1 Tuner + 1 or
more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent's Life Points. If this card
attacks a Defense Position monster whose DEF is
lower than the ATK of this card, gain Life Points
equal to the difference at the end of the Damage
Step.
Card Ratings
See Reviews for Card Ratings today
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.16.09
This card cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except with "Assault Mode
Activate". If this card battles a monster, at the
end of the Damage Step, inflict damage to your
opponent equal to that monster's DEF and gain Life
Points equal to its ATK. When this card on the field
is destroyed, you can Special Summon 1 "Hyper
Psychic Blaster" from your Graveyard.
Card Ratings
See Reviews for Card Ratings today
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.16.09
Welcome to a new week of cards, and it happens we
are beginning to Crimson Crisis cards, and I chose
this week, so stay tuned, it's an excellent one. We
open the week with Hyper Psychic Blaster and Hyper
Psychic Blaster--Assault Mode.
Hyper Psychic Blaster is a Level 9 Light Attribute
monster with 3000 attack and 2500 defense and is a
Psychic-type Synchro monster who is Synchro Summoned
by 1 Tuner and 1 or more non-Tuner Psychic-type
monsters.
While Hyper Psychic Blaster--Assault Mode is
basically the same, yet Level 11 with 3500 attack
and 3000 defense and is obviously Special Summoned
by "Assault Mode Activate" and tributing the
original monster.
Now while Hyper Psychic Blaster has trample and 3000
attack, which is good on its own, it also allows you
to gain Lifepoints equal to the amount of trample
damage you do, and I see Lifepoint gain a very
viable and under looked option in Yugioh play.
Furthermore, the Assault Mode doesn't have trample,
but he does allow you to deal damage to your
opponent equal to each monsters destroyed defense,
while you continue to gain Lifepoints equal to the
attack of the destroyed monster. Sadly, I don't see
this as much more than a casual play for now, but
have fun.
Here we are starting off with Synchro and Assault
Mode monsters from the new set Crimson Crisis. These
cards are sure to make a splash, especially at local
tournaments, so it is very important to pay
attention to what they can and cannot do.
First off, we have a twofer in Hyper Psychic Blaster
and it's Assault Mode counterpart. Now, all of the
Assault Mode monsters can only be Special Summoned
with Assault Mode Activate and only that card. It
requires you to tribute a Synchro with the same
name, so you cannot tribute a Red Dragon Archfiend
and expect to summon Stardust Dragon/Assault Mode.
They all will also Special Summon the Synchro that
they replaced when destroyed, whcih helps to
mitigate their rather extreme costs.
Well, Hyper Psychic Blaster is a fairly average
Synchro monster. It is of the level 9 and Psychic
variety with an EARTH attribute. He does have
impressive stats with 3000 ATK and 2500 DEF.
However, level 9 is really ahrd to get, especially
with pretty much only using Psychic monsters. He is
the first level 9 that we will get, however.
His effect is kind of lackluster for so much effort.
It has piercing as well as reverse piercing lifegain.
Meaning that he will gain the amount of damage that
he pierced. This is not so bad, but unlike Thought
Ruler Archfiend, he cannot protect himself, so he
ends up dying really easily.
His Assault Mode form is not much better. He gains
500 to his stats and a sort of improved ability. He
gains you life equal to a destroyed monster's ATK
and inflicts damage equal to its DEF. This can be
really good, but there are at least two other
Assault Mode monsters that I would rather use.
Traditional-1/5
Advanced-1.5/5
Jeff Lang
Hyper Psychic Blaster
Psychic-Synchro-Effect
Level 9
Light
3000 atk 2500 def
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent's Life Points. If this card
attacks a Defense Position monster whose DEF is
lower than the ATK of this card, gain Life Points
equal to the difference at the end of the Damage
Step.
Hyper Psychic Blaster-Assault Mode
Psychic-Effect
Level 11
3500 atk 3000 def
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". If this card battles a monster, at
the end of the Damage Step, inflict damage to your
opponent equal to that monster's DEF and gain Life
Points equal to its ATK. When this card on the field
is destroyed, you can Special Summon 1 "Hyper
Psychic Blaster" from your Graveyard.
We have a two for one today. The first is
Hyper Psychic Blaster. Man oh man did I love this
card when it was first leaked. This of course was
when Destiny Hero Malicious was still at 3 per deck.
Malicious going to two per deck with the new banlist
hurt it’s playability alot. I can’t give up on it
though just because of that reason. The other big
combo that you can do is bring out Overdrive
Teleporter, use his effect and bring out a Psychic
Commander. The trample as well as the life gain is
pretty cool. You better be able to protect this guy
if you bring him out. All the big decks right now
can clobber him. Murmillo, Gyzarus, Celestia, a
Lightsworn with Honest, or even something simple
like Smashing Ground will wreck this guy. If you use
a lot of protection in your deck, you may wanna try
him out.
Trad: 3/5
Adv: 3/5
The second card for today is Hyper Psychic
Blaster-Assault Mode. I will be honest with you
readers and say that any Assault Mode monster isn’t
worth the trouble. Psychic Blaster Assault is big
and beefy, but is not worth the card usage to bring
out.
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent's Life Points. If this card
attacks a Defense Position monster whose DEF is
lower than the ATK of this card, gain Life Points
equal to the difference at the end of the Damage
Step.
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". If this card battles a monster, at
the end of the Damage Step, inflict damage to your
opponent equal to that monster's DEF and gain Life
Points equal to its ATK. When this card on the field
is destroyed, you can Special Summon 1 "Hyper
Psychic Blaster" from your Graveyard.
Today we have two cards to review from the Crimson
Crisis set. First is Hyper Psychic Blaster. He is a
level 9 Synchro monster that needs to have non tuner
Pychics for the summon. In most situations you'll be
needing to use three cards to summon Hyper Psychic
Blaster. It has 3000 ATK, which will get over pretty
much anything your opponent has.
The effect of Hyper Psychic Blaster is perfect for
Psychic decks. It "tramples" through defense
monsters for a large amount of damage. Also whatever
damage you have dealt to your opponent in that
battle with a defense position monster, you get in
life points. With as many cards it takes to summon
Hyper Psychic Blaster and with a great effect, this
card needs to be protected as much as possible, but
its only use is in a Psychic deck.
Traditional: 1/5
Advanced: 2/5
Assault Mode monsters are new from the Crimson
Crisis pack. To summon more powerful versions of
Synchro monsters, you will need the card "Assault
Mode Activate" with the Synchro on your side of the
field. The last requirement is that the Assault Mode
monster you are trying to summon is still in the
deck. Let's see, we need a Tuner monster, non-Tuner
Psychic monsters, the Synchro monster, Assault Mode
Activate and the Assault Mode monster that has to be
in the deck and not anywhere else.
After you have got all those cards, you can special
summon the monster with 500 more ATK and DEF and
with a little different effect than the Synchro
monster. When Hyper Psychic Blaster/Assault Mode
destroys a monster by battle, deal damage to the
opponent equal to that monsters defense and you gain
life points equal to that monsters ATK. With so many
ways to stop summons and attacks, the Assault Mode
monsters are just not worth the time for serious
play.
Traditional: 1/5
Advanced: 1/5
Freeza
Ok - new week ... the
start of these Assault Mode Monsters ....
Hyper Psychic Blaster ...
The basics - 3000 atk - as lovely an attack as a
duelist can ever hope for. 2500 def - can survive
99% of of battles, even in THIS mode, so again -
snaps for this as well. Light? - a very healthy
attribute which carries more support than just about
anything, aside from Dark. And Psychic - an up and
coming monster type that gets more and more
additions as this game progresses. Usually they
require a cost, but this guy doesn't, so he's an
all-star for his monster type. 9 stars though? That
may be my first ... quibble ... with this dude. It's
not the worst, but its a little ... uneven ... for
lack of a better word. It's higher than 8 stars
which ups the chance that u might require more than
just 2 monsters to synchro summon him ... and like i
said - its an uneven number, so to offset that, u
may need to enlist some of the lesser used 3 star
tuners ...
And then the effect ... I immediately think of the
former big-dog Psychic Synchro -Thought Ruler
Archfiend ... he increased Life Points as well. "Is
HP Blaster better?" - I think to myself?
And myself answers - "Well, self ... HP Blaster
fights better - with 3000 atk and piercing, nothing
is safe. He'll inflict damage regardless, and u will
gain life points ... asuming your opponent puts
their monster in DEF mode ... but then KNOWING what
HP Blaster can do, your opponent can just put their
monsters in ATK mode, wherein u then get nothing. So
although HP Blaster has a higher attack, Thought
Ruler's effect is more reliable. I would at this
point rank them even, but the Thought Ruler is a
more manageable 8 stars and has the added Psychic
Protection effect as well, which then tips the
scales in his favor. Sorry."
So there ya go. Hyper Psychic Blaster is good, but
there are better options for what u want to get out
of him.
Traditional: 3/5
Advanced: 3.5/5
Hyper Psychic Blaster Assault Mode ...
And now the Assault mode version - and I have to say
- better than the Synchro version!
And he very well SHOULD be, considering the
investment in getting him out. A whopping 3500 ATK
is pure gold. Just about nothing (unaided) can beat
him, and being Light - u can always have an Honest
in your back pocket for emergencies.
And his effect is more reliable than HP Blaster as
even though u might not "burn/gain" as MUCH life
points off your opponents with the Assault Mode, u
will still always gain extra life points and burn
extra life points off your opponent regardless of
whether or not their monster is in ATK or DEF mode.
Plus, in the end, if ever u DO lose Assault Mode - u
get the Hyper Psychic Blaster back from the
graveyard. Very nice.
His effect doesn't make him game breaking in anyway.
But he's still a very good card.
Hyper Psychic Blaster, well not much too it. Kind of
a simple card, and not too hard to summon. Being a
level 9, Overdrive Teleporter works wonders here
since it can Special Summon 2 level 3 Psychic-Type
monsters from the deck. Overdrive Teleporter is a
level 6, so math adds up to 9 and its a Psychic
needed for Hyper Psychic Blaster to be summoned.
Hyper Psychic Blasters effect isnt too bad either,
being a piercer as well as gaining life points back
at the end of the damage step if its attack is
higher than the defending monster it attacks. And
having 3000 attack, I'd say this card can deal a
good amount of damage and give a lot of life points.
Now lets move on to its counter part, Hyper Psychic
Blaster/Assault Mode. Unlike the Synchro, this is a
little harder to summon and takes more time to
summon seeing as how it can only be summoned by
Assault Mode Activate. Its effect is a little
different from the Synchro too. Instead of piercing,
he has sort of a "Flame Wingman" effect. When he
battles a monster, the opponent takes damage equal
to its defense and you gain life points equal to its
attack.
Honestly out of the two I think that Hyper Psychic
Blaster alone is better than its Assault Mode
counter part, seeing as how you can increase your
life points by more than you could most of the time
with Hyper Psychic Blaster/Assault Mode.
Hyper Psychic Blasters Rating:
Traditional: 2.5/5
Advanced: 2.5/5
Hyper Psychic Blaster/Assault Modes Rating:
Traditional: 1/5
Advanced: 1.5/5
yugoboy
Hyper Psychic Blaster
Effect Continuous/Trigger
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent's Life Points. If this card
attacks a Defense Position monster whose DEF is
lower than the ATK of this card, gain Life Points
equal to the difference at the end of the Damage
Step.ATK 3000/DEF 2500
Who is gonna play a crappy level 9 worthless when we
got a level 8 Stardust Dragon who is better plus
thier is Colossal Fighter who can beat this
thing.Trust me this this is not in the TeleDAD.Go
for Dark Strike FIgher he is
broke even or go for Arcanite Magician he is good
too and there just super rare.If you don't play this
then just do not Hyper Psychic Blaster-Assault Mode
they both are not good but there are worse cards.
Traditional-1/5 (Both of them)
Advanced-1/5 (Both of them)