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Pojo's Yu-Gi-Oh Card of the Day
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Fiendish Chain
#ABPF-EN064 Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
Card Ratings
Traditional: 2.00
Advanced:
3.30
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.23.10
Back to the main COTD
Page
|
General Zorpa |
Fiendish Chain
This is not a specific themed card, so it breaks
with this weeks theme, but it is worth it. It is a
Continuous Trap and suffers from all the effects
thereof, but the print on the card makes up for it.
Select an dEffect monster on the field. It's effects
are negated and it cannot attack and if it is
destroyed you destroy this card.
Basically it is a mini-Skill Drain that allows
you to stop attacks. This is especially effective in
a stalling deck such as a burn deck or mill
strategy. It allows you to stop cards like Breaker,
Mobius and Judgment Dragon that would otherwise
wreck your face. and if they try to get rid of it,
there is always Starlight Road to defend you.
It does not claim to be as effective as Skill
Drain, but cann really come in handy in a pinch. I
think it could be a tech choice in a Gladiator and
Monarch format.
Traditional-1/5
Advanced-3.5/5
|
Freeza |
Fiendish Chain ...
This is an interesting trap card, because of the
effect AND the wording ... U see upon activation, u
select one monster on the field. It's effect is
negated and it cannot attack. But u see it never
SAYS "equip" to said monster nor does it say "While
this card is face-up on the field". Now if that
monster is destroyed, Fiendish Chain is destroyed
too. But not the vice-versa. Now does said targeted
monster remain neutered for the remainder of its
life? On the field? In the graveyard? With or
WITHOUT Fiendish Chain remaining on the field??
Those are all questions for the rulings dept, but
taken by the wording, and since this isn't an equip
card, i'm guessing that the monster simply loses its
effect and ability to attack, permanently, unless
this card was negated somehow. If that's the case,
that makes this card better. Although most people
would argue that its often better to simply destroy
a monster than muck around with it, and 8 times out
of 10 - they are right. But that's not always an
option. Many monsters, including the annoyingly
popular Stardust Dragon have a high resistance to
destruction. So that Bottomless Trap Hole u had
waiting aint gonna do a lick of good. Or that Mirror
Force or Dimensional Prison u had waiting can find
itself wiped away by a Dark Armed Dragon or Brionic
before it ever get the chance to save your bacon.
Because of this, the Chain definitely has it's uses
in this environment ... Plus the fact, that if
nothing else it will keep a big attacker locked
down? ... And u can use it on your OWN monsters if
the need arises to keep them from falling victim to
their own effect (hey - it happens!) ... So ...
yeah. Not awesome. But not shabby.
Traditional: 2/5
Advanced: 3/5
- FREEZA
|
Greg |
Fiendish Chain:
This card isn't bad, it's just that there are
cards out there that already do similar things, and
actually remove the monster from the field. Divine
Wrath comes to mind... Of course, this card does
stop cards that have continuous effects that wrath
can't touch, so it does have its merits. I like the
fact that it's a simple card with a simple effect,
we need more of those right now. On a plus side, the
art looks like Pinhead and the Cenobites made a stop
by the Yugioh dimension for some lunch. Back to
reality... I could see this getting thrown into a
few side decks, if Forbidden Chalice can make it
into some, why not this card?
Traditional: 2.0
Advanced: 2.5
|
Otaku |
We end the week with the strongest of its picks, and
that is Fiendish Chain. The
other cards were very deck specific and even then,
none too good.
This card looks to at least be functional in
many decks and could become rather nasty.
It is a Continuous Trap making it vulnerable,
but its effect targets and isn’t re-useable.
Simply put, you select one face-up Effect
monster and… negate its effect(s).
If the monster is destroyed, so is this card.
Mixed blessing… the monster can’t attack,
either.
Sadly, I think we get into a rulings quagmire when
it comes to cards that remove themselves from the
field as part of the effect.
Right now I’ll assume that you can activate a
Stardust
Dragon already affected by
Fiendish Chain
since the offering it as Tribute part is a cost, and
that Fiendish
Chain then sits useless on the field and can’t
continue to target and negate
Stardust
Dragon when it is in the Graveyard (though the
wording could allow just that).
With skillful use, this card should rarely fail to
cost your opponent something.
Try to respond to an effect with a cost or
that is a “one and done” effect: your opponent must
then immediately respond with a Spell Speed 2 (or
better) effect to negate and/or destroy
Fiendish Chain,
or be out the effect’s cost or use.
A Monarch never gets its effect or
Judgment Dragon just burned 1000 LP needlessly or your opponent had
to respond as part of the Chain with a
Mystical Space
Typhoon,
Solemn Judgment, etc.
If it was on their own turn (and it probably
was) and they don’t respond anytime that turn, then
either they have to use the targeted monster as just
a wall or fodder.
In fact, it is nice that you can use the card
defensively as well, to block an attack (unless
cards are expended to destroy and/or negate
Fiendish Chain) as long as the attacker was an Effect Monster.
Good thing the vast majority of monsters are
indeed Effect Monsters.
I would only use it this way if stopping the
attack is especially advantageous or there isn’t a
cost to exploit for the effect anyway.
For the Advanced Format, I’d say
Fiendish Chain
is at least deserving of a side deck slot or two,
and maybe even the main deck.
This card could even see small use in the
Traditional Format: while it will be easier to get
rid of in the long run, in the short run it can shut
down some OTK decks and frustrate classical
powerhouses.
In the end, smart players are going to at
least use it to force a resource swap.
Ratings
Traditional: 2/5
Advanced: 3.5/5
|
Mark
Howard |
Fiendish Chain
This card is an excellent tech, being able to
completely lock down the opponent's best monster.
This is best used in stopping boss monsters like
Judgment Dragon, but Starlight Road deals with them,
and if you're stopping a generic attacker,
Dimensional Prison would work better. This card is
both of those at the same time, but not nearly as
good.
Also, if you do want to stop Judgment Dragon or
Celestia, they can easily blow up the Chains with
Lyla, and if you're stopping something like
Blackwing Armor Master, they can (and will) use
Icarus Attack. Fiendish Chain is in no means a bad
card; it's just that it can be played around and
better options can be used in its place. The main
reason why it's not very useful today is because the
top tier decks can play around it, or Synchro with
the trapped monster.
3/5
Art: Pretty lame, to be honest.
Fun Fact: It's been 30 seconds and I still can't
think of a fun enough fact to type.
|
Jae Kim
Blog:
Go-YGO.com |
Friday- Fiendish Chain
Fiendish Chain is an average continuous trap card.
It benefits players who want to manipulate
continuous trap through an effect like Magic
Planter. The card can do some nifty tricks that
other traps cannot, such as negating a Black Rose
Dragon or Caius the Shadow Monarch.
Unfortunately the drawback is that any destruction
of Fiendish Chain will "re-enable" the monster. The
card is rather unique and versatile but nothing too
spectacular. Some more solid design wraps up a
pretty good week!
T: 3.5/5
A: 3.5/5 |
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