CSOC-EN068
[Trap Card]
Select 1 Tuner monster from your Graveyard and
Special Summon it. Its effects are negated. Special
Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level
3/ATK 1500/DEF 1500) to your opponent's side of the
field.
Card Ratings
Traditional: 1.50
Advanced:
1.87
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.10.09
Usually giving your opponent monsters is a bad idea.
Not to mention that they are 1500 ATK and level 3,
so all your opponent has to do is plop down Krebons
and then presto level 8 Synchro. Well, you do get a
Tuner from your graveyard, so you can use it in
combo decks like Quillbolt Hedgehog OTK, but beyond
that, there is little we can do with it, or is
there?
The answer is Remove Brainwashing. A cute little
trap that gives all monsters on the field back to
their owners, Remove Brainwashing will give you your
tokens back. So you get a Tuner and your token
materials back at the perfect level for a Synchro
summon all on a trap, and opposing Mind Controls,
Brain Controls, Mark of the Rose and Creature Swap
don't work?
Man that has got to be one sweet deal. There is a
lot more to this card than meets the eye, and you
should definitely work on the viability of this
thing with cards like Lava Golem as well. Not to
mention that you can build a spam deck where you
spam your opponent's zomnes and then burn them to
death.
So many different ways to abuse this card, I am very
surprised that nobody has...
Traditional-1/5
Advanced-3/5
N o V a
Revival Gift Review:
I've been looking at this card quite a lot as of
late, only because being an innovater I like to make
fun builds that have random cards, that somehow seem
to work. This card provides 2 Gift Tokens on your
opponents side of the field and a free tuner monster
from your graveyard. So I was thinking of going two
ways with this card, one being used with cards like
Laval Golem and Grinder Golem in a Plasma Control
deck or something. The second way being used in a
Synchro Engine kind of deck, using Mind Controls and
cards like Brain Control.
This card is unique in a way, now im not saying its
a really really good but im saying it may have some
potential. In a traditional format you have Change
of Heart, Snatch Steal, Brain Control and you can
still run three copies of Mind Control, which means
even if you bring back just a level two tuner, you
can easily Synchro Summon a card like Stardust
Dragon or Red Dragon Archfiend. Speaking of Red
Dragon Archfiend, if you special summon the tokens
in defense position, Red Dragon Archfiend can easily
take them out with his effect.
If the tokens are whats setting you off, if you can
easily attack over them they shouldn't be too much
of a problem. On top of that, the most popular
tuners are Plaguespreader Zombie and Krebons.
Krebons can still be ran in threes, so if you're
bringing back Krebons even if they attack you will
still keep your monster thanks to his effect.
Revival Gift is one of those innovative cards, but
if you really want a tuner back and if you are
mainly just running level two tuners run Graceful
Revival, which brings back a level two monster from
your graveyard in attack position.
So this card is an interesting card to run if you're
feeling innovative but aside from that there are
better ways to get your monsters back from your
graveyard, so just use them instead.
Traditional: 2.5/5
Advanced: 1/5
Anteaus
Revival Gift
This card is worthless, in my opinion. You may get a
Tuner back, but his effects are negated, and your
opponent gets two free 1500/1500 three-star monsters
that they could go ahead and tune with. It's a
difficult card to justify in virtually any deck,
simply because of the fact that it's an 0-for-2. You
lose your Trap Card but gain a monster (equaling 0)
and your opponent gets two free monsters (a +2).
That's just bad math, in my opinion, and as such
this card will only hurt you.
Traditional: 1/5
Advanced: 1/5
Freeza
Revival Gift …
With Call of the Haunted banned, you’d think any
Trap-ular help in getting monsters out of the
Graveyard would be welcome … but this Gift comes
with a few strings attached! (ha! … u like that? …
hmm? … no? … ok :(
With Revival Gift, u can only select a Tuner monster
… that limits its usefulness by at least 75% … Think
about it – if u play 20 monsters in your deck – how
many of them are Tuners? – 4? … maybe 5? That means
(god bless u – Remedial Math Class!) Revival Gift
can only hit about 1/4 or 25% of your monsters.
Next, u see that the Tuner’s effect is negated …
which SUCKS, but chances are u are only bringing the
Tuner out to Sychnro Summon, so in that sense – it
won’t matter. Lastly, your opponent gets 2 1500 AT K
monsters as part of the deal. If u are Synchro
Summoning for something like Black Rose Dragon to
nuke the field anyway, then I suppose it doesn’t
matter … but if whatever u are bringing out isn’t
going to immediately rid your opponent of those
tokens and return complete field advantage to u,
then it would have been better for u to draw
something else ... Graceful Revival, for instance,
is a trap that lets u bring back ANY monster so long
as its level 2 or lower. Many commonly played Tuners
fall into this category, they get to keep their
effect, and u can use it for ANY monster, not just
Tuners.
Revival Gift isn’t a “bad” card, but I don’t see it
as terribly reliable for what u would hope to get
out of it. I think u have better options, if need
be.