When your opponent Normal Summons, Flip Summons, or
Special Summons a monster(s) with an ATK of 1500 or
more, destroy and remove from play the monster(s).
Card Ratings
Traditional: 3.75
Advanced:
4.60
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.17.09
Bottomless Trap Hole, a card that seems to vary in
popularity from Format to Format, a card that you
can currently use two of, if you so desire. As you
all should be aware, Bottomless Trap Hole destroy a
Monster(s) your opponent Special Summons with 1500
attack or more, and removes it (them) from play.
As contrary as this is to my Chaos Sorcerer review
was, the fact that people COULD play two of them
should at least make you side one BTT, and play the
other. The fact that BTT eats up Synchro should make
you play both, and petition that you can't play four
or five.
Honestly, with two copies of BTT running around, I
wouldn't be surprised to see Return Decks and all
kinds of fun stuff like that making a comeback so
people have an answer to BTT, but you never know.
You wouldn't want people admitting they got a good
idea from Dark Paladin...
Ratings:
I give Bottomless Trap Hole a 4.75/5 for both
Formats
Art: 4/5
General Zorpa
Bottomless Trap Hole
This is one of the few cards that can hose
Blackwings, Gladiators and Lightsworn and it is one
of the best removal cards in the game. It is a
Normal Trap and it will destroy a Special or Normal
Summoned monster with 1500 ATK and remove it form
play. This is great, but since it says destroy,
negation effects will still work on it, even though
it says "remove form play".
This card was limited to 2, I have no idea why. It
is a good solid card, and most people were running
only 2 anyway. It is just one of those weird banlist
moves that will be reversed when Konami comes to
their sensee. Ideally, this card is run in a pair
with a complementing Dimensional Prison. This way
you can cover most of your bases and protect your
monsters and your lifepoints fairly easily.
It does remove cards from play, so graveyard
shenanigans make it that much better than the
original Trap Hole or any other variant since. It
does what it doe swell, and pretty much without
compare, but was not really in need of even being
touched on the banlist. I do think that the stint on
the list will make the card that much more noticed
by people, so it might even be good for overall
playability. I just don't like only having access to
2 when I could side a third...
Traditional-1/5
Advanced-4.5/5
Jeff Lang
Today’s card up for
review is Bottomless Trap Hole. Can somebody please
tell me why this card was semi limited for? I
honestly don’t get why even trade off cards are
touched at all. But outside of my ranting, this card
is a solid choice to use. The game is not built
around smaller monsters, but larger, so I don’t see
why you wouldn’t use this card. It will more than
likely hit something the turn after you set it, so
why not use it? Alone, this is one of the few cards
that can take down the dreaded Dark Armed and
Judgment Dragons
Trad: 5/5
Adv: 5/5
N o V a
Today we review
another "Staple" card now in this new format.
Bottomless Trap Hole is considered a staple, at
least in my books, because of the fact that the
format is mainly Blackwings, VayuSynchro, Zombies,
Monarchs and Lightsworns. Lightsworns have Wulf,
Lyla, Celestia, Jain, Garoth, Judgment Dragon and so
on, Monarchs should be rather obvious as with
Blackwings and the others. Bottomless Trap Hole
takes care of any Blackwing Synchro VayuSynchro
brings out as well as basically any Synchro monster
in the game. Another great thing about Bottomless
Trap Hole is it can hit more than one monster at
once, anything that special summons multiple
monsters can trigger Bottomless Trap Hole so long as
its 1500 attack cost is met. Overall Bottomless Trap
Hole is a must in any deck with the exception of
Lightsworns since as it is, Lightsworns aren't very
trap heavy.
Traditional: 4/5
Advanced: 4/5
Freeza
Bottomless Trap Hole
...
As old-school a trap as they come ... not much to
say on Bottomless as it has always been one of my
faves and an old standby ... one of those cards that
is always nice to have room for and can almost never
go out of style. The more people want to normal or
special summon big bad monsters - the more u love
having simple cost-free solutions waiting to deal
with them. Now it wont snag Arcanite Magician, but
it'll snag just about anything else that will make
your life difficult. So u say we can only use 1? ...
Well its not that this card has suddenly gotten
"better"... its just that the scape of the game is
that people are abusing Bottomless as much as they
already SHOULD have been ages ago.