1 Tuner + 1 or
more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type
monster in any Graveyard. When this card is
destroyed by battle and sent to the Graveyard, you
can Special Summon 1 Warrior-Type monster from
either player's Graveyard.
Card Ratings
Traditional: 3.75
Advanced:
4.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.10.09
Colossal Fighter, a very powerful Warrior Synchro
monster at Level 8 with 2800 attack, yet a very
miserable 1000 defense points. Colossal Fighter is
Synchro Summoned by 1 Tuner and one or more
non-Tuner monsters.
Now, first, this isn't one of your splashable
Synchro monsters really, as he really needs other
Warriors and more or less his own Deck in order to
properly thrive. He gains 100 attack for every
Warrior-type monster in either Graveyard, and when
destroyed, Special Summon a Warrior-type monster
from either Graveyard.
Certainly good, but again, you're probably looking
at only your OWN Graveyard. You can build a nasty
Deck around this guy, and while he isn't the most
powerful or game braeking Synchro monster, he's
still decent.
Ratings:
Traditional: 2/5 Dark after all
Advanced: 3/5 for reasons listed above
Art: 4/5
Freeza
Colossal Fighter …
I feel like we’ve reviewed this guy before … So I’m
not going to go way too into him, as he hasn’t
exactly changed much since the last time. He’s good
but easily forgotten. He was so easy to acquire at
the onset of the Synchros being introduced to the
game, I think it’s what in part makes people take
him for granted. As for pure ATK strength, he can
quite easily pass that 3000 ATK marker that some of
the best Synchros already carry. His flaw is that he
doesn’t do much else OTHER than have that huge
attack strength. He’s got the resurrection effect if
he’s destroyed by battle, but that’s often a moot
point in that if he grows incredibly strong (as u’d
hope he would) ur opponent would have trouble
killing him in battle anyway, so would resort to a
spell, trap, or monster effect. Thus, u never get to
use his 2nd ability.
So the verdict is – he’s ok. He’s got all the muscle
with none of the finesse. If its down the stretch
and u need to either put your opponent away with 1
hit, or your opponent has something in ATK range of
Archfiend Dragon on the field and u have to fight
over it? – Then Colossal Fighter is a great choice.
But if u still have plenty of game left to manage,
with no quick win in sight? Use the 8 stars of
Synchro power to build something better … maybe
something that rhymes with “Farplust Cragon”? …
Traditional: 3/5
Advanced: 3.5/5
- FREEZA
N o V a
Colossal FIghter
continues the weeks Card of the Day today. Solid
stats with a really good effect. It gets 100 attack
points for each Warrior in any graveyard and when
its destroyed in battle, you can special summon ANY
Warrior type monster from either players graveyard,
that includes Colossal Fighter himself. Now this
card doesn't have much that needs to be said about
it, but you also gotta keep looking at his Warrior
ressurection. I've noticed a lot of the boss
monsters as I call them, have roughly 2800 attack or
higher, being able to withstand an attack from them
is pretty good, since you have an unbeatable force.
Its main drawback is just the same as most monsters
and thats being prone to card effects, mainly
Phoenix Wing Wind Blast, Bottomless Trap Hole and
many others. Long review short, its a good Synchro
monster to have in any deck with its high stats and
amazing effect.
Colossal Fighter, compared to Dark End Dragon,
represents the shift to advantage that Synchros now
require. Basically, with the game is now, you want
to commit cards to Synchro monsters that generate
card advantage like DeD or Arcanite Magician.
Monsters like Colossal Fighter and Stardust Dragon
that used to dominate the field are far too
vulnerable now.
Having said that, since this is an extra card deck
it’s obviously a one of in everyone’s extra.