During each of
your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the
Graveyard or reveal 1 Continuous Spell Card in your
hand. You can send 1 card from your hand to the
Graveyard to destroy 1 face-up Special Summoned
monster on the field.
Card Ratings
Traditional: 2.50
Advanced:
3.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.11.09
Koa'ki Meiru Ice, a Level 4, Water attributed Aqua
monster, go figure, who has 1900 attack, and 1200
defense, and a really simple, yet quite useful
effect. First, destroy this card during the End
Phase unless you discard an "Iron Core of Koa'ki
Meiru" or reveal one Continuous Magic Card.
For the gold here, by discarding one card from your
Hand, you can destroy one Special Summoned monster
on the Field, and he has the attack (1900) for a
Level 4 to stay on the Field, providing you can keep
him there.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5 NO head!!!
General Zorpa
Koa'Ki Meiru Ice
Ic eis really what makes the Iron Core deck so darn
special. He has an admirable 1900 ATK and 1200 DEF,
which is actually average for a Koa'Ki Meiru
monster. He is a level 4 WATER Attribute Aqua
monster. That reall means very little in the deck he
is played in. You cannot even do some tricks with A
Legendary Ocean with him. You can use Nightmare
Penguin for the boost and returning a card to your
opponent's hand, butthat is weak at best.
His effects are that unless you discard an Iron Core
of Koa'Ki Meiru or reveal a Continuous Spell card in
your hand, he dies. This is pretty standard text on
Iron Core monsters. You can discard one card from
your hand in order to destroy one Special Summoned
monster on the field.
OMG that effect just blew my mind. He is kind of
like a more specific Jowgen the Spiritualist with
waaaay better stats. One for one trades are great,
and people still play Snipe Hunter and that only
MIGHT be a one for one on a monster. Since most of
the monsters int eh game are Special Summoned, you
can really get this guy to pretty much nuke the
field as long as you have a hand. He is horrible as
a topdeck, but so is the entire Iron Core deck.
All in all a 3 of in an Iron Core deck or a deck
that can make use of his discard ability, maybe a
Destiny Hero deck? I don't know, all I know is that
this guy is solid.
Traditional-2/5
Advanced-3.5/5
Freeza
Koa’ki Meiru Ice …
Man, I tell ya … it’s tempting … it really is … u
see a monster like this that just SCREAMS to be
played … And u start imagining how hard your Koa’ki
Meiru deck is gonna rock … but …
Ok, let me get into the nitty gritty … 1900 ATK on a
4 star body? – awesome. Water attribute? – actually
not too bad. Water used to be pretty good back in
the day, and it’s still fairly ok … I’d place it at
maybe 4th behind Earth in quality attributes … but
since there are only 6, I guess that’s not TOO great
… but still … And then Aqua type? Meh.
Looking at his effect? – well, he’s Koa’ki Meiru, so
he0s got the maintenance cost … which is actually
one of the tougher ones to fulfill. There aren’t a
LOT of continuous spell cards that a person will
even WANT to play … much less find a way to fit into
a deck with this guy. It’s doable, but this is where
he takes a big dip in quality. When u have to start
forcing cards u wouldnt otherwise use in a deck to
maintain some other monsters, u are either then
overloading your deck, or u are taking away space
for more useful/valuable resources. It’s what I’ve
been saying about the Koa’ki Meiru monsters from the
start. Most don’t work as great together as u would
think they could. Ice would be cool in a Water deck
of some kind that employed a fair amount of
continuous spells. In strict Koa’ki Meiru, he’d be
lost.
His unique effect? – very awesome. He can wipe out
things like DAD and Judgment Dragon, and tons of
other things. And the only limit to how many times
he can use it is by how many cards ur actually
holding … There really isn’t much to say against
that. It's great.
The verdict? - Good card with Great effect.
Semi-crappy maintenance cost. Doesn’t fit in his
name theme. But could be rockin in the right deck.
Traditional: 3/5
Advanced: 4/5
- FREEZA
N o V a
We look at yet another
Koa'ki Meiru monster today, Koa'ki Meiru Ice. Like
most Koa'ki Meiru monsters, you send an Iron Core to
the graveyard or reveal a certain card type. Koa'ki
Meiru Ice reveals Continuous Spells. You can also
send 1 card in your hand to the graveyard to destroy
a special summoned monster. This is a pretty awesome
effect, against Gladiator Beasts, Blackwings and
other minor decks like Hopeless Dragon and Zombies.
Ice also has a solid 1900 attack, making him able to
jump over popular 1800 attack monsters like
Elemental Hero Stratos and Gladiator Beast Laquari
if it wasn't special summoned, and even if it was
you can just use Ice's effect to destroy it. This
card is a force that is needed in threes in any
Koa'ki Meiru deck.
Traditional: 2.5/5
Advanced: 2.5/5
Lol Pisko
Koa'ki Meiru Ice:
This card is sort of like a Royal Oppression with a
body, just not as good in most occasions. The card
and Koa'ki deck in general have potential, I just
don't know how they would do against decks like
Lightsworn or Blackwing. You're better off just
playing Oppression or even Koa'ki Meiru Drago for
now.
Traditional: 2/5
Advanced: 2/5