CSOC-EN037
LIGHT
Level 4
ATK/1000 DEF/1800
[Machine/Effect]
Face-up Machine-Type monsters you control with 1200
or less ATK cannot be destroyed by the effects of
Trap Cards. When this face-up card is destroyed by
battle and sent to the Graveyard, you can add 1
Level 4 LIGHT Machine-Type monster from your Deck to
your hand.
Card Ratings
Traditional: 1.00
Advanced:
1.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.11.09
Now this card would have been godly just a few short
formats ago in the Overdragon Format. 1000 ATK and
1800 DEF are meh, but LIGHT Machines are always
welcome. This was one of the centerpiece cards in my
LIGHT Machine deck because of this.
Don't forget the effects! Your opponent cannot kill
your Machines with less than 1200 ATK cannot be
destroyed by Traps. Cyber Phoenix Anybody? This is
an ok effect, maybe handy against the occasional
Mirror Force, but not much else.
The second effect is like Sangan's but way better
for what Machines needed. You get to search for a
LIGHT Machine of the level 4 variety from your deck
and add it to your hand when he dies in battle. That
means that mostly what you woul dbe getting is
Reflect Bounder and Blue Thunder T-45.
A deck packing these cards can do some serious
damage with Honest (who does not by popular belief
ONLY belong in a Lightsworn deck). This guy would
ONLY be used in such a deck, as he is almost useless
everywhere else. Too bad, the art is awesome!
Traditional-1/5
Advanced-2.5/5
N o V a
Jade Knight Review:
I personally like this card for multiple reasons.
Unlike Cyber Phoenix, this card does not need to be
in attack position to get its effect to protect
machines with 1200 attack or less from being
destroyed by traps, and with 1800 defense it can
hold off a lot of high attacking monsters.
This cards pretty cool because of how it differs
from Cyber Phoenix, but a problem with it is its low
attack. 1000 gives it safety from trap cards sure,
but when it comes to going on the attack, Jade
Knight needs more than just a Mirror Wall or Shrink
to save it. Luckily people have their trusty Honests
to use, with Jade Knight being a light attributed
monster.
On the topic of light monsters, when Jade Knight is
destroyed in battle and sent to the graveyard, you
can add a light attributed machine monster that is a
level four monster from your deck to your hand.
Which means you can add another Jade Knight to your
hand if you really want, which is kinda cool.
I've always liked this card since I saw its art in
spoilers but without better light attribute machine
monsters that are level four only, I dont think this
card will be seeing much play if any, anytime soon.
Traditional: 1/5
Advanced: 1/5
Anteaus
Jade Knight
Another meh card. Jade Knight is kind of like the
Warrior Lady of the Wasteland for Machines, except a
bit worse. Sure, your 1200 or less ATK Machines
can't be destroyed by trap cards, and when it dies
you can bring one 4-star Light Machine from your
deck to your hand. This is one of the worst
recruiting cards I've ever seen, and his ATK value
is even worse! This card is one of the worse
Machines out there right now, and there are a lot of
junkers floating around. Don't waste your time with
this, unless he's crucial to some strategy that I
have yet to figure out.
Traditional: 1/5
Advanced: 1/5
Freeza
Jade Knight …
Hmmm … what to do with this thing? … I don’t really
know. 1000 ATK is very very low for a 4 star
monster. Machines are good, and so is Light, but
neither of those are really helping out Jade Knight.
With 1000 ATK, he’s too heavy for Machine
Duplication, so that’s out. The effect to protect
weak machines from trap destruction is nice, I
suppose … but that only really safeguards against
Torrential Tribute (let’s face it – u don’t have to
sweat Mirror Force or Sakuretsu Armor cuz u probably
wont be attacking much with machines this weak)
His 2nd effect isn’t bad, but Jade's stats kinda
hamper its usefulness. He’s too weak to want to play
in ATK mode. So u place him in DEF. But with 1800
DEF, the majority of level 4 or lower monsters will
have trouble getting ove r that with 1 shot. Your
opponent will likely resort to using a spell to get
around it or a monster’s special effect, meaning
that u then won’t get Jade Knight’s effect. See? Had
his DEF been lower, it would have been easier to get
the 2nd effect.
And if ARE able to get his effect … my first thought
are the X,Y,Z machines as good targets … assuming u
are PLAYING that deck …
Nah, Jade Knight is lame. If I’m losing a monster in
battle to snatch something Light, I’d want that
monster I lost to be Shining Angel so I can get the
searched Light monster to the field, not my hand.
Its ‘protective’ powers aren’t much, and its stats
are at the same time both too BIG and too SMALL to
make it useful.
Traditional: 1/5
Advanced: 1/5
- FREEZA
yugoboy
Jade Knight
Types:Machine
Effect (Continuous/Trigger )
Effect:
Face-up Machine-Type monsters you control with 1200
or less ATK cannot be destroyed by the effects of
Trap Cards. When this face-up card is destroyed by
battle and sent to the Graveyard, you can add 1
Level 4 LIGHT Machine-Type monster from your Deck to
your hand
Level 4
ATK
1000/DEF 1800
This will
probably be played in a random machine deck at
your local but it will not be played competitively
I do not think
because they can not stop TeleDAD,Lightsworn,GladiatorBeast
etc...