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Pojo's Yu-Gi-Oh Card of the Day

Magical Citadel of Endymion

Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Card Ratings
Traditional: 2.25
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 05.18.09

Back to the main COTD Page

 

Dark Paladin
Monday

Well, we put off cards from the new set Raging Battle until next week, and it will be great, I promise you, but this week I decided we needed to review five of the six new cards from the new Spellcaster Structure Deck, starting with the new Field Magic Card, Magical City of Endymion.

Each time a Magic Card is activated, place one Magic counter on this card. When a card with Magic Counter(s) is destroyed, place it's Magic
Counter(s) on this card. Once per turn, if you would activate a card's effect by removing a Magic Counter(s) from cards you control, you can remove Magic Counters from this card instead. If this card would be destroyed, you can remove one Magic Counter from this card instead...

All right, first, let me say, I'm really glad that this card doesn't have a maximum number of Counters you can place on it, which really allows you to abuse this. In my opinion, Spellcasters are sort of the forgotten hidden gem of this Format, and I think more people would realize that if they just gave them a shot, but anyway.

Obviously, there is a big heavy hitting monster that can be Special Summoned by this Field Magic card, and we won't talk about that until we review it later this week. Play this, and Secret Village of the Spellcasters, along with your other Spellcaster favorites, namely the ever versatile Dark Magician, and you've got a winner.

If you're playing Spellcasters, you should be playing this card. It's a bit of an unconventional card, as is the Deck, as you can build quite an off the wall Deck here, but it's a lot of fun, and can really aggravate your opponent.

Ratings:

Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5

Jeff Lang
Magical Citadel of Endymion
Field Magic

Each time a Spell Card is activated, place 1 Spell Counter on this card.
When a card with a Spell Counter(s) is destroyed, place its Spell Counters
on this card. Once per turn, if you would activate a card's effect by
removing a Spell Counter(s) from cards you control, you can remove Spell
Counters from this card instead. If this card would be destroyed, you can
remove 1 Spell Counter from this card instead.

    This week will be very enjoyable for me because of the cards I get to review. To kick the week off, I will be discussing Magical Citadel of Endymion. You could toss this card into so many different decks, and they all are viable in my eyes. The first deck that you would see this card in would be the Magical Explosion deck. For those who do not know, the key of the deck is to use mass amounts of spells while Royal Magical Library is on the board, and you draw through your entire deck. Then you either Magical Stone Excavation loop or play allure of darkness to dump your hand. Basically you play the Magical Citadel and he is a draw one card version of Library. I personally use 2 copies in my build, so I get two extra draws in the deck.

    The next deck may be unfamiliar to you readers, but I personally love this concept, though it is hard to pull off because of how turbo this format is. For people that talk with me, they know that I love Arcanite Magician. Ever since I pulled my first one, I was just like wow! I love my Monarchs, and Arcanite is basically a Monarch on steroids. So Citadel combos quite nicely with Arcanite. If you can get your board protected, you can capitalize on the duel. The last deck that I wanted to discuss will be talked about later on this week since I am reviewing one of the cards.

Trad: 2/5
Adv: 4/5

Freeza
Magical Citadel of Endymion ...

At first glance, this card seems like it would be pretty awesome, right? ... Buuuut .... i'm a little biased in my review on this one today, cuz as soon as this starter deck came out, i fell in love, and rushed out and bought 2 or 3 of them in order to construct a deck (to have 3 copies of the Endymion crew to use, duh!) ... but then I play-tested the cards, and it was a different story .... I think much of it depends on the official rulings of this card, of which there were none posted at the time, so much of it became a source of debate amongst myself and the people i duel with ... Some of which rulings make or break this card ... For example - Whether or not u can COMBINE the counters on this spell card with the counters on other monsters or cards u control in order to use their effects ... or Whether or not u can - say use Breakers effect to pop a spell or trap by spending a counter from Magical Citadel of Endymion if Breaker himself no longer has a counter on him ... There were arguments on both sides, but if the answer to BOTH these questions is "No" ... then this card kinda sucks. What's the point of it then, really? It becomes one of those card s that SEEM awesome in theory, but in practice - never gets to do what u envisioned. And even if the answer to both those disputes was "YES" ... again ... still wasn't groundbreaking or duel impacting enough. U need a really GOOD reason to want to play a field magic card these days, and this aint it.

Kinda a waste ... even for a Spellcaster Deck.

Traditional: 1/5
Advanced: 2/5

- FREEZA

N o V a
Welcome to another week of Card of the Day. We start the week off with the Field Spell, Magical Citadel of Endymion. Each time a Spell Card is activated it gets a Spell Counter and when a card that has Spell Counters on it is destroyed, the destroyed cards counters go to Magical Citadel of Endymion, and once per turn if you would activate a cards effect by removing a spell counter from cards you control, you can remove counters from it and also if it would be destroyed, you can remove 1 counter from this card instead. Quite a big effect we have here and a powerful one at that. Cards like Arcanite Magician and the cover card for Spellcasters Command, Endymion, the Master Magician and etc. can all benefit from this card as well as Spell Counter support cards like Anti-Spell and Tower of Babel.

Magical Citadel of Endymion is a must for all Spellcaster decks, as Spellcaster based decks all use Tempest Magician, Arcanite Magician and other various cards. I love this card and its so easy to give it counters with cards like Toon Table of Contents and Spell Power Grasp. Its so easy to put Spell Counters on cards, which means the deck is rather aggressive and can be pretty hard to get over.

I could probably go on about Spellcasters and Spell Counter based decks, but the cards overall amazing and a must for anyone who would like to play or does play Spellcasters.

Traditional: 3.5/5
Advanced: 3/5

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