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Pojo's Yu-Gi-Oh Card of the Day
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Shutendoji
#SOVR-EN095 Once per turn, you can activate 1 of these effects:
●Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
●Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
Card Ratings
Traditional: 1.80
Advanced:
3.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 11.30.09
Back to the main COTD
Page
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Dark Paladin |
Monday
Shutendoji is our card to open the week, an
interesting Zombie monster, of the Earth attribute,
with 1500 attack and 800 defense, both of which suck
for a monster that is Level 4. Now, we have a
monster with two effects, one of which you can
activate once per turn.
Are either of these effects any good? The first
effect is you can remove from play two Zombie
monsters from your Graveyard to Draw one card from
your Deck. That's a -1 obviously, unless you turn
what you Draw into advantage, and you probably can't
do this too early in the game, as you might not have
the necessary cards to remove from your Graveyard.
Secondly, you can select a Zombie monster you
have removed from play, oddly enough, and add it
back to the top of your Deck. Not bad again, but not
that great either. If you can keep him on the Field,
he can sort of recycle cards he removes, but he's
weak, and I don't see him staying on the Field long.
He doesn't even add this card back to your Hand so
unless you really need the card you're recycling,
don't do it.
Ratings:
Traditional: 1/5
Advanced: 2.25/5
Art: 3.5/5 Kinda neat
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General Zorpa |
Shutendoji
Starting off this week, we have one of the OCG
ZOmbie imports that had people all astir for a
while. One of these sold at one of my sneaks for 45
right after it was pulled. The stats are ok, 1500ATK
and 800 DEF on an EARTH Zombie with 4 stars. The
cool thing is that both of the zombie recruiters and
searchers can get him. Giant Rat, Pyramid Turtle,
Sangan and Goblin Zombie can all search him out.
The effects are what make this guy mroe
worthwhile. Once per turn you can remove from play 2
Zombies in your graveyard in order to draw 2 cards
OR Return a removed from play Zombie to the top of
the deck. These effects are great, but slower than
what the zombie deck actually wants to do. The
current Zombie deck has the ability to win on turn 2
or three, and wasting your Normal Summon on this guy
when it could be Plaguspreader, Goblin Zombie or
Zombie Master is not prudent.
On the plus side, if you are ever down on cards,
or just in a top deck war, this guy is just what the
doctor ordered. Removing useless ZOmbies to draw
extra cards is always nice, and this guy can really
turn calamity into victory. The second effect is
great for getting some reuse out of your Mezukis and
Plaguspreaders when you do not have a Burial handy,
which is a problem for the zombie deck.
I do think that you can find a place for this
card in a Zombie deck, just not sure what you would
take out for it. For now, it is a little slow, but
really powerful so I could see it being splashed at
one to try it out.
Traditional-1/5
Advanced-4.5/5
|
Jeff Lang |
Today’s card up for review is Shutendoji. I see
unlimited potential in this guy in my eyes. You can
search for him off Goblin Zombie, Pyramid Turtle,
Sangan and even Giant Rat if you wanted to. Both of
his effects are kinda cool. Zombies load the yard
pretty fast and easily, and they already use
burials, so the draw effect may be alright. The
second effect is the one that I like the most. Why
is that? You can add Mezuki and Plague back to the
top of the deck. Obviously, you’d rather put them
back in the yard with Burial, but I can see this
effect being useful if you have Brionac on the
board, or if you have a way to sync with Plague,
then resynchro. What’s nice is what all you can do
with Zombies, but the question is, will anybody try
it out? In my opinion, I would say no, just because
you are forced to use other cards because of the
meta, but maybe in the future
Trad: 2/5
Adv: 3.5/5
|
Freeza |
Shutendoji ...
An earth Zombie. I like this card. He's got the
basics. 4 stars. 1500 ATK making him searchable by
almost everything people use, yet still capable of
fighting respectably. And he plays with the grave,
which is what zombies do best. By removing 2 zombie
monsters in your grave from play, u can draw 1 card.
A card that can essentially regenerates your hand
presence once u get him to the field? That alone
should make a zombie player interested in him. Plus
removing cards from play can set up for bigger plays
down the road. And if need be - with Shutendoji's
2nd effect, he can replace a removed from play
zombie (possibly one he removed from play himself)
back to the top of the deck ... Back to the hand
would have been better. Or if u could activate BOTH
effects in the same turn ... that would be criminal
... But Shutendoji is still pretty cool.
U play Zombies - get one. Give it a shot.
Traditional: 3/5
Advanced: 3.5/5
- FREEZA
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N o V a |
Thanksgiving's behind us and a new week of
reviews lies ahead. Starting off this week is
Shutendoji, the newest Zombie to be released. Now,
this card is ok but I don't think this card can be
used in any main stream Zombie deck. 1500 attack
leaves it vulnerable to any high attack monster. Its
effect isn't all that bad either. You can either
remove 2 Zombie monsters in your graveyard to draw 1
card or you can return one of your removed Zombies
to the top of your deck. Personally I only see
Shutendoji useful for returning Mezuki or
Plaguespreader to the top of your deck, and most
people would prefer to use Burial from a Different
Dimension instead. Removing 2 Zombies I think would
call for an entirely different deck, based on Giant
Rat and Pyramid Turtles, but that's just my opinion.
Traditional: 1.5/5
Advanced: 2/5
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