When a monster is
Normal Summoned, remove from play that monster.
During the next Standby Phase of the controller who
Summoned that monster, return it to the field in
face-up Attack Position.
Card Ratings
Traditional: 2.25
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.02.09
Future Visions, another Field Magic card we can add
to the playable and/or viable card to build a Deck
around. Future Visions makes monsters that either
player Normal Summons beocme removed from play.
During the next Standby Phase of the player
(respectively who owns said
monster) return it to the Field in face-up Attack
Position.
I'll probably end up doing an article on this card
in the near future, but while Future Visions
obviously doesn't effect Special Summons, which is a
bit of a downer, delaying Normal Summons isn't
something to ignore. One Deck that would be fun to
play this in would be something where you only
Special Summon...
Maybe involving Rituals and/or Fusions, Reasoning,
Monster Gate, all kinds of fun things like that. A
nice Stall and/or Burn Deck could work too, I mean,
Future Visions is more splashable than it may
immediately appear.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4.5/5
General Zorpa
Future Visions
The last card this week is one that has tons of
people reeling in their seats. It is a Continuous
Spell Card, which is bad, able to be destroyed and
even worked around whenever an opponent feels like
it. It does have a gerat effect, so having it stay
around is actually in your best interest.
The effect is that whenever a monster is Normal
Summoned, instead you remove it from play and then
place it back on the field during the controller's
next standbye phase. Note that it does not Normal
Summon the monster again, so cards with come into
play effects like Monarchs and Gadgets will NOT get
their effects again. Also note that it does not
negate the summon of the monster, it will just delay
it hitting the field so you can use chainable
removal to kill the summoned monster before Future
Visions' effect activates. What you can do is
destroy or return future Visions to your hand and
then the monster will NOT come back to the field.
This makes it very dangerous to use Future Visions
in a deck that is not prepared for it. I actually
think that Macro Monarch decks will make great use
of this card. D.D. Scout Plane and D.D. Survivor
will both get Special Summoned at the end of the
turn, allowing you to go ahead and play monster when
your opponent's cards are still in limbo. This makes
summoning Monarchs that much more fun, and allows
for you to even do some cool things with Jester
Lord, as you can Flip Summon him and then beat face
while your opponent's monsters are all dilly
dallying in the different dimension.
Lightsworn do not like this card as well, as it
forces them to wait for their monster effects to
kick in, which they do not like to do. A slower
Lumina or Garoth play is NOT what they want to
happen. Gladiators obviously do not like this card
so much, as it slows them down considerably. They
need to Summon A Gladiator pretty much almost every
turn in order to get advantage going, so it will
make them that much much more vulnerable. Blackwings
do not play nice with this card as well, as their
Birds need to be on the field in order to get things
searched with Whirlwind.
All in all, if you are playing a slower deck, you
could really use these cards to great effect. ANy
other deck woulc just be slowed down by it. I think
that we will see a couple of top players playing
around with this card in the tournaments to come.
Traditional-1.5/5
Advanced-4/5
Freeza
Future Visions …
What an interesting field spell card … I made a go
at playing with the Fortune Ladies which only seldom
yielded the results I was hoping for … This card was
part of my strategy to make it work, but … I dunno.
I like the Fortune Ladies, and I like this card …
but I think there just aren’t enough Fortune Ladies
yet for them and this card to fully complement each
other. That being said, there are OTHER things to do
with Future Visions … anything that thrives from
cards being removed from play or THEM being removed
from play – has some kind of combo potential with
this. D.D. Survivor? D.D. Scout Plane? … Why not?
I think of this as a talent card. One of those cards
that u really have to get RIGHT with your deck in
order to make use of … not the typical field spell
that u can just throw down, forget about, and go
back to your normal state of play … if THAT makes an
y sense …
I think it has potential. Lots of it.
Traditional: 2.5/5
Advanced: 3.5/5
- FREEZA
N o V a
Well its the end of the week, and to end this weeks
reviews we'll be looking at Future Visions. Carly's
Field Spell from Yu-Gi-Oh! 5Ds, which is used to
remove Fortune Ladies from play, namely Light from
play to special summon another Fortune Lady from the
deck to the field. A lot of other decks may use this
card in decks based on Beast King Barbaros as well
as other various monsters, probably in "City" or
Drain decks out there. I can also see this used in a
Macro Deck. Seeing as how D.D. Survivor, D.D. Scout
Plane, Necroface and so forth benefit from this
card.