You can Special
Summon this card from your hand or Graveyard by
removing 6 Spell Counters from a "Magical Citadel of
Endymion" you control. When you do, add 1 Spell Card
from your Graveyard to your hand. Once per turn, you
can discard 1 Spell Card to destroy 1 card on the
field.
Card Ratings
Traditional: 2.40
Advanced:
2.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.22.09
Endymion, the Master Magician, the card I alluded to
on Monday, a Dark attributed, Level 7 Spellcaster-type
monster...is he the Master Magician? Well, there are
Magicians with higher attack, and even better
effects, but let's see how good (or not) Endymion
is.
2700 attack on a Level 7 monster is about as high as
I would expect...generally by the time you get to
2800 or higher, we're dealing with Level 8, and 1700
defense is a little low, but not terrible after all.
Now, Level 7 means two tributes, but "Endymion"
being the key word here...
You can Special Summon this card from your Hand or
Graveyard by removing six Magic Counters from a
"Magical City of Endymion" you control. When you do,
add one Magic Card from your Graveyard to your Hand.
So it allows you to retrieve a Magic Card from your
Graveyard when Special Summoned in this way...
Sounds familiar...Dark Magician of Chaos? That on
it's own makes this card a winner for Spellcaster
players, but we have another very useful ability.
Once per turn, (the once per turn adds balance to
power) you can discard a Magic Card from your Hand
to destroy one card on the Field...beautiful.
He's powerful (2700 attack), retrieves a Magic card,
and can destroy other cards. He's almost the monster
Spellcasters need.
You can Special Summon this card from your hand or
Graveyard by removing 6 Spell Counters from a
"Magical Citadel of Endymion" you control. When you
do, add 1 Spell Card from your Graveyard to your
hand. Once per turn, you
can discard 1 Spell Card to destroy 1 card on the
field.
Today’s card up for review is Endymion, the
Master Magician. This card has potential, but I only
have one deck in mind to where he is useful in. That
is the new DDT deck. Don’t expect it to be amazing
since Destiny Hero Malicious, Destiny Draw, and
Allure of Darkness all went down to two per deck,
and Reinforcement of the Army went to one per deck.
You could call this guy Dark Magician Of Chaos’
cousin because of his effect. When he is brought
out, you get to add a spell card from your grave to
your hand, similar to Dmoc. There is an added bonus
to it though. You can pitch a spell card from your
hand to nuke a card on the field. It is kind of hard
to drop him through citadel only because the draw
cards in the deck got crippled. You still can use
the ones I said earlier, plus 3 Upstart Goblin, Card
Destruction, and Trade In. It is an inconsistent
deck, but it can win sometimes. You could possibly
try this out in a Spellcaster deck, but I am not
sure Citadel would stay on the field long enough for
you to get 6 counters on it.
Trad: 1/5
Adv: 3/5
Freeza
Endymion, the Master
Magician …
He’s got a solid enough ATK for a level 7 monster.
DEF is a tad low, but we’ve seen a lot worse. The
Dark Attribute rocks any way u slice it, so he’s got
that for him. Spellcasters have a bunch of support
now, especially with this structure deck coming out
WITH Endymion, so that makes yet ANOTHER plus for
him on his basic stats alone. Plus, there are no
restrictions on summoning him. None of that Nomi
crap.
Special Effect? – he’s got 3 of them. That means
he’s gotta be great, right? … Well, let’s see. The
1st one allows u to special summon him from the hand
or grave by removing 6 counters from the Citadel.
Easy? – No. It’s not. It sounds like it should be
easy enough to stack counters on the Citadel, but to
actually get to the point of having 6 on it, and
still NEED to bring out Endymion to help u – ur
probably seriously getting ur butt kicke d at this
point already, and ur opponent is likely just
sitting and waiting with a counter measure for
Endymion if/when he ever shows up. It’s not
IMPOSSIBLE to get him out via this method, but it’s
very bad game management if u are relying on it.
However, u NEED to do it like this in order to get
his 2nd effect – to reclaim a spell from your
graveyard. It's pretty nice, and shades of a Dark
Magician of Chaos past … But again, it goes back to
if u are ever able to employ the 1st method of
special summoning him.
And lastly – his 3rd effect – dump a spell card to
destroy 1 card on the field? – also pretty nice. But
he’d be SUPER sweet if u can discard ANY card to
destroy 1 card on the field. The downside to having
to discard a spell specifically is that u are only
playing with a finite amount of spells to begin
with. Maybe 10-15, depending on your deck? And u are
likely only playing with spells u actually NEED.
Meaning often – u would rather use the Spell’s
effect than dump it for Endymion8 0s effect. If u
are pushing for the win? Then cool. Go for it. But
by mid or end game if/when u actually HAVE Endymion
on the field, your resources are gonna be so limited
– having a disposable spell card in hand … or ANY
spell card for that matter may be a luxury ur unable
to afford.
Nah, sorry dawg …
Traditional: 2/5
Advanced: 2.5/5
- FREEZA
N o V a
Today we finish off
the Spellcasters Command week with Endymion, the
Master Magician. The decks head honcho. You can
Special Summon it from the Graveyard by removing 6
Spell Counters from a Magical Citadel of Endymion
you control and when its Special Summoned this way,
you can add 1 Spell Card from your Graveyard to your
hand. Once per turn you can discard 1 Spell Card to
destroy 1 card on the field as well. 2700 Attack and
1700 Defense and a level 7 monster. Now some people
would think that being a level seven monster, it'd
be a pain to get out. Well there are ways to
actually use that. Tribute Doll would be the best
way to do that. Seeing as how you would have cards
like Magical Citadel of Endymion on the field which
would gain a Spell Counter because of Tribute Doll
and you can Special Summon it from your hand but it
cant attack that turn. Endymion can discard a Spell
Card to destroy any card on the field, I'd say that
kind of makes up for it.
As I've said there are ways to use this card in ways
others wouldn't think of using it but its like any
other Spell Counter based card, limited to just
Spell Counter based decks to work well. In a
traditional format you have the Butterfly Dagger -
Elma to place infinite counters on the field with
Gearfried the Iron Knight, making this card
amazingly easy to summon from the Graveyard.
Traditional: 4.5/5
Advanced: 1.5/5
Lol Pisko
Endymion, the Master
Magician:
Endymion, the Master Magician is very good in
theory, but that's about it. You'll summon it maybe
once or twice. Get the effect off maybe once or
twice, then the rest of your deck will be dead. It
kind of sucks they made him 7 stars over 8, but I
guess they did it to follow the Dark Magician theme
so it makes some sense. If this card didn't need
Magical Citadel of Endymion for spell counters, it
would have been a little better, but not by much.
That little can make a difference eventually though.