This card cannot
be destroyed by battle, and you take no Battle
Damage from battles involving this card. If this
card attacks a monster, you can place 1 Wedge
Counter on that monster at the end of the Damage
Step (max. 1). You can remove all Wedge Counters
from your opponent's monsters to reduce the ATK and
DEF of each monster that had a Wedge Counter to 0,
until the End Phase.
Card Ratings
Traditional: 2.20
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.19.09
Taking a little break from Assault Mode, we come to
Blackwing Armor Master, a new set of cards from
Japan, and this is an interesting Synchro. We have a
Winged Beast Synchro, who is Level 7 with 2500
attack (meh) and 1500 defense (crap) who requires a
specific Tuner, a Blackwing, and 1 or more non-Tuner
type monsters.
Blackwing has some awesome effects. First, not being
able to be destroyed by Battle is great, although
your opponent knows that, so it forces them to find
a different way to destroy. Now, usually you could
be attacked anyway and be hurt, but not here.
Blackwing also doesn't allow you to take Battle
Damage from battles involving this card. When
Blackwing attacks, you can place a wedge counter on
the monster at the end of the Damage Step (max 1).
You can remove all wedge counters from your
opponent's monsters to reduce the attack and defense
of all monsters that had a wedge counter to 0 until
the End Phase.
Honestly, I think this is the slowest and worst
effect of the card.
Why? If your opponent has many monsters, say three
or more, that's at least three attack to use that
effect and clear the Field. Not a bad card, but the
other effects are better.
Ratings:
Traditional: 2.5/5 TOO slow
Advanced: 3.5/5 Not awful
Art: 5/5
General Zorpa
Blackwing Armor Master
This is the second best SYnchro in the set. He
cannot die in battle and he can reduce any monster
that he battled with's ATK to 0. Not to mention that
you don't take any battle damage from any battle
involving him. That sounds like a winner to me, but
his stats may say otherwise.
Well, they don't. A level 7 monster with 2500 ATK is
pretty good and a DARK Winged Beast is nice. The
main thing that makes this guy good is that he is a
Blackwing monster, allowing him to be extremely
easily summoned through their plethora of monsters
and support cards.
Normally you would get Dark Strike Fighter instead
of him, but he has his uses and will probably be a
tech Synchro in Blackwing decks that will dominate
once RGBT comes out. I can tell you that I have
tested the deck, without any of the excellent RGBT
support, and it consistently won by turn 4. At least
one of these in every Blackwing deck is just fine,
and as it requires a Blackwing to be Synchro
SUmmoned, it is useless everywhere else.
Traditional-1/5
Advanced-3.5/5
Jeff Lang
Blackwing Armor Master
Winged-Beast/Synchro/Effect
Level 7
Dark
2500 atk 1500 def
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you
take no Battle Damage from battles involving this
card. If this card attacks a monster, you can place
1 Wedge Counter on that monster at the end of the
Damage Step (max. 1). You can remove all Wedge
Counters from your opponent's monsters to reduce the
ATK and DEF of each monster that had a Wedge Counter
to 0, until the End Phase.
Today’s card up for review is Blackwing Armor
Master. Not too shabby of a card I must say. To be
honest, his second effect doesn’t even matter. The
effects on Blackwings will get the job done,
especially with the cards they are getting in the
next set. The first part of his effect is pretty
cool though. He takes no battle Damage and can’t be
killed in battle. It is hard to say how good this
card is. I haven’t really messed around with
Blackwings yet. I am waiting for the next set, for
when they should be the top deck then!
Trad: 3/5
Adv: 3/5
Mr. Random
Blackwing Armor Master
Winged-Beast/Synchro/Effect
Level 7
Dark
2500/1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you
take no Battle Damage from battles involving this
card. If this card attacks a monster, you can place
1 Wedge Counter on that monster at the end of the
Damage Step (max. 1). You can remove all Wedge
Counters from your opponent's monsters to reduce the
ATK and DEF of each monster that had a Wedge Counter
to 0, until the End Phase.
Blackwing Armor Master is the first Synchro monster
for Blackwing monsters. It needs a Blackwing Tuner
and other non-Tuner monsters. In a Blackwing deck,
doing this is very simple as it only needs two
cards. Blackwing Armor Master has 2500 ATK which is
normal for a level 7 monster and with a good effect.
Blackwing Armor Master cannot be destroyed in battle
just like a Spirit Reaper and also you will not take
any damage either. It can still be destroyed by the
effects of cards though. When Blackwing Armor Master
attacks you put a Wedge counter on the monster it
attacks, if it is still alive after the attack. Next
turn you can remove the counter to give that monster
no ATK and DEF for the rest of the turn.
Its great when the monster is in attack mode for the
automatic 2500 damage, but as for defense it would
just be a crumbling brick wall still in the way to
your opponent's life points. Not being destroyed by
battle and no battle damage is great, but when there
is an effect that takes two turns to do, that
monster may be gone by that time because the
opponent is able to do something after that turn. I
wouldn't like it if I used a Wedge counter to put a
monsters attack down to 0 and they play Crush Card
Virus right after that.
Traditional: 1/5
Advanced: 2/5
Freeza
Blackwing Armor Master
...
Ok, so here's the sitch ... the new monster crew -
the Blackwings - they need a heavy hitter ... and
here it is! ... Oh, don't be so shocked ... In this
day and age - its pretty much guaranteed that it'd
be a Synchro.
Now the question remains - is the BWAM any good? ...
Short answer? - No.
The Blackwings are a pretty cool little crew ...
Keep an eye out for them to become a very
respectable deck type. But BWAM does nothing for
them. He's got problems all over the place. Level 7?
- its not the worst ... We use Black Rose Dragon,
don't we? And she's a Level 7. But BWAM isnt in the
Black Rose's league. 2500 ATK is just painfully low
for a Level 7, and his effect doesnt make up for it.
BWAM must attack a monster in order to give it a
counter. To then remove the counter, your battle
phase must end, meaning u must then wait till the
NEXT turn to reduce a monster's ATK to 0 in order to
kill it. By then, your opponent may have come up
with a counter measure for BWAM, or tributed their
exposed monster off the field. And the 2nd effect? -
Well, more often than not, most duelist will deal
with20a 2500 ATK monster with a spell, trap, or
special effect. So his protection from getting
killed in battle becomes something of a waste.
The only good I can see coming out of this is if u
can Synchro him, and then use a faceup Blackwing
Sirrico's effect to add BWAM's 2500 ATK (+ whatever
other Blackwing are on the field) to 1 monster, to
potentially swing for the win ...
Its still not a great card, but if (and ONLY if) u
are playing Blackwings, then i'd add him to my extra
deck .... otherwise?
nah.
Traditional: 1/5
Advanced: 2/5
- FREEZA
N o V a
Blackwing Armor Master
Possibly my favorite card from Crimson Crisis,
Blackwing Armor Master. With how Blackwings swarm
the field with Gale of the Whirlwinds and Bora the
Spears, its very easy to summon Armor Master. Its
effect is rather beastly too. It cannot be destroyed
in battle and you take no battle damage in battles
its in. It also allows you to place a Wedge Counter
on any monster it battles, and by removing all the
Wedge Counters from your opponents monsters it
reduces the monsters that had counters attack to 0.
Now, since we know it cant be destroyed in battle,
against a Stardust Dragon or Goyo Guardian, stuff
like this, Armor Master can easily take them down
with either his effect or just because he cant be
destroyed in battle. Having these effects means the
only way you can really get around him is by
destroying him with a card effect or something a tad
more complex like taking control of it and tributing
it for one of your own monsters.
I expect good things from this card this format.
Traditional: 3.5/5
Advanced: 4/5
yugoboy
Blackwing Armor Master
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you
take no Battle Damage from battles involving this
card. If this card attacks a monster, you can place
1 Wedge Counter on that monster at the end of the
Damage Step (max. 1). You can remove all Wedge
Counters from your opponent's monsters to reduce the
ATK and DEF of each monster that had a Wedge Counter
to 0, until the End Phase.
This card will probably played in Black Wing DDT or
the build that could be teched with the old teledad
stuff but Black Wings will not be all that good
until the set release of Raging Battle.