Place 1 Spell
Counter on a face-up card that you can place a Spell
Counter on. Then you can add 1 "Spell Power Grasp"
from your Deck to your hand. You can only activate 1
"Spell Power Grasp" per turn.
Card Ratings
Traditional: 2.25
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.19.09
Spell Power Grasp, an interesting little Magic Card
that will sadly probably never ever be
played...ever...
Ever, ever, ever...
EVER...at all. It's a great card for someone who is
playing a Deck that relies on Magic Counters, as it
simply allows you to add a Magic Counter onto a
face-up card that you can place said counter on, but
furthermore, it allows you to add another Magic
Power Grasp from your Deck to your Hand to repeat
the process. It adds speed to your strategy, and
recycles itself, in essence. Not much else to say.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 3.5/5
Jeff Lang
Spell
Power Grasp
Normal Magic
Place 1 Spell Counter on a face-up card that you can
place a Spell Counter
on. Then you can add 1 "Spell Power Grasp" from your
Deck to your hand. You
can only activate 1 "Spell Power Grasp" per turn.
Today’s card up for review is Spell Power Grasp.
I personally like this card, but I can only see it
being viable in one deck. If this game wasn’t so
mass swarming/damage based, I could say more. You
would use this card in the Magical Explosion deck.
Have Library on the board and play this card, and he
is already at 2 counters! With the cards that the
deck uses, you can dump the dead copy that you got
from the deck, so no worries there. Now, if the
second part of the card stated you could play as
many copies of it without having to wait a turn, I
could go into further discussion on it. Very
interesting and good card though!
Trad: 1.5/5
Adv: 3.5/5
Freeza
Spell Power Grasp …
I actually really like this card a lot. It’s simple.
It does what it does and it does it easily and well.
And what’s more – it replaces itself after its done
doing it! What’s not to like?? Activate it with
yesterday’s card, and the Endymion Citadel will get
2 counters from its activation. Replace Breaker’s
counter. Arcanite Magician? Dark Red Enchanter?
Anything that makes use of counters loves this card.
Its usefulness increases relative to the amount of
cards u play that need counters … and much like
Giant Germ or Apprentice Magician – u play this
thing in multiples. At least 2. But nobody will
fault u for 3. You’ll probably be happy u did.
Traditional: 2.5/ 5
Advanced: 4/5
- FREEZA
N o V a
Today we continue
Spellcaster week with Spell Power Grasp. If you've
read Mondays article, I mentioned how easy this card
makes it to place Spell Counters on the field. Well
this is true, there are other cards like Toon Table
of Contents that put more counters out there and
search out a card in the process, but Spell Power
Grasp has restrictions. When its activated you place
a Spell Counter on a card that can have Spell
Counters, and then you can add another Spell Power
Grasp to your hand, but you cant activate it during
that turn. Still, 2 counters is nice. Especially for
cards like Magical Marionette. Magical Marionette
removes 2 Spell Counters to destroy a monster. I'd
say thats pretty nice.