CSOC-EN030
EARTH
Level 4
ATK/1900 DEF/0
[Zombie/Effect]
Destroy this card if you do not have a Zombie-Type
monster in your Graveyard. When this face-up card is
destroyed, inflict damage to its controller equal to
its original ATK.
Card Ratings
Traditional: 1.00
Advanced:
1.90
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.09.09
Welcome to the second week of CSOC commons/random
stuff. WE should have some of the great stuff from
CRMS to review for you in the upcoming weeks, so
look forward to it or else!
This guy I feel is just begging to be used in a
combo. First off, 1900 ATK and an EARTH Zombie as
far as stats go are great. Not as good as before
zombies were destroyed by the list, but enough to
pique my interest.
The effect is that if there is no Zombie in the
graveyard, the card is destroyed. Not a really good
first effect on most cards. Who wants a
self-destructing zombie when Cursed Paladin does the
job just as well? The second effect is that when it
dies, you get burned for it's ATK. Now how, just how
is this card good when it's stats are ok and it's
effects are all "detrimental"?
The answer is Creature Swap. You swap your Mammoth
to them, they take damage and you keep your monster.
Not to mention that you can do the same trick with
Malevolent Mech Goku-En and the same sort of tricks
with Pyramid Turtle and you have the core for a
deck.
The card itself is garbage, but you can use it's bad
effects well as well as combo with other cards for a
zombieish burnish deck. I think that swap zombies
has a shot at coming back, we just need to wait and
see who will build the best one...
Traditional-1/5
Advanced-1.5/5 (it's a combo card, so outside the
combo, it's useless...)
Anteaus
Zombie Mammoth
This card may not be the best card in a Zombie deck,
but it certainly has its uses. With Plaguespreader
Zombie down to one-per-deck, it'll definitely make
this card's addition to a Zombie build that much
harder to justify, but 1900 ATK is no slouch either.
Zombies obviously don't have too many big hitters,
aside from their Synchros, so this card could come
in handy down the road. However, the -1900 damage
you take to your LP hampers anything good this card
had. Too high a cost for a semi-decent card.
Traditional: 1/5
Advanced: 2/5
Freeza
Zombie Mammoth ...
At 1st look the 1st thing that will probably come to
mind is - "What's the point?" ... Another "EARTH"
Zombie? ... meh ... We can overlook this
recurring-as-of-late annoying pairing choice and
jump right into the nitty-gritty - 1900 ATK on a
4-star body is good, but Zombies already have enough
sizable attackers that this guy's 1900 isnt reason
enough to play him ... It's a tricky effect (which
Zombie's love ... usually involving the graveyard
somehow) that will earn him a place on the team ...
So we consider the 1900 burn to whomever is
controlling him when he gets destroyed ... eh ... I
mean, i GET it ... there are several ways of making
this work ... but as far as deck type goes - Zombies
have tons of tricks and combos already ... combos
that allow a large amount of versatility with all
its Zombie components, which is what makes them so
good ... Zombie Mammoth is so dependent on such a
SPECIFIC combo to be useful that you'll only be
watering down your deck and resources trying to get
ZM to work properly.
I mentioned a Zombie Burn deck last week ... for
anyone cavalier enough to try that out? - maybe ZM
could be an option .... but for any proven effective
standard Zombie build - u don't need Zombie Mammoth
... at all.
Traditional: 1/5
Advanced: 2/5
- FREEZA
N
o V a
Zombie Mammoth Review:
Zombie Mammoth, a rather interesting card for todays
Card of the Day, right? A lot of players I've seen
think the card is rather bad due to its self
destruction effect, but really its not hard to have
a Zombie in the graveyard because Zombie Master is
dependant on having a Zombie in the graveyard for
its effect to activate. So far you can see it as
just a simple beater for Zombies, which is a good
thing.
Back when people were worrying about getting over
Elemental Hero Stratos and other 1800 ATK monsters,
players were dependant on Synchro Summoning out
something that could run it over, which in most
cases is better, but Zombie Mammoth is a solid 1900
ATK monster that you can normal summon or special
summon out with Zombie Master.
This card is an alright, ok beat stick in a Zombie
deck, but there are more better choices to go with.
Looking at Pyramid Turtle for example, it can grab
out Zombie Mammoth sure, but it can also grab cards
like Ryu Kokki, and as previously stated Syncho
Summoning something big to get over monsters you may
not be able to get over, simple as that really.
So really you can find better cards to use but this
card is an ok card being searchable from Pyramid
Turtle and summoned by Zombie Master, though Paladin
of the Cursed Dragon tops Mammoth anyday.