This card cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except with "Assault Mode
Activate". If this card attacks, destroy all other
monsters after damage calculation. When this card on
the field is destroyed, you can Special Summon 1
"Red Dragon Archfiend" from your Graveyard.
Card Ratings
Traditional: 1.80
Advanced:
3.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.01.09
Red Dragon Archfiend--Assault Mode, arguably the
only Assault Mode monster with playing, aside from
Stardust, who is a Dark Level 10 Dragon with 3500
attack and 2500 defense and can only be Special
Summoned with "Assault Mode Activate."
Now, before I start the review,
sickest...picture...ever...(and I have said that
before, but not often.) Anyway, Red Dragon Archfiend
has a nice little nuclear bomb attached to him,
which makes him even more deadly than his non
Assault Mode counteraprt.
All right, 3500 attack is incredible, and 2500
defense is reasonably solid, but low for a Level 10
monster. Anyway, this card attacks, and after Damage
Calculation, he nukes all monsters on the Field, and
if that's not enough, the original Red Dragon
Archfiend replaces him.
Thankfully that "after Damage Calculation" phrase
was inserted or he would be nearly invincible. Watch
out for him folks, he's big, he's deadly, and he's
hella strong.
Ratings:
Traditional: 2.75/5
Advanced: 4.25/5
Art: 5/5
General Zorpa
Red Dragon Archfiend/
Assault Mode
This is the third best Assault Mode monster. He is a
level 10 DARK Dragon with 3500 ATK and 2500 DEF,
which are huge. He does have all of the usual
Assault Mode text, meaning that he can only be
Summoned with Assault Mode Activate and if he dies
you get the original Archfiend back.
It's effect is where you get interesting. You
destroy all other monsters after the damage
calculation after he attacks. This will destroy your
own monsters as well, but he is great for breaking
through an entrenched opponent. Plus, he can afford
to be reckless because you will just get your Red
Dragon back if he dies.
As it is, I would not go through the trouble of
playing him. Stardust Dragon/Assault Mode is far
superior. Since he would kill your own monsters, you
generally will want to play Colossal Fighter/Assault
Mode instead. There is really not a reason to play
him over the other Assault Mode monsters.
Traditional-1/5
Advanced-2.5/5
Freeza
Red Dragon Archfiend/
Assault Mode …
As far as the Assault Mode cards go? I’d say he’s
one of the better ones. Not as good as Stardust or
Colossal, but at least the equal of Hyper Psychic …
maybe a tad better …
3500 ATK – what more could u ask for? Dark –
absolutely the finest attribute a monster could ever
want. And his base – Red Dragon Archfiend – one of
the best and most popular of the Sychros … so u
already have the building blocks of a great monster.
He then needs the Assault mode activate trap in
order to be special summoned, but that’s … whatever.
U need it for ALL the Assault Modes, so u really
have to just get over that already! OK?!?
After that? – U have a giant attacker with a Raigeki
in his back pocket. He keeps the field clear of ALL
opponents20monsters, no matter what mode they are
in, and he doesn’t punish any of YOUR monsters for
not attacking like the Red Dragon Archfiend Synchro
does. And worst case scenario – like all the Assault
Modes – if u lose him, u get the Synchro Base back,
which is already excellent on its own.
The Assault Modes function best within a deck built
specifically FOR them … but if u are doing so, then
u really want to include this one. He’ll finish the
game up very quickly once he cuts loose. Focusing on
the Dark Attribute, I’d even build with a couple
Phantoms of Chaos in there just to get the Assault
Mode’s effect an extra time or 2, in the events that
Red Dragon Archfiend Assault Mode gets sent to the
graveyard.
Traditional: 2/5
Advanced: 4/5
- FREEZA
N o V a
Red Dragon
Archfiend/Assault Mode Review:
Ok, out of all the Assault Mode monsters, this one
is probably my least favorite. Of course all Assault
Mode monsters are hard to summon and require a lot
of work to summon out, but this card really isn't
worth the work. It has some ups to it, being a solid
3500 attack beat stick and being able to destroy all
other monsters on the field, but if you are trying
to go for the win, destroying all your opponents
monsters as well as all of yours except Red Dragon
Archfiend/Assault Mode really isn't a good thing. If
Red Dragon Archfiend/Assault Mode is the only card
you control then yeah its destroy all other monsters
effect isn't bad. There really isn't much else to
say about this card since it more than likely will
never see play in top decks, waste of space in the
deck and can result in dead draws, as most Assault
Mode monsters do. Stardust Dragon/Assault Mode is
the best Assault Mode monster to go with if you are
going to run any Assault Mode monsters in your deck.
Traditional: 1/5
Advanced: 1/5
yugoboy
Red Dragon
Archfiend/Assault Mode
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with "Assault
Mode Activate". If this card attacks, destroy all
other monsters after damage calculation. When this
card on the field is destroyed, you can Special
Summon 1 "Red Dragon Archfiend" from your Graveyard.