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Pojo's Yu-Gi-Oh Card of the Day
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Water Hazard
#ANPR-EN056
Once per turn, if
you control no monsters, you can Special Summon 1
Level 4 or lower WATER monster from your hand.
Card Ratings
Traditional: 1.50
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.28.09
Back to the main COTD
Page
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Dark Paladin |
Wednesday
Water Hazard, is a very interesting Continuous Magic
Card, that almost makes me want to play a Water
Deck. First, it's good this isn't a Field Magic
Card, as it's NOT better than A Legendary Ocean.
The effect is very simple...once per turn you can
Special Summon a Level 4 or lower Water monster from
your Hand, although the "if you control no monsters"
is a downside, it can be a good card for you to play
early or late game I figure.
Ratings:
Traditional: 1.25/5
Advanced: 2.25/5
Art: 4/5 |
Jeff Lang |
Today’s card up for review is Water Hazard. I
like this card, and wouldn’t mind seeing this type
of card for a few other monster types. You would
most likely only use 1 copy of this card, possibly
two. Water monsters rely on their bigger guys for
victory, so this card can let you bring them out
easier. You can even special summon a monster
through this, then drop a tuner
Trad: 1/5
Adv: 3/5 |
Freeza |
Water Hazard …
Hmmm … its ok. It’s fair enough spell support for a
deck type that a lot of people don’t really play so
much but has always been pretty good. Water support.
As the subject briefly touched on by all reviewers
from yesterday’s COTD, “strict theme decks” is
something of “retro dueling” nowadays. Many of the
best decks today are an amalgam of VARIOUS Monster
types and Attributes. (Dark & Light being the
exception) Blackwings maintain a strict monster
type, but they are played BECAUSE they are
Blackwings … which just HAPPEN to be all be Winged
Beasts.
Anyway, with Retro Dueling – an attribute themed
deck like Water can be very strong, and Water Hazard
only helps that out. No monsters on your field – u
get to special summon a level 4 or lower monster
from your hand. Everybody knows why this is
excellent without having to list the benefits.
However, being a continuous spell ISN’T what makes
this card lose points … it’s the functionality of
its basic effect. As the duel progresses, the
likelihood of using its effect diminishes as either
u are controlling the field with monsters so can’t
make use of the special summon, or your hand size
dwindles and u just don’t have enough monsters in
hand to make the most of the effect (swarming or
tributing). Which means that this card only
functions well during the opener of the duel, within
the 1st few turns. Drawing it any time in the middle
of the duel or later, u’ll be wishing u decked
something else …
Thus, I might consider it for a Water deck … but u
can probably make better use of your deck space with
something else.
Traditional: 2/5
Advanced: 2.5/5
- FREEZA |
N o V a |
Water Hazard is probably the 3rd best of the
continuous type/attribute special summon spells.
Valhalla and Call of the Mummy are the other 2.
Think of the possible monsters you can special
summon, now you cant just special summon any water
monster, but think about Deep Sea Diva decks, as
well as Frog decks. Most monsters from both decks
have 1500 or less attack. So Mother Grizzly and
Inferno Reckless Summon are really good choices for
both of these decks. Special summoning Substitoad
sets up a lock and if you Inferno Reckless Summon
it, you could put out 3 Des Frog in a single turn,
anyone say Des Croaking? The problem with these
cards is they become dead weight on the field
though.
Traditional: 1.5/5
Advanced: 1.5/5 |
DonZaloog
1227 |
Here we have water hazard. A continous spell card
out of Ancient Prophecy and a decent one. This is
pretty much Valhalla or Call of the Mummy except
with water type monsters. But it can only special
summon a level 4 or lower water monster and you must
control no monsters. It might be okay in a wetlands
based deck because it has a lot of decent targets
but it won't be tearing up the metagame any time
soon.
2/5 Advanced |
Xu, Lightsworn Sage |
Water Hazard
Here we have Water Hazard, Today's Card of the Day.
Once per turn, if you control no monsters, you can
Special Summon 1 Level 4 or lower WATER monster from
your hand.
Now water hazard is an ok card.
It allows you to add a little swarm to you water
decks if you don't control any other monsters first.
Its effect is similar to Valhalla, hall of the
fallen, except everything has to be level 4 or
lower. Luckily if you are playing a legendary ocean,
at least you can get out some level 5's as well.
Overall the effect isn't bad,
but from what I can see, water decks really aren't
that competitive right now. Konami has been
releasing a lot of water support lately, with even
more on the way. All things considered, this card
only belongs in a water deck, but even so, there are
better options in my opinion.
Advanced: Casual 3/5 only in
water decks, Competitive 1/5
Art: Lots of Ocean's keepers,
that's interesting 3/5 |
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