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Pojo's Yu-Gi-Oh Card of the Day
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Gateway of the Six
#SOVR-EN089
Each time a "Six Samurai" monster is Normal or
Special Summoned, place 2 Bushido Counters on this
card. You can remove Bushido Counters from your side
of the field to apply the following effects. ● 2
Counters: Until the End Phase of this turn, 1
face-up "Six Samurai" or "Shien" Effect Monster
gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai"
monster from your Deck or Graveyard to your hand. ●
6 Counters: Special Summon 1 "Shien" Effect Monster
from your Graveyard.
Card Ratings
Traditional: 2.67
Advanced:
3.75
Ratings are based on a 1 to 5 scale
-
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 11.10.09
Back to the main COTD
Page
|
Freeza |
Gateway of the Six …
More 6 Samurai Support? … hmm … I guess … But they
don’t really need this card. 6 Samurai’s run on
speed, and this kinda just slows them down a bit. U
need to remove Bushido counters in order to get the
effects. So the first time u do it, u are instantly
back at square 1 and need to rebuild the counters
again. Why is that important? Cuz the longer this
baby is sitting on the field, the more likely it is
to get popped, and then u get nothing. Which means u
have to make use of its effect as immediately and
often as possible. So unless u are fortunate enough
to swarm immediately when u have this – probably
very early on the duel – u won’t get much utility
out of it. That being said, of all the things that
it CAN do for you, there are other cards in the 6
Samurai bag of tricks that they’ve been playing for
years that already do most of these things for you.
U want an attack boost? – Use solidarity.
You’re playing all warriors anyway, right? You’ll
get more attack boost, and it wont cost u any
counters. U wanna fetch monsters? – U were already
using Reinforcements of the Army or Warrior
Returning Alive, anyway. U want to special summon? –
Use Cunning. 6 Samurai United will get u extra draws
…
Yeah, one might argue that this card is like all of
those put together … But they’d be wrong. Most of
those cards result in immediate effects. Gateway – u
have to wait and build – and like I said – 6
Samurai’s are built to be quick and fast. Soon as u
start waiting and building with them, u are already
off the deck’s play style … and all u will get out
of it is a slower version of what u should have
ALREADY been getting out of the deck before this
card was introduced.
Traditional: 2/5
Advanced: 2/5
- FREEZA |
N o V a |
Todays card is another
card thats getting a lot of attention from the new
Stardust Overdrive set; Gateway of the Six. Hurray
for more Six Samurai support! Like Six Samurai
United, when a Six Samurai monster is Normal or
Special Summoned, it gets "Bushido" counters.
Gateway however gets 2 counters for each. By
removing 2, a Six Samurai monster or a "Shien"
monster gets 500 attack. 4 counters allows you to
add a Six Samurai monster from your deck or
graveyard to your hand, this includes Grandmaster of
the Six Samurai, and for a second I'll get off
topic, by "Shien" monsters you have Shien's
Footsoldier(which no one uses) and Enishi, Shien's
Chancellor, which both work with the first and only
Great Shogun Shien and Shien's Footsoldier work with
the last effect, which by removing 6 Bushido
counters from Gateway, you can special summon 1 "Shien"
monster from the graveyard. The key effect people
will want off this card is using the 4 counters
effect, adding any Six Samurai monster to the hand
from the deck or graveyard. Quite and amazing
effect, can it get better? Yes! Six Samurai United
has to tribute itself and benefits from only its own
counters. Gateway of the Six only removes counters
from the field and it doesn't send itself to the
graveyard. This means you can remove counters from
Six Samurai United. However summoning a Six Samurai
with Gateway and United on the field you only have 3
counters, which is rather lame, but you can also
play more than one Gateway and off the bat have 4
counters, allowing you to add Grandmaster to your
hand, special summon Grandmaster, place 4 counters
on the field again, search AGAIN, and so on. This
card is an absolute must for any Six Samurai player!
One of the best cards from Stardust Overdrive in my
opinion.
Traditional: 4/5
Advanced: 4/5
|
Xu, Lightsworn Sage |
Gateway of the Six Samurai
Here we have, Gateway of the Six Samurai, Today’s
card of the Day.
Each time a "Six Samurai" monster is Normal or
Special Summoned, place 2 Bushido Counters on this
card. You can remove Bushido Counters from your side
of the field to apply the following effects. ●
2 Counters: Until the End Phase of this turn, 1
face-up "Six Samurai" or "Shien" Effect Monster
gains 500 ATK. ● 4 Counters: Add 1 "Six
Samurai" monster from your Deck or Graveyard to your
hand. ● 6 Counters: Special Summon 1 "Shien"
Effect Monster from your Graveyard.
Six Samurai fans rejoice! Here we have a card
that refreshes the mostly forgotten, left to the
wayside and can’t deal with the current meta samurai
deck. This card is very useable and abuseable in its
deck. The first effect is kind of mediocre, but it
could come through in a pinch. The second effect is
amazing and is what really breaks the card. The
third effect Is ok, it’s good to reuse that great
shogun shien.
I really think this card will help bring SS back
up a notch, although if it will be enough to make
them big winners again, I doubt. I am glad to see
old decks being brought back; I can only hope Konami
continues the trend with some other sets. Six
Samurai and SS fans, enjoy the breath of fresh air
while it lasts.
Traditional 2/5, Advanced Casual 4/5, Advanced
competitive 4/5.
|
DonZaloog
1227 |
So here is the first
week of cards from stardust overdrive! Today I will
be reviewing Gateway of the Six Samurai. This card
is just flat out broken. Every time you summon a Six
Samurai or Shien monster this card gains 2 bushido
counters and we all know how fast the deck special
summons Six Samurai and Shien monsters. So it is
easy to get a crapload of bushido counters on this
card really really fast. The first effect is pretty
good. For 2 bushido counters (1 summon) you can pump
a Six Samurai monster's attack by 500 until the end
of turn. Which is great for running over big
monsters or just dealing more damage when you need
to. Or just playing aggressively. With 2 summons or
4 counters this card turns into a better version of
ROTA for Six Samurais grabbing you any Six Samurai
monster from your deck or graveyard to your hand.
And the final effect for 3 summons or 6 counters
lets you summon a Shien effect monster from your
graveyard. This will let you grab an additional
great shogun shien from your grave which will help
you get out of almost any tough situation or help
you attack for game with shoguns massive 2500 attack
score. This card is exactly what Six Samurai decks
needed and I hope to see them break back into the
metagame with this new release!
5/5 Advanced |
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