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Pojo's Yu-Gi-Oh Card of the Day

Gateway of the Six
#SOVR-EN089 

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Card Ratings
Traditional: 2.67
Advanced: 3.75 

Ratings are based on a 1 to 5 scale - 1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - 11.10.09

Back to the main COTD Page

 

Freeza
Gateway of the Six …
 
More 6 Samurai Support? … hmm … I guess … But they don’t really need this card. 6 Samurai’s run on speed, and this kinda just slows them down a bit. U need to remove Bushido counters in order to get the effects. So the first time u do it, u are instantly back at square 1 and need to rebuild the counters again. Why is that important? Cuz the longer this baby is sitting on the field, the more likely it is to get popped, and then u get nothing. Which means u have to make use of its effect as immediately and often as possible. So unless u are fortunate enough to swarm immediately when u have this – probably very early on the duel – u won’t get much utility out of it. That being said, of all the things that it CAN do for you, there are other cards in the 6 Samurai bag of tricks that they’ve been playing for years that already do most of these things for you.  U want an attack boost? – Use solidarity.  You’re playing all warriors anyway, right? You’ll get more attack boost, and it wont cost u any counters. U wanna fetch monsters? – U were already using Reinforcements of the Army or Warrior Returning Alive, anyway. U want to special summon? – Use Cunning. 6 Samurai United will get u extra draws …
 
Yeah, one might argue that this card is like all of those put together … But they’d be wrong. Most of those cards result in immediate effects. Gateway – u have to wait and build – and like I said – 6 Samurai’s are built to be quick and fast. Soon as u start waiting and building with them, u are already off the deck’s play style … and all u will get out of it is a slower version of what u should have ALREADY been getting out of the deck before this card was introduced.
 
Traditional: 2/5
Advanced: 2/5
 
- FREEZA

N o V a
Todays card is another card thats getting a lot of attention from the new Stardust Overdrive set; Gateway of the Six. Hurray for more Six Samurai support! Like Six Samurai United, when a Six Samurai monster is Normal or Special Summoned, it gets "Bushido" counters. Gateway however gets 2 counters for each. By removing 2, a Six Samurai monster or a "Shien" monster gets 500 attack. 4 counters allows you to add a Six Samurai monster from your deck or graveyard to your hand, this includes Grandmaster of the Six Samurai, and for a second I'll get off topic, by "Shien" monsters you have Shien's Footsoldier(which no one uses) and Enishi, Shien's Chancellor, which both work with the first and only Great Shogun Shien and Shien's Footsoldier work with the last effect, which by removing 6 Bushido counters from Gateway, you can special summon 1 "Shien" monster from the graveyard. The key effect people will want off this card is using the 4 counters effect, adding any Six Samurai monster to the hand from the deck or graveyard. Quite and amazing effect, can it get better? Yes! Six Samurai United has to tribute itself and benefits from only its own counters. Gateway of the Six only removes counters from the field and it doesn't send itself to the graveyard. This means you can remove counters from Six Samurai United. However summoning a Six Samurai with Gateway and United on the field you only have 3 counters, which is rather lame, but you can also play more than one Gateway and off the bat have 4 counters, allowing you to add Grandmaster to your hand, special summon Grandmaster, place 4 counters on the field again, search AGAIN, and so on. This card is an absolute must for any Six Samurai player! One of the best cards from Stardust Overdrive in my opinion.

Traditional: 4/5
Advanced: 4/5

Xu, Lightsworn Sage

Gateway of the Six Samurai

Here we have, Gateway of the Six Samurai, Today’s card of the Day.

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Six Samurai fans rejoice! Here we have a card that refreshes the mostly forgotten, left to the wayside and can’t deal with the current meta samurai deck. This card is very useable and abuseable in its deck. The first effect is kind of mediocre, but it could come through in a pinch. The second effect is amazing and is what really breaks the card. The third effect Is ok, it’s good to reuse that great shogun shien.

I really think this card will help bring SS back up a notch, although if it will be enough to make them big winners again, I doubt. I am glad to see old decks being brought back; I can only hope Konami continues the trend with some other sets. Six Samurai and SS fans, enjoy the breath of fresh air while it lasts.

Traditional 2/5, Advanced Casual 4/5, Advanced competitive 4/5.

DonZaloog
1227
So here is the first week of cards from stardust overdrive! Today I will be reviewing Gateway of the Six Samurai. This card is just flat out broken. Every time you summon a Six Samurai or Shien monster this card gains 2 bushido counters and we all know how fast the deck special summons Six Samurai and Shien monsters. So it is easy to get a crapload of bushido counters on this card really really fast. The first effect is pretty good. For 2 bushido counters (1 summon) you can pump a Six Samurai monster's attack by 500 until the end of turn. Which is great for running over big monsters or just dealing more damage when you need to. Or just playing aggressively. With 2 summons or 4 counters this card turns into a better version of ROTA for Six Samurais grabbing you any Six Samurai monster from your deck or graveyard to your hand. And the final effect for 3 summons or 6 counters lets you summon a Shien effect monster from your graveyard. This will let you grab an additional great shogun shien from your grave which will help you get out of almost any tough situation or help you attack for game with shoguns massive 2500 attack score. This card is exactly what Six Samurai decks needed and I hope to see them break back into the metagame with this new release!

 5/5 Advanced

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