Closing the week is Solemn Judgement, a Trap that
finally has been Restricted, which forces probably
every Yugioh player and their mother to think
outside the box, as once it's played, it's not
coming back.
Solemn Judgement is one of my favorite Trap Cards,
just behind Mirror Force, and people played three
Solmen Judgements these days in their Deck for a
reason. For a while, it was one of those cards, that
despite being good, didn't see much play because of
certain text..."Pay half of your Lifepoints."
Dark Bribe is a semi acceptable optin for something
cheaper, and even My Body as a Shield can sometimes
work...but It's an amazing Trap, even though early
in the game that cost can be high. You are allowed
to negate anything, unless a Solemn or something of
sort is chained to your own, which is unfortunate.
I have always loved Solemn Judgement simply because
of how versatile it is. It can save your life at any
point in the game, especially if your opponent
hasn't sprung any deadly cards yet and you know
what's coming.
But it's still powerful, maybe more now, that you
only have one.
Ratings:
Solemn Judgement gets a 5/5, both Formats
Art: 5/5
General Zorpa
Solemn Judgment
This is a counter trap card that has the ability to
negate the activation/summon of any card for the
cost of half of your lifepoints. This is a steep
cost, but in terms of combos and tempo, this card
can quickly turn games around as well as provide
secuurity for your attacks and combos yourself.
It was limited to 2 because of teh fact that every
deck was playing it. This is not what Konami likes.
It is almost pointless to run it in anything but a
trio, so the card was basically killed for all
intents and purposes. People are talking about
teching it still into decks for when you get
desperate, and it is good for negating cards that
you simply are not prepared for, which is the one
nice thing.
It is a good solid card, but it needed to be banned
for variety's sake, though Gladiaor Beasts and
Counter Fairies will sorely miss the sound of "God
Says No!"
Traditional-3/5
Advanced-3/5
Jeff Lang
Today’s card up for
review is Solemn Judgment. Ok, I was pissed off when
I saw that this card was put to 1 per deck. WHY? It
is quite possibly the most skilled card ever
created. Playing this card at the wrong time will
shift the game in your opponents favor, and possibly
win you the game. They didn’t do anything to the
Lightsworn deck with the banned list, but took away
one of the cards that lets you help beat it. Now
that it is at one, the percentage of people using it
will not drop. You still use this card, as it allows
you to set multiple spell/traps when/if you draw it.
Being able to set multiple backrow cards, and simply
stop a game changing card from being played, is too
good to pass up.
Trad: 5/5
Adv: 5/5
Freeza
Solemn Judgment ...
You might be asking yourself - "Can we review this
card TOO many times?"
And the answer is "No." ... But the reviews WILL get
shorter and shorter cuz even though it's been
restricted, the card itself hasnt changed much.
There hasn't been an introduction of any NEW card
that does everything Solemn does and does it better
... I mean, a few things like Trap Stun people are
playing around with ... and the fact that Bottomless
Trap Hole (monster summoning protection) has been
limited and Cold Wave (spell & trap protection) has
been limited - might make a case for the INCREASED
value of a card like Solemn Judgment ... But I
wouldnt agree with that. Solemn is finally where it
should have been all along. And its no better or
worse than before. It remains a hell of a good Hail
Mary that'll either KEEP u from losing, or speed up
that loss for u.
Note for the wise - try to wait till LATER in the
game to use this card as opposed to early on when ur
still close to 8000 LP. ... I'm just saying, is all.
Traditional: 4.5/5
Advanced: 4.5/5
- FREEZA
N o V a
We finish this week
with one of the most randomly hit cards on the ban
list. Solemn Judgment. Now im fairly sure any good
player with a brain knows how good Solemn Judgment
is, but they should also know how much skill this
card really needs. Paying half your life points is
quite the cost, a bigger cost than Cyber-Stein if
played early, and at any given time really the cost
can set you back if you use it to stop the wrong
card. Regardless in a persons hand where they know
what to negate with Solemn, Solemn then becomes
quite a difficult card to get over, since it can
stop just about anything. With Solemn at one now, it
makes it harder to stop anything your opponent does.
Instead of being a speedy OTK format, with Solemn at
1, Dark Strike Fighter banned and other various
changes, the format will change to be more of a
control based format. Solemn is still a good card to
use, but since you only have once chance to use it,
you have to make it count. It only becomes more of a
skill-required card to use.