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Pojo's Yu-Gi-Oh Card of the Day
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Dark Simorgh
# SOVR-EN092
While this card is face-up on the field its
Attribute is also treated as WIND. You can remove
from play 1 DARK monster and 1 WIND monster from
your Graveyard to Special Summon this card from your
hand. You can remove from play 1 DARK monster and 1
WIND monster from your hand to Special Summon this
card from your Graveyard. Your opponent cannot Set
any cards on the field.
Card Ratings
Traditional: 3.10
Advanced: 3.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 11.09.09
Back to the main COTD
Page
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N o V a |
Ok so a new week brings new reviews. We're
looking at Stardust Overdrive cards this week too,
starting with the infamous Dark Simorgh. Dark
Simorgh is potentially a new Chaos monster with the
fact that you need a WIND monster instead of a LIGHT
monster with the DARK monster. While its on the
field your opponent cannot set cards on the field.
On top of that its a DARK, Winged Beast type
monster. So if you really want to try it or find a
way that makes it work, you could try some Blackwing
deck teching Raiza the Storm Monarch and other
decent WIND Winged Beasts. Flaws with this card are
its summoning requirements. There really aren't any
mainstream WIND monsters that can be seen in higher
level play outside of Raiza and Elemental Hero
Stratos, so that alone makes it hard to summon it.
Another point is that its a level 7, so you can't
add Trade-In with other level 8 monsters and try and
build something around that. However, Dark Simorgh
works well with Dark Grepher, Armageddon Knight and
can be normal summoned, or special summoned outside
of using its effect too. This makes its playability
a tad bigger but not much bigger, its still too much
effort to get it on the field. If you can get it on
the field without any problems, its one heck of a
good card. Japan doesn't have any tier 1 decks with
Dark Simorgh in it so I dont expect it to do much in
the US.
Traditional: 2.5/5
Advanced: 1.5/5
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Xu, Lightsworn Sage |
Dark Simorgh
Here we have Dark Simorgh, today's card of the day.
While this card is face-up on the field its
Attribute is also treated as WIND. You can remove
from play 1 DARK monster and 1 WIND monster from
your Graveyard to Special Summon this card from your
hand. You can remove from play 1 DARK monster and 1
WIND monster from your hand to Special Summon this
card from your Graveyard. Your opponent cannot Set
any cards on the field.
Its time to review the expensive little bird
from Stardust Overdrive. Dark Simorgh has decent
stats, 2700/1000. Of course we know that really
means very little these days, as even very weak
monster can have very powerful effects. He's pretty
easy to summon in a dedicated deck as he requires
one wind and one dark. The two easiest decks to
include him in are probably Blackwings and in
Dragons. Blackwings can get him out quick with
swallows nest/Armor Master and Dragons have all the
darks, and the red-eyes wyvern which is a wind
monster. Of course you could always give him his own
deck, but I don't recommend it, it lacks the punch
it used to have in the Japanese decks.
This is a card that very much tries to lock your
opponent down. I'm sure my fellow reviewers told you
all about the Anti-Spell fragrance combo that is so
amazing. Well its really not that amazing. Maybe a
couple card sets back it was, but now there are too
many ways to get around his effect. Here are a
couple: Blackwings can black rose the field on
command and they also have kalut. Lightsworns have
honest and JD, Even glads can tag in with test tiger
with ease. As you can see, with all the destruction
effects going around, Simorgh just doesn't make the
cut. I see him being teched in, in other decks as he
is an easy special summon and a quick beater. That
at least to some part redeems his just mediocre
effect.
Traditional 2/5 Advanced Casual 3/5, Advanced
Competitive 3/5
Art: Very good picture, I'm sure there will be
plenty of fan boys 4/5 |
Freeza |
Dark Simorgh ...
This one is an easy one today, folks. Dark Simorgh -
one of the best and strongest monsters to be
released in a while. There have been some good ones,
but very few that reach that Executive Class level
of monster - like the Dark Armed Dragon or Judgement
Dragon Level ... Dark Simorgh is the newest to reach
that capacity.
2700 ATK - very strong. Can take down most monsters
in a fight. Dark attribute? - U already know how
excellent THAT is. Winged Beast? - Fine. He keeps
great company with the Blackwings and Harpies. His
only minor flaw is that he's 7 stars. Had he been 8,
he would work with Trade-in.
Where does Simorgh shine? - Everywhere else. First
off? - His special summonability ... like none
other!! I kid u not. Remove 1 dark and 1 wind from
your graveyard from play to special summon him from
your hand. Cool. But the very same can be done to
special summon him from your graveyard as well ...
This is unHEARD of, folks! So even if your opponent
manages to kill him, you can always just bring him
back, provided u have the fuel in your graveyard for
him. Something is on the field u don't like? - since
he's a winged beast - use Icarus Attacks, send
D.Simorgh, clear the field, then remove from your
graveyard to return him. Can u ask for more? - No,
but Dark Simorgh gives you more anyway. He doesnt
have the burden of being a Nomi. Meaning that even
though he has these shortcuts to special summoning
him, you can still special summon him the way you
would any OTHER monster, or even just normal tribute
summon for him.
Yeah. Nobody can touch him when it comes to Special
Summonability.
Next - his effect. Basically put? - he can lock the
game for you. While he is there - your opponent can
no longer set anything. Meaning, any traps that
arent already down become dead in your hand. Not
only can traps no longer save ur opponent, but they
can no longer hide in DEF mode. Since they cant set
them, all opponent monsters must stand and fight ...
meaning Dark Simorgh will probably clobber them with
his heavy 2700 ATK. What options does your opponent
have left? - Spells? ... well with Anti Spell
Fragrance (as mentioned to me by someone i duel with
known only as "trick") - Spells will no longer save
them either as ASF require your opponent to set
spells before activation, and Dark Simorgh will not
allow this.
So unless your deck can make big monsters in a hurry
without the use of spells or traps, you're
essentially done. Dark Simorgh will destroy you. And
like I said - even if u DO manage to kill him, he
can resurrect himself so fast, your head will spin.
Traditional: 4.5/5
Advanced: 5/5
- FREEZA
|
Efrain |
Dark Simorgh
Finally, secret rare money card hahaha Dark Simorgh
will see a lot of play in Blackwing/Harpie
decks,it’s the winged version of a chaos monster.
You will most likely see this card hitting the field
in an attempt to lock you with Anti-spell fragrance
which will prevent you from setting. Dark Simorgh is
relatively easy to summon now that we also get mist
valley soldier too as you can just ,main deck him to
have another target to special summon Dark
simorgh and also a monster that can bounce back your
opponents monster with out having to worry of your
opponent using Honest/Kalut on you. Dark Simorgh
will non make a huge impact in todays meta, but be
prepared to see him in a lot of casual play, he’s a
bit over hyped but still very good in the right
deck.
Traditional:3/5 (He can see a lot of play here, but
he’s not gonna be a game breaker like a lot of the
cards in this format)
Advanced: 4/5 (He’s great in Blackwing/Harpie decks
and with Mist valley cards coming out he’s gonna
become even better)
Art: 5/5 (He sure does look angry lol)
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