During each of
your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the
Graveyard. You can Tribute Summon this monster by
Tributing 1 "Koa'ki Meiru" monster. This card cannot
be destroyed by the effect of Trap Cards. During
battle between this attacking card and a Defense
Position monster whose DEF is lower then the ATK of
this card, inflict the difference as Battle Damage
to your opponent.
Card Ratings
Traditional: 1.80
Advanced:
2.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.10.09
Koa'ki Meiru Valafar, a sickly sweet picture, that
needs to be holofoil...this common artwork just
doesn't cut it...anyway, continuing to look at the
Koa'ki series, this is their heavy hitter, a Level 8
monster, who is a Fire attributed
Fiend...interesting...with 3000 attack (brilliant)
and 2100 defense (not horrible).
Now, this card is destroyed during the End Phase if
you don't send an "Iron Core of Koa'ki Meiru" from
your Hand to the Graveyard...no or reveal a Trap or
any second condition here. Now, you can Tribute the
same monster, and have it be the only necessary
tribute, but that's one less turn you can keep this
guy on the Field. He also cannot be destroyed by
Traps, a great effect.
There are some neat recycling tricks you can do to
prolong the turns you keep this guy on the Field,
but odds are, you are only using this guy to end the
game, as he has trample, and 3000 attack plus
trample is a great thing. This is a solid Deck
folks, and this is great support.
Ratings:
Traditional: 3/5
Advanced: 4/5
Art: 4.5/5 for not being holofoil
General Zorpa
Koa'Ki Meiru Valafar
We have one of the Koa'Ki Meiru monsters for you
today. Valafar has 3000 ATK and 2100 DEF which is
just great for a level 8 monster. 3000 is pretty
much the standard with 2800 being average for the
level. He is a FIRE Fiend, but his attribute and
type don't really play into the deck that he is
played in, so that is almost a non-issue.
His effects are that he dies in the end phase if you
do not discard an Iron Core of Koa'Ki Meiru from
your hand. This is different than the others as they
can also just reveal a card from their hand of a
certain type to avoid being destroyed. Next, You can
Tribute Summon it by Tributing a Koa'Ki Meiru
monster. This is actually great, a 3000 ATK monster
for just one tribute is rather dominating, even if
it dies in the End Phase. He also may not be
destroyed by the effects of Trap cards. And the last
thing is that he has piercing.
Now this guy comes out quick, hits hard and pretty
much has to be killed in Battle or by a Monster
effect. You can even pull off some crazy combos with
Torrential Tribute and Needle Ceiling in order to
dominate your opponents. The {iercing at the end
pretty much makes it so that you cannot hide from
him. Bora has taught us that Piercing is powerful,
and on a 3000 behemoth is downright devastating.
However, the Koa'Ki Meiru deck is a control based
strategy. Generally you do not want to be sending
your guys to the graveyard in order to do som
massive aggro. However, if you only play one, you
can really play him only when you need him to finish
off an opponent or to crack through some defensive
cards like Bottomless Trap Hole. I do believe a one
of in a Koa'Ki Meiru deck is sufficient as the other
guys will really take care of business for you.
All in all a solid card for a solid decktype that I
can't wait to try out.
Traditional-1/5
Advanced-3/5
Freeza
Koa'ki Meiru Valafar …
First off – Valafar’s picture is BAD-A$$!! This had
to be said. Next 3000 ATK on a fiend for 2 days in a
row … u KNOW I’m in love! … right? … … right?
Nope. Here’s why – The Koa’ki Meiru theme just
sucks. I know when u look at it, it SEEMS like it
could be awesome, but in practice – it has no real
cohesion. Drago – arguably the best of the bunch,
functions best in a Dragon Deck. Not Koa’ki Meiru.
The best and most efficient usage of the Koa’ki
Meiru theme is the Dark Gaia build. There u can make
use of the Koa’ki Meiru fiends and rock monsters,
and even toss in Powerhand (perhaps the 2nd best
Koa’ki Meiru) without slowing u down too much. That
would be Val afar’s idyllic home. He’s a fiend. He’s
got a huge attack. He’s got several Koa’ki Meirus to
either tribute for him. And if the opportunity
arises, and u can’t get Valafar to the field – u can
fuse him with a rock for Dark Gaia (hopefully).
Right?
Again – sounds nice in theory, but in practice it
never all quite comes together. Sad, really cuz
Valafar’s stats are great. His effect of being able
to be a single tribute if u use a Koa’ki Meiru
monster, piercing, and slight protection by not
being able to be destroyed by traps are excellent as
well. But not only is the deck that would “support”
him too inconsistent, but his maintenance cost is
way too high. Those stupid iron cores things. If u
even HAVE them in hand, after discarding it, u will
have to sacrifice your draw phase in order to return
it to your hand in order to discard it again.
Managing your resources as well as replenishing them
as quickly and often as possible is simply “Dueling
101”. Valafar – for all his coolness – is just that
delinquent kid who’s trying to not only get u to cut
class, but is also trying to make u forget
everything u already learned.
Don’t do it. The more u know, the further you’ll go.
And THAT’S one to grow on.
Traditional: 2/5
Advanced: 2/5
- FREEZA
N o V a
Today we review
another 3000 attack monster, Koa'ki Meiru Valafar.
Unlike most Koa'ki Meiru monsters, Valafar cant
reveal a specific type of monster to keep itself on
the field. It has to send a Iron Core of Koa'ki
Meiru to the graveyard to stay on the field. You can
also summon this monster by tributing 1 Koa'ki Meiru
monster and is also a level 8 monster. This means
its not only easy to summon but you can discard it
for Trade-In. Valafar cant be destroyed by the
effects of Trap Cards and has piercing. This makes
Valafar quite a dangerous threat when playing
against a Koa'ki Meiru deck, but only when its in a
strictly Koa'ki Meiru deck.
During each of your End Phases, destroy this card
unless you send 1 "Iron Core of Koa'ki Meiru" from
your hand to the Graveyard. You can Tribute Summon
this monster by Tributing 1 "Koa'ki Meiru" monster.
This card cannot be destroyed by the effect of Trap
Cards. During battle between this attacking card and
a Defense Position monster whose DEF is lower then
the ATK of this card, inflict the difference as
Battle Damage to your opponent.
I don't like this card not only does it lose its
“Discard another (Fill in the blank)” it just has
discard Iron Core which just limits his playability.
His 3000 atk body may help but he requires two
tribute and doesn't pay for himself in return. He
would work good as a beater under skill drain but
that's why we have Barbaros that doesn't cost us
anything. The can't be destroyed by traps is a good
effect but he is still vulnerable to PWWB and
Compulsory.
This was obviously a poorly designed boss monster.