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Pojo's Yu-Gi-Oh Card of the Day

Majestic Star Dragon
#SOVR-EN040 

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

Card Ratings
Traditional: 2.50
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - 11.25.09

Back to the main COTD Page

 

Dark Paladin

Wednesday

This was supposed to be my Friday card for the week, but then we ended up with a three day week, but it's still a good way to end the week.
Stardust Dragon is awesome, but now we have an even bigger, more powerful, and eye-blindingly beautiful Dragon...

Majestic Star Dragon, a Level 10, Wind attributed Synchro, who has 3800 attack (which is awesome, even for Level 10) and 3000 defense (which is equally awesome) and Synchro Summoend specifically by Majestic Dragon + Stardust Dragon + 1 Non-Tuner monster.

Let's talk about the Synchro Summon for a moment...three monsters isn't such a problem, BUT two of them are specific, in the form of Majestic and Stardust Dragon specifically. Also, you can't add one or more non-Tuner monsters, you also have to use ONE non-Tuner monster.

Anyway, assuming you successfully pull off this Synchro Summon, which actually might happen once in a while, you have one hell of a Dragon on your Field, and there is likely NO stopping it. You can Tribute Majestic Star Dragon to negate the activation of an opponent's card (Monster, Magic, or Trap, or Effect Monster's Effect) and destroy ALL cards your opponent controls. Nice Field clearing effect considering the summoning requirements here...

Once per turn, you can negate the effect(s) of a face-up Monster your opponent controls, until the End Phase, which is also a nice built in form of protection. Yet, better than that, you can use this cards effect to activate the effect you negated as this cards effect...

Now, as unfair as it may seem, Majestic Star Dragon returns to the Extra Deck during the End Phase, but you can replace it with your Stardust Dragon from your Graveyard, via Special Summon. In short, this is one beastly card, and 3800 attack isn't something to ignore...if you can pull of the Synchro Summon, you better be winning that turn.

Ratings:

Traditional: 5/5
Advanced: 5/5
Art: 5/5

General Zorpa Majestic Star Dragon
 
This is the poster child for the set, and it is really something else. It is a level 10 WIND DRAGON that is packing 3800 ATK and 3000 DEF, which is certainly nice. The ATK will take down just about anything and the DEF will survive just about anything. However, it needs 2 Specific cards to Synchro with, one of which is a Synchro itself, Stardust Dragon! This makes the card virtually unplayable at all already, but the effect is rather cool, so I will still go over that.
 
You can tribute Majestic Star to negate the activation of one of your opponents spell or trap cards or monster effects and destroy all cards they control. Also, once per turn you can negate the effect of an opponent's monster, and then use it as part of Majestic Star's effect if it can be activated. Then at the End Phase, you return it to the Extra Deck and you get your Stardust Dragon back from your graveyard.
 
Ideally Stardust itself is better, but I suppose in a deck ABSOLUTELY dedicated to getting this card out, it MIGHT work. The End Phase returning thing really hurts it a lot. Also the fact that if you DO tribute it for it's effect, you get no extra Stardust back. If it did not return to the extra deck at the end of the turn, it could be incredibly powerful and I would have found a way around the Synchro requirements.
 
As it stands, this is just a fun card that is rather pretty to look at and nothing more. If you like big Stardust Dragons and their upgrades, I would try out Assault Mode instead. It negates anything and then comes back, doesn't have that much less ATK, is much easier to get out and brings Stardust Dragon back when it does, ah, bite the dust.
 
Traditional-1/5
Advanced-1/5

Freeza

Majestic Star Dragon …

Ewww … yeah … It’s got a lot of words on it … and it’s the cover of the booster pack … and it’s Yusei’s card, right? … So it should at least be ok, right? …

Well, what COULD make this card ok is if it wasn’t so damn hard to summon, for starters … its not impossible, or the HARDEST card to get out … but it doesn’t get done without a bit of investment in making your deck functional in that direction. And is it worth it? … No. It is not.

I’m not even going to talk about its super high attack. Its problem is that it can only stay out for 1 turn, and then its gone. If MSD had an effect that could actually END the game on the turn that it came out, then maybe an argument could be made. But it doesn’t.

It can tribute itself to negate the activation of a spell, trap, or effect monster and destroy all cards your opponent controls. Awesome, but considering all the crap u did to get it to the field in the first place, why would u want to DO that??? U want to clear the field? – u grab Black Rose. MSD can also negate the effect of an opponent’s face-up monster and steal it’s effect …. Kinda cool. But again – it only last for 1 turn and then MSD is gone. What’s the point?

I’m sure there are tricks for extending its stay on the field … but ... yeah, forget it. Not worth it at all.

Traditional: 1.5/5
Advanced: 1.5/5

- FREEZA


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