A very good spell card. As u can read from the text
- it lets u pluck ANY card u want from your deck,
the only catch is that u have to wait 2 turns in
order to play it. It's really quite simple. And its
one of those cards that just about useful at ANY
time in the duel. Preferably NOT a top deck, but not
the WORST top deck if ur opponent is top decking as
well. There really isnt much to say about it. If u
are encountering a situation while dueling and ur
sure that here's a card in your deck to rectify said
situation? - Gold Sarcophagus lets u fetch the
problem solver.
U couldn't hate this card if u tried.
Traditional: 5/5
Advanced: 4.5/5
- FREEZA
ps - Traditional actually has more "problem solvers"
to choose from than advanced, making this card a bit
better in this format ... not that anyone actually
even PLAYS Traditional ... but i'm just sayin ... :)
N o V a
Our Card of the Day is
the famous Gold Sarcophagus. Now, I know this card
probably better than the other cards in this or next
week, since I've built a whole deck around this card
pretty much. Soul Absorbtion is a card that
increases its controllers life points by 500 per
card that is removed from play, both your opponents
cards and your own. A famous move is removing
Necroface from play with Gold Sarcophagus while Soul
Absorbtion is on the field, then both players remove
the top 5 cards of their decks from play. 500 x 10
cards is a total of 5,000 life points. This with
Draining Shield adds a new draw card to a deck based
on removing Necroface from play and recovering life
points, Ancient Leaf is a card that can be activated
when you have 9000 or more life points, and by
paying 2000 of those life points you can draw 2
cards. A deck based around this would actually be
quite a force to beat. Gold Sarcophagus not only
makes that deck work incredibly well, but also has
the ability to add any card in your deck to your
hand. Having the power to add Dark Armed Dragon,
Judgment Dragon, Honest, Heavy Storm and over viable
cards to your hand from your deck is something we
all would love. The only draw back is this card
requires you to wait till your second standby phase
to add the selected card to your hand. While this is
a pain, what with duels not lasting much longer than
5-6 turns now, the off chance you can stick it out
for those 2 standby phases, it generally is worth
it.
I elaborate on this more on my blog. Basically, I
think two Gold Sarcophagus are a staple in almost
every deck in this new format until proven
otherwise.
Gold Sarcophagus, a card that was great and fairly
abused when you could use one...well, now you can
use two. There isn't much to say about Gold
Sarcophagus. Now, IF you have two, there isn't
really any reason to why you shouldn't be playing
them. Hell, it's even one of the few better in
Traditional cards, as there are more and better
things you can get there.