Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Skull Conductor
#ABPF-EN098 If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
Card Ratings
Traditional: 1.75
Advanced:
2.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.14.10
Back to the main COTD
Page
|
Dark Paladin |
Wednesday
You know, as a general rule of thumb, I try to like
cards that have cool pictures, as Skull Conductor
does. But he's making it pretty damn
difficult. Anyway, we have a Level 4 Zombie
monster who is Dark with 2000 attack and a big fat
defense of 0...
2000 attack on Level 4 is good, but more than 1900
is usually attached with a horrid effect, as is the
case here. If this card is face-up at the end
of the Battle Phase, destroy it, so your opponent
doesn't even have to attack it.
Yet, you can discard this car from your Hand to the
Graveayrd to Special Summon up to two Zombie-type
monsters from your Hand whose combined attack is
exactly 2000. Obviously, you would be going
for something in a Vampire Lord type manner, but
this monster(s) can only come from your Hand.
Try Book of Life instead...
Ratings:
Traditional: 1.75/5
Advanced: 2.75/5
Art: 4/5 |
N o V a |
Skull Conductor, this cards pretty interesting,
its searchable via Goblin Zombie, Pyramid Turtle,
its summonable via Zombie Master. You can use
Conductor to summon a 0 ATK Zombie with a 2000 ATK
Zombie if you wanted to as well. I find it
interesting that it can help speed up the Vampire
Genesis engine. Skull Conductor can also work well
for a Burning Skull Head deck, considering they are
special summoned by Cunductor, they each inflict
1000 damage to the opponent, then you can tribute
them to summon Skull Flame to the field. There are a
lot of possibilities with Skull Conductor, but I
dont think it'll be a popular card any time soon.
Traditional: 2/5
Advanced: 2/5
|
Greg |
Skull Conductor:
I'm a long time Zombie player, so when new ones come
out, I get excited. Then I read the effect and
weep after long hours of trying to find uses for
them. This guy seems like he should have tons
of potential, but I really just haven't found
anything I'd want to use him for. I feel as if
I MUST be missing some bad-ass combo with this dude
(The burn stuff with Burning Skull Heads doesn't
count). Four star or lower 2000 atk
monsters with some sort of suicidal drawback are all
too common now, so he's not exactly anything new.
To be honest its like he's a crappy version of
Overdrive Teleporter. I know, I know, it would
be the most broken card ever if it said you could
special summon the monsters from your deck instead
of your hand. But... at least then it would be
a playable card. Anyways, you are taking three
cards out of your hand at once when you use this
card, so it better be for one hell of a play, and
right now, those just don't exist for this
conductor.
Traditional: 1.5
Advanced: 2.0
|
Otaku |
Skull Conductor already has me liking it just because it’s
musically themed.
I’ll try no to let that bias me in favor of
it too much, but it has a promising start: Level 4
Dark/Zombie.
2000 ATK is promising and 0 DEF is too:
Pyramid Turtle
can fetch it from the deck to field,
Goblin Zombie
from the deck to hand, and
Recurring
Nightmare adds this and another card from your
Graveyard to your hand.
It is also a legal target for
Deck
Devastation Virus.
The card has two effects.
The first is clearly a restrictive effect:
Skull
Conductor blows itself up at the end of the
Battle Phase.
What makes it extra irritating is… it’s “the
Battle Phase” and not just “your Battle
Phase”.
So if you get this via
Pyramid Turtle
on the opponent’s turn it still destroys itself.
That’s pretty restrictive, though you could
have a deck that can make good use of it before it
detonates (namely
Deck
Devastation Virus).
Still, if the second effect doesn’t pan out,
the first won’t be worth the hassle.
That second effect is that you can send this
card from your hand to the Graveyard, and if you do
you can Special Summon up to two Zombies but the
combined ATK must be exactly 2000.
Extra field presence is great, but this costs
your hand at least two cards, maybe three.
Zombies excel because they normally swarm
from Graveyard or deck.
All is not lost, though, because there are some
decent Zombies that are 2000 ATK themselves.
Monsters like
Vampire Lord,
Vampire’s Curse, and even
Skull Conductor itself can be dropped into play
with the potential of
Lady in Wight
at the same time for extra protection.
Properly built, a Zombie deck can cash in on
this card layering a lot of deck friendly combos to
nullify the cost.
There’s also
Archfiend
Zombie-Skull to keep it from blowing itself up.
You could go for a brute force push with
Plague Wolf:
three cards from hand eventually to the Graveyard,
but for a 4000 damage hit… and you’d still have your
Normal Summon.
Make it a Tuner and your hand might be almost
empty but you will have spent it well.
You could even take a cue from the anime and
use it with
Burning Skull deck.
Add all these tricks together and you should get a
solid Zombie deck.
Just not an optimal one and that is what
hurts the score in the end.
I wouldn’t use it as a coaster just yet,
though: Zombies are made to swarm and this does it
well enough.
It just takes the correct shift in the
metagame and you’ll be using this for the killing
blow.
Want to know what is really odd?
I like this for a
Chaos
Zombie deck in Traditional.
A Dark in play and a Dark on the field, most
likely and you’re nearly at
Chaos.
Ratings
Traditional: 2/5
Advanced: 3/5
|
Jae Kim
Blog:
Go-YGO.com |
Wednesday- Skull
Conductor
Generally special summon effects are playable when
they involve bringing stuff out from the graveyard
(because it doesn't cost you anything). Cards that
special summon from the hand are far less useful
because the cards in hand actually count as
resources.
I'm not sure if Skull Conductor is a part of any
useful combinations. Unless the combination involves
some form of OTK, using three cards in hand to bring
out a combined total of 2000 ATK seems rather
useless.
T: 1/5
A: 1/5
|
|