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Pojo's Yu-Gi-Oh Card of the Day
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Fortune Lady Wind
#SOVR-EN009 This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Card Ratings
Traditional: 2.00
Advanced:
3.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 12.02.09
Back to the main COTD
Page
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General Zorpa |
Fortune Lady Wind
This is one fo the highly anticipated "Fortune
Lady" cards that has all of the Loli fans, well
drooling. This is one of the good ones. She is a
level 3 WIND Spellcaster with ? ATK and DEF. These
are not such good stats, but Spellcaster helps out a
lot as there is a lot fo Spellcaster stuff like
Magician's Circle that can bring her out.
The effect is that her ATK is equal to her level
x300 and that during your standbye phase you can
increase her level by one. She will not be doing any
sort of battling, so her original 900 is not so bad.
When she is Normal Summoned, you destroy a number of
Spell and Trap cards your opponent controls equal to
the number of Fortune Lady monsters you have.
This is a very useful effect, as if she is the
only one, you still get to nuke a card. Unlike
Breaker, Bottomless Trap Hole does not hit her
before she can use her effect, and you can destroy
as many as 5 spell and trap cards your opponent
controls. Combined with the Fortune Lady Support,
you can really do some damage with the massive
amounts of advantage that they can create.
Basically, this card might even see play outside
of Fortune Lady decks as an alternative to Breaker
if Bottomless Trap Hole continues to see so much
play. But of course it really shines in a Fortune
Lady deck where she can be supported by her sisters
and all of their nifty little spells.
Traditional-1/5
Advanced-3/5
|
Jeff Lang |
Today’s card up for review is Fortune Lady Wind.
This card is crazy, and staple in the Fortune deck.
The deck can summon like crazy, so why not use this
card? I personally like a potential Mystical Space
at worst to a Harpies feather duster. I will wait
for more Fortune support to really talk about this
card and the deck itself. The deck is certainly fun,
but I still think it needs some more support. When
there is more support, you will certainly run this
card no doubt
Trad: 2/5
Adv: 2/5
|
Freeza |
Fortune Lady Wind …
1 of the 2 best Fortune Ladies. (The other is
Earth)
Why? Because they are the 2 “splashable” Fortune
Ladies … the only 2 that u can make use of their
abilities outside of a Fortune Lady based deck …
meaning, they aren’t reliant upon their sisters in
order to function. Sure, the other Fortune Ladies
ADD to usability of Wind and Earth, but these girls
don’t need them.
Wind? – she’s a Mystical Space Typhoon bottled up
in a pretty green haired shell. Normal summon. Pop 1
spell or trap card. Easy. Technically – u pop the
number of spells/trap equal to the number of Fortune
Ladies u control … but she herself counts as 1, so
that’s all u really need … Like I said – in a
Fortune Lady Deck, u may possibly have MORE than 1
lady on the field when she is summoned, which could
be either good or bad, cuz u might then have MORE
Fortune Ladies than your opponent has spells/traps,
which means u don’t get to pop ANYTHING. Sucks,
right? So yeah. Wind by herself is fine.
Her 3 stars x 300 ATK will only give her 900 ATK
fighting strength out the box, but whatever … she
did her job. She’s almost as good as Lightsworn Lyla
in that capacity. Wind helps to clear the way for
your special summons or whatever big move u have
planned that turned. She’s worth side decking 1 or 2
of, in case u come up against deck where u need the
extra added spell/trap destruction.
Traditional: 2/5
Advanced: 3.5/5
- FREEZA
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N o V a |
Hurray, a Fortune Lady, Fortune Lady Wind is
quite a good card and an absolute must in any
Fortune Lady deck. When its normal summoned, you can
destroy any number of Spell and Trap cards your
opponent controls equal to the number of face up
Fortune Ladies you control. Basically has the effect
of Stratos without the searching effect and having
lower attack points. Regardless, being able to
destroy at least 1 Spell or Trap when Wind is
summoned is really good. Not much else can be said
about this card. Effect is to the point, short and
sweet and is a decent card for the Fortune Lady
theme.
Traditional: 3/5
Advanced: 4/5
|
Greg |
Fortune Lady Wind:
Fortune Lady Wind is the s/t removal monster for
Fortune Ladies. You are guaranteed to get at least
one card off the field because her effect includes
herself, which makes her a viable alternative to
breaker outside of fortune lady decks. It
would have been really great if her effect activated
when special summoned as well, allowing her to combo
from the awesome special summoning that fortune
ladies are capable of. Also, 900 atk
isn't going to do much for you, but hopefully when
shes drops you are going for a kill or have
protection.The low atk does help her
get under bottomless (and for that matter, the
regular trap hole), and that trap is in almost every
deck in twos right now. If you are running the
Ladies, she makes a good choice.
Traditional: 2.0
Advanced: 3.0
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