There can only be
1 face up "Earthbound Immortal" monster on the
Field. If there is no face-up Field Magic card on
the Field, destroy this card. Your opponent cannot
select this card as an attack target. This card can
attack your opponent directly. When this card is
removed from the Field, except by its own effect,
destroy all monsters your opponent contorls, and
inflict 800 damage to your opponent for each monster
destroyed.
Card Ratings
Traditional: 2.75
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.29.09
We take a look at one of the Earthbound monsters,
Earthbound Immortal Aslla Piscu, a Dark attributed,
Level 10, Winged-Beast type monster with 2500 attack
(low for Level 10, and not the strongest one) and
the same 2500 defense.
The Earthbound Immortal monsters are fun, and very
unique, although you can never have more than one on
the Field on the time...so it might be difficult to
make a Deck around more than just one or two of
them...
Anyway, they also like to have a restriction as to
what you must or must not do or have on the Field to
keep the "Immortal" on the Field.
Here, if there is no face-up Magic card(s) on the
Field, destroy this card. Now, as for what the
monster can do...
Your opponent can't attack this card, and it can
attack your opponent directly. Both of these are
good things, as it forces them to destroy the Magic
card(s) on the Field to destroy it, or use a Magic,
Trap, or effect...
Now, when removed from the Field, except by its own
semi-nasty destruction effect, destroy all monsters
your opponent control, and inflict 800 damage to
your opponent for each monster destroyed. Here, we
have something good...not bad, not great, not even
necessarily game breaking.
Like I said, it (as they all do) require their own
Deck, but if you can work them, they can be quite
devestating.
Ratings:
Traditional: 3/5
Advanced: 4/5
General Zorpa
Earthbound Immortal Aslla
Piscu
Contrary to popular belief, this card's name is
pronounced Ah-slah Pisk. We have one o fthe
Earthbound Immortal cards, and one of the better
ones. We have a DARK Winged Beast of level 10 with
2500 ATK and DEF. This are horrible stats. Level 10
monsters need o be averaging about 3800 or so to
even be considered playable. DARK is good, but
eventually not as good as you might think. Winged
Beast is nice, but not great.
The effect is great, and why it will see play. I
will focus on the good effects and not the limiting
effects of it being an Earthbound Immortal. When it
is removed from teh field except by it's own effect,
you nuke every monster your opponent controls and
burn for 800 per card destroyed. This is great.
Field clearing effects are great. Dark Hole, Raigeki,
Demise, Judgment Dragon and Dark Armed Dragon all
are some of the best cards ever made. It doe sneed
to die, but anything except for spinning it to the
deck will activate it's effect, so you can trigger
it whenever you need to with some cards. Mostly you
will want it to die by your opponent's effect.
It does have some deblitating effects, I think this
is a record for effects in a card btw. There can
only be one Earthbound Immortal on the field at a
time. Not so bad. If there is no Field Spell on the
field it dies. Well, you can search out Mausoleum of
the Emperor with Terraforming in order to get it out
too. It can attack an opponent directly. This will
be what makes it a target, so you can activate it's
effect. 2500 damage each turn is a huge amount and
your opponet will want to stop it. Once they do they
take more damage and lose their cards, so that is a
no-win situation.
It is really hard to get out. 3000 lifepoints with
Mausoleum and Star Blast without tribute or 3
monsters for a Normal Summon. You can Special Summon
it in any way, so Reasoning and Monster Gate are
good to get t out. Investing so much into a single
card though is likely to bring some sort of hurt
down on you, but you can actually use this guy to
get some major damage if you can get it to the
field. You can also use Overwhelm to protect it if
you Tribute Summoned it
Actually, where you get some cool things going is
with Plants. They run Reasoning, a Field Spell and
have lots of tokens to tribute. They can also use
some field clearing for the aforementioned tokens
that your opponent's get so you can really start the
beatdown. You can even tech D.D. Crow in order to
splash Icarus Attack. That way you can remove Aslla
Piscu with your own efefct, allwing you to smash
some spell or trap cards as well as clear the field
of their monsters. Cool idea huh? I thought you
might like that.
Traditional-1/5
Advanced-3/5
Freeza
Earthbound Immortal
Aslla Piscu …
Yes sir! I Like it!
What do I like? Well, for starters, I like that
they’ve got some of these big monsters withOUT that
nomi crap attached to it. It’s hard enough to get
the heavy hitters to the field … but to then lose
them quickly with no solid method for recovery just
turns them into a waste cuz people stop even TRYING
to play them.
Enter the Earthbound Immortals. Now it’s 10 stars,
so u need 3 tributes right? … Well since he’s got no
summoning restrictions on him, he can be shortcutted
(dump & revive, etc.) to the20field, so long as u
have a field spell active. Ok. Now the only trick is
WHICH field spell? Well that mostly depends on which
deck u put him into.
2500 ATK & DEF – both pretty good for a monster that
will almost never be engaging in actual combat with
another monster and can attack directly. And if he
is the only monster on your field? – Your opponent
cannot attack u at all. How nice is that? Well, it
gets nicer – as in IF ur opponent IS to remove this
guy from the field by ANY means, short of removing
that field spell that allows him to stay, ur
opponent will not only lose all THEIR monsters, but
they will be burned for an extra 800 LP for every
monster they lost. Imagine 2 or 3 monsters on your
opponent’s side … Dark Strike Fighter comes to yours
and u tribute Aslla Piscu? … that’s a lot of damage
my friend … plus their monsters are now gone, DSF
can attack directly, and can then tribute himself?
Mathematically speaking – that’s game. ((800 LP x 3
monsters = 2400) + (200 LP burn (from DSF effect) x
Aslla Pisu level 10 = 2000) + (2600 DSF attack
directly) + ( 1400 LP from DSF tributes himself) =
8400 LP)
This thing rocks. The best of the Immortals.
I could see him in his own deck.
Traditional: 4/5
Advanced: 4.5/5
- FREEZA
N o V a
We finish off this
week with one of my favorite cards. Earthbound
Immortal Aslla Piscu, the dark signer god from the
hit show Yu-Gi-Oh! 5Ds. Like all Earthbound Immortal
cards, there can only be one face up on the field
and if there is no field spell card on the field it
destroys itself. Aslla Piscu cannot be selected as
an attack target and it can attack directly. On top
of that if its removed from the field except by its
own effect, it destroys all monsters your opponent
controls and deals 800 points of damage for each
monster destroyed. I like to combo this card with
the new Hardened Armed Dragon. If you summon Aslla
Piscu and tribute Hardened Armed Dragon when tribute
summoning Aslla Piscu, it cant be destroyed by card
effects. Therefore you're opponent needs to use
something like Phoenix Wing Wind Blast or Compulsory
Evacuation Device to remove the threat, and it'll
cost them heavy for doing so.
The art is good, and combo'd with Hardened Armed
Dragon makes it a force to be feared.