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Pojo's Yu-Gi-Oh Card of the Day

The Dark Creator
#RGBT-ENSE1 

Card Ratings
Traditional: 3.00
Advanced: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.29.09

Back to the main COTD Page

 

Dark Paladin
Monday

This week we're taking some time to review some re-released cards to determine if they are (or aren't) any good, and we start with The Dark Creator. As you might have guessed, Dark Creator has stats similar to The Creator...both being Level 8 monsters of the Thunder type who have 2300 attack and 3000 defense. Now, despite what this review may say, Dark Creator isn't a bad card.

Let's start by looking at the attack...2300 for a Level 8 isn't going to cut it. Now, The Dark Creator is Special Summoned, and 2300 attack for a Special Summon is good, but it isn't the most easy thing in the world to Special Summon either...

However...3000 defense is more than solid, yet keeping a defense position monster on the Field for an extended amount of time isn't the easiest thing to do in the game either...especially with cards like Shield Crush and Enemy Controller roaming around.

Next, let's talk about summoning. Obviously, Dark Creator could only be summoned in the mid to late-game, as he requires at least five Dark monsters to be in your Graveyard before he can be Special Summoned.

Then, each turn, you can remove from play a Dark monster from your Graveyard, to Special Summon a separate Dark monster from your Graveyard. Dark Creator isn't bad...really, he isn't. It works well with most of the Dark Decks you can build now, but he just isn't competitive enough.

The Dark Creator was hailed as one of the BIG cards when it came out, but it just wasn't. It just really isn't bad, it just didn't fit then, and it still doesn't fit now I think.

Ratings:

Traditional: 1.25/5 No need here
Advanced: 2.75/5 Probably a bit high
Art: 4.5/5

Freeza
The Dark Creator ...

Interesting. I honestly don't remember if this was ever reviewed before, but its always fun to take a look at cards that were introduced a while back and see how good and relevant they are in today's playing atmosphere.

First off - his stats - actually not too bad. The Dark attribute (obviously) makes him super awesome. 3000 DEF - stunning. His ATK at 2300 is a little low for his level, but seeing as how he's a Special Summon anyway - tribute costs are irrelevant, plus his DEF is just sick (close to unbreakable in battle by 99% of monsters played), so Dark Creator can be forgiven.

Now for having at least 5 dark monsters in your grave, he is special summoned, and then by removing 1 dark monster from play, u can special summon 1 dark monster. This never stopped being an awesome effect. He makes swarming that much more accessible to a duelist that enlists his services. And the later in the game that he comes into play, the more effective he is. By then, ideally - ur opponent will have spent most of their best resources, and u will have plenty of darks in ur graveyard. A top deck to an open field? - there are very few monsters that would be a more welcome draw, down the line.

If that isn't enough - he's rediculously splashable. Any deck that employes a heavy amount of dark monsters can play with him - Fiend, Zombie, Blackwing, whatever.

His only downside is if u draw him too early, and u are just waiting to fill your grave with darks in order to play him. When u are effectively managing the game and dominating your opponent, chances are u wont be filling your grave up with too many lost monsters. That means, ideally - u never WANT to find yourself in a position where u are actually ABLE to summon The Dark Creator, much else NEED to summon him. DC is best served as the Knock Out blow when ur opponent is already on the ropes, or the as Hail Mary pass when its all tied up and 10 seconds to go on the clock.

Traditional: 4/5
Advanced: 4.5/5

- FREEZA
Parallel Fates The Dark Creator…. This card was considered to be Dark Armed Dragon’s replacement should it ever be limited/banned. However it has yet to live up to the hype that it once received. Not only that, it has likely passed its peek with Allure and Destiny Draw only at 2 now.

With the current main stream decks, the only two that would consider using Dark Creator is Blackwings, and Hopeless Dragon. Although, the impact it has on the deck is much greater on the latter. Hopeless Dragon’s strategy is to swarm your opponent with 2 or 3 big hitters, leaving your opponent in a deep hole or ending the game itself. Dark Creator’s effect works perfectly with that deck’s goal. The only problem with running Dark Creator in the deck is that it likely ends up being Allure’d out or used for Trade-In. But if it is summoned, it can single handily turn an entire game around.

In Blackwings it’s a bit different, as the deck isn’t too reliant on bringing out a single big hitter. Usually if Blackwings can get a swam, they likely would’ve won already. That basically leaves Dark Creator useless. But in the late game, this card really shines through. Dark Creator can revive a single Blackwing, which can lead to a chain of summons.

Dark Creator’s summoning condition is manageable, but not as easy as it once was. And with less people running Crows, its effect will likely be able to go off more often then not.

3.5/5
Jeff Lang  Today’s card up for review is The Dark Creator. This guy has been interesting ever since it’s been released, but nobody has really been able to capitalize on his powers. The two decks that you would most likely see him in is the Dragon and OCCG Blackwing deck. He is rather sick in both just because of the speed that each deck has. You shouldn’t have a problem dropping him in either deck. Come next set, Blackwings can main Dark Grepher so they can capitalize on their new tuner and Dark Creator, so I can’t wait to see the potential of that. Outside of those two decks, you won’t see this guy in use simply because of it’s rather inconsistent.

Trad: 2.5/5
Adv: 3/5

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