that your
opponent could not chain anything except for another
Counter to it, which is good. But it had to be set
before you could use it, which is bad. Spell of Pain
is not a Counter Trap, so your opponent can do
shenanigans like chain Hanewata or Rainbow Life, but
the flips side is that you can us it on the first
turn you get it.
I saw a really cool deck that used Barrel with The
Immortal of Thunder for massive burn damage. This
card would only help that deck. i think that this
combo would go well in Nurse Reficule decks, as you
can literally tear your opponen to shreds in a
matter of only a few turns AND use their own Dark
Strike Fighter against them.
Traditional-1/5
Advanced-3/5
Freeza
Spell of Pain ...
No, sir ... i don't like it.
Your opponent activates an effect that deals damage
to u, and u can switch it back to your opponent?
Well its nice when u can make it work, but that goes
the same for 99% of things in life. Waiting for your
opponent to activate something to make a card useful
is just crap when that "something" is as specific as
special effect damage. You're not gonna see much of
it happen, and even if it does - how often is it
ever worth the investement of having THIS in your
deck, rathern than having drawn something ...
ANYTHING ... else?
Yeah. At least the upcoming cards this week can't
get any worse than THIS one!
Traditional: 1/5
Advanced: 1/5
- FREEZA
Parallel Fates
Spell of Pain…. You
look at this card, and you will think of Dark Strike
Fighter. With DSF being the most commonly used
method in winning duels these days, this card is the
perfect counter. With that said, this card isn’t
that bad for a side deck choice. However, I heavily
dislike the idea of siding in cards to counter
another single card. You would benefit more by using
a Shadow Mirror, or a simple Bottomless Trap
Hole…even Book of Moon to flip the tuner facedown.
Outside from DSF, there really isn’t anything else
used in the current metagame that causes burn
damage…but then you have team duelling. Burn decks
are still favourites to win in any sort of team
duelling events due to the combined life points.
That is where this card will do wonders. You’ll toss
game 1, but games 2 and 3 should be easy after some
heavy siding.
This format is too fast for burn decks to thrive,
rendering this card almost useless. Maybe in the
next few formats, this card will see some play. Side
deck material at best.