This card cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except with "Assault Mode
Activate". When this card is Special Summoned,
Special Summon any number of Zombie-Type monsters
from either player's Graveyard(s) to your side of
the field. Those monsters' effects are negated, and
they are destroyed during the End Phase this turn.
When this card on the field is destroyed, you can
Special Summon 1 "Doomkaiser Dragon" from your
Graveyard.
Card Ratings
Traditional: 1.75
Advanced:
2.33
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.17.09
Doomkaiser Dragon--Assault Mode continues the week,
and while the original is a Level 6 2400 attack
monster who can Special Summon one Zombie monster
from your opponent's Graveyard, here we have
something much better.
The Assault Mode is a Level 9 monster with 2900
attack, a bit low for Level 9, and 2000 defense,
which is also pretty low, but this allows you to
Special Summon any number of Zombie monsters from
either Graveyard, and while their effects are
negated, and they are destroyed at the End Phase of
the turn, you can ideally knock your opponent out.
Follow this with, or better yet, precede it with a
Heavy Storm and just pummel your opponent. I mean,
you have 2900 attack here in this
monster itself, However, if you can't accomplish
this task, there
really isn't much use in playing this Assault mode,
and even the original Synchro didn't see a ton of
play.
Ratings:
Traditional: 2.75/5 Could be quick and fun, could
backfire.
Advanced: 3.75/5 For reasons listed above.
Art: 4/5
General Zorpa
Doomkaiser Dragon/Assault
Mode
This card is the Assault Mode version of Doomkaiser
Dragon. He gains 500 ATK and DEF like all other AM
monsters, bringing it to 2900 ATK and 2000 DEF. The
DARK and Zombie attribute and type are good, but not
enough to make me quiver.
The effect is a pumped up version of Doomkaiser the
original, allowing you to Special Summon as many
ZOmbies as you need rather than just one, and they
all die at the end of the turn. As Zombies got
killed at the list, this completely limits his
playability to a weird ZOmbie/Assault Mode deck.
It could theoretically work, but Zombies do not
really need the hassle that this guy brings to the
table. They can Special Summon just fine and I do
not see this card being anything more than looking
creepy in binders unless there is some way to abuse
him. With Plaguespreader at 1, I do not think that
you would use it to make Doomkasier anyway, so the
Assault Mode is almost moot.
Traditional-1/5
Advanced-1/5
Jeff Lang
Doomkaiser Dragon-Assault Mode
Zombie Effect
2900 atk 2000 def
Dark
Level 9
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". When this card is Special Summoned,
Special Summon any number of Zombie-Type monsters
from either player's Graveyard(s) to your side of
the field. Those monsters' effects are negated, and
they are destroyed during the End Phase this turn.
When this card on the field is destroyed, you can
Special Summon 1 "Doomkaiser Dragon" from your
Graveyard.
Today’s card is Doomkaiser Dragon Assault
Mode. I do dislike almost all of the Assault Mode
monsters that are out right now, but this guy I see
a load of potential in! First thing that comes to
mind is what all Zombies can do. The list did hurt
some of the weapons in the deck, but I think someone
can make a nice build still. Brining out Doomkaiser
Dragon isn’t a hard feat if you are using Zombies,
so that part is taken care of. If you bring the
Assault Mode version out, you should win the game
right there! Think of what Zombies do. They load the
grave up. You can either bring out Big beaters and
win, or bring some monsters and tuners back and get
some big Synchros on the board. If you use Zombie
World, that makes this card so much better. I cant
say for sure what you opponent will have in their
grave, but they are bound to have some goodies in
there
Trad: 3/5
Adv: 4.5/5
Mr. Random
Doomkaiser
Dragon/Assault Mode
Zombie Effect
Fire
Level 9
2900/2000
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". When this card is Special Summoned,
Special Summon any number of Zombie-Type monsters
from either player's Graveyard(s) to your side of
the field. Those monsters' effects are negated, and
they are destroyed during the End Phase this turn.
When this card on the field is destroyed, you can
Special Summon 1 "Doomkaiser Dragon" from your
Graveyard.
The next Assault Mode monster this week is
Doomkaiser Dragon/Assault Mode. Just like Hyper
Psychic Blaster, Doomkaiser Dragon/Assault Mode
needs specific cards to summon him. As usual, after
all the work put into to summon this card, you can
special summon as many Zombies from either player's
Graveyard(s) to your side of the field.
With that, they get no effects and are destroyed
during the End Phase of that turn. It would be
meaningless to do it on your opponent's turn. Once
again these types of monsters aren't really playable
in any top tournaments. It isn't a great card, but
the card looks awesome in Ultimate Rare.
Traditional: 1/5
Advanced: 1/5
N o V a
Doomkaiser
Dragon/Assault Mode
Like any Assault Mode monster, its pretty hard to
summon out. Unlike its Synchro partner, its able to
summon as many Zombie-Type monsters from either
players graveyard(s), which means its a Monster
Reborn for up to 4 monsters. Back when
Plaguespreader Zombie was at 3 this effect would be
very good seeing as how even with their effects
negated, you can still Synchro Summon with tuners.
Not much else to really say about this card,
Doomkaiser Dragon is better since the monsters it
brings back are not destroyed during the end phase
like his Assault Mode does, on top of that its
easier to summon, even with Plaguespreader Zombie at
1 on the ban list.
Traditional: 1/5
Advanced: 1/5
Freeza
Doomkaiser Dragon -
Assault Mode ...
Hmmm ... (scratching my chin) ... I have to be
honest in that I never much cared for the original
Doomkaiser Dragon ... Synchros with such specific
summoning conditions are trouble from the start, and
their Assault Modes are even trickier to get out ...
that being said - assuming u are playing a Zombie
Deck, or if (for whatever reason) u are using Zombie
World, u should hopefully have enough Zombies in the
graveyards to choose from (after summoning this guy)
to win the game. 2900 ATK is nothing to sneeze at,
but his effect to swarm the field in a big way and
finish the game quick is why u would play him...
Nevertheless ... it's not worth it. Like I said -
he's not very easy to get out, and he's too reliant
on other things going on (the amount of available
zombies, and hopefully your opponent having a clear
field) to be useful. And u only get 1 crack at it
since his effect only happens when he's special
summoned.
Pass.
Traditional: 1/5
Advanced: 1.5/5
- FREEZA
yugoboy
Dragon/Assault Mode
Effect
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". When this card is Special Summoned,
Special Summon any number of Zombie-Type monsters
from either player's Graveyard(s) to your side of
the field. Those monsters' effects are negated, and
they are destroyed during the End Phase this turn.
When this card on the field is destroyed, you can
Special Summon 1 "Doomkaiser Dragon" from your
Graveyard..I guess this card would be good for the
Assault Mode deck but thereare better ones such as
Stardust Dragon-Assault Mode.