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Pojo's Yu-Gi-Oh Card of the Day
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Saber Hole
#ABPF-EN073 Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
Card Ratings
Traditional: 3,00
Advanced:
4.55
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.08.10
Back to the main COTD
Page
|
Dark Paladin |
Thursday
Short and sweet today folks...Saber Hole is good
support and only works in the X Saber Deck,
obviously. You control an X Saber monster, you can
negate the Summon of a monster and destroy it. If
you play the Sabers, play one, or even two of these
if you have room.
Ratings:
4/5 for the Deck
1/5 elsewhere, obviously
Art: 3.5/5
|
General Zorpa |
Here we have one of the better X-Saber cards and
an exclusive, which is always nice. It is a Normal
Spell which is always good, and it destroys face-up
cards ont he field equal to the number of X-Saber
monsters you control. 0_0
Whoever designed this card loved the archetype!
It will destroy spell cards, trap cards and monster
cards, which is EXCELLENT. However, it does come
with it's price. You MUST destroyed that number of
cards, so in a pinch you might have to kill some of
your own X-Saber monsters or even spells or traps in
order to hit a specific target.
Again, as with Hyunlei earlier this week, there
is always the threat of Starlight Road. This card is
actually easier to manage than you might think, as
the X-Saber monsters can swarm better than almost
any deck out there so you can destroy stuff before
you plop on the field.
This card should be used in place of or alongside
Smashing Ground in the X-Saber deck, as it can
easily clear out problem cards like Royal Oppression
that can severely hamper the entire deck.
Traditional-1/5
Advanced-4/5
|
Freeza |
Saber Hole …
Again – simplicity at its best. One of the best
support cards for a deck type u could ask for. U
have an X-saber monster on the field? – Negate the
summon of a monster and destroy it. No LP cost. No
discard. It doesn’t specify flip, normal, or special
summon. Just negate it and destroy it. And it’s a
counter trap. The fastest thing in the game. So
nothing short of Dark Bribe or Solemn Judgment can
stop it. If I played X-sabers – I’d play 3 of these.
Easy.
Traditional: 4/5
Advanced: 5/5
- FREEZA
|
N o V a |
Wow, this card is one amazing card for X-Sabers.
Meet the X-Saber equivalent of Forced Back. This
card destroys any monster summoned, so long as you
control an X-Saber monster. Its practically a Trap
Hole for X-Sabers, just it works on any monster. Its
a counter trap making it a spell speed 3, requiring
the opponent to use a counter trap of their own to
stop it. At first glance its pretty awesome, but
when you consider other cards that would normally
stop something like this, you go "wow". Because
Saber Hole is a spell speed 3, it gets past cards
like Stardust Dragon and My Body as a Shield, both
very popular cards. Its funny because you can even
negate the summon of a Stardust Dragon and destroy
it. You can also stop monsters like Dark Armed
Dragon, Gladiator Beast Heraklinos and Judgment
Dragon from ever hitting the field. With Solemn at
1, Gladiator Beasts don't really have many Spell
Speed 3 cards to use, outside of Dark Bribe really,
and most Gladiator Beast decks don't run Dark Bribe,
just the 1 Solemn Judgment, making Saber Hole one of
Gladiator Beasts worst nightmares. Given this, Saber
Hole is a must, with 2 Bottomless Trap Holes in any
X-Saber deck.
Traditional: 5/5
Advanced: 5/5
|
Greg |
Saber Hole:
This is a great card for X-Saber decks, and one
of the reasons (along with Emmersblade) that they
are actually seeing what little play that they are.
A strong opening for them is to summon Emmersblade
and set this card along with Solemn or Starlight. I
like it because it helps add an element of control
to a deck that used to pretty much be a one-trick
pony (the Gottoms loop). This game desperately needs
more simple and effective cards like this for all
archetypes (except for Koa'ki Meiru, screw them).
Sorry so short, but as I said, this card is simple,
not much to delve into here, if you play X-Sabers,
run a set of these.
Traditional: 2.0 (how many people do you see
running trap hole or the like in this format?)
Advanced: 3.5
|
Otaku |
Saber Hole
shows they are learning from failed
attempts at creating theme-specific
removal.
Saber Hole does what nearly all
members of the
Hole cards do: it destroys a
monster.
The specifics of it in this
case are it negates the summon of
the monster then destroys it, and it
requires you control a face-up
X-Saber monster in order to
activate it in response to said
summoning.
This is definitely tempting to run
in your main deck in an
X-Saber deck.
Their tendency to swarm
should make it easier to keep at
least one in play to meet the
requirements of activating this
card.
Rare is the deck that doesn’t
summon monsters, so the only thing
really hurting this cards chances of
being played is
Bottomless Trap Hole.
Bottomless Trap Hole doesn’t
negate the Summon, but it can hit
multiple monsters (if they were all
summoned at once) and destroys then
removes its victims from play.
Its only real catch is that
it can only hit 1500+ ATK monsters.
This is annoying, but not
crippling.
If it wasn’t for the infamous issues
of priority,
Saber Hole would be forgettable:
hitting a single small monster
doesn’t really offset hitting most
monsters and removing them from
play.
Negating the summon, however,
adds some potency.
So many common plays are
botched by the summon being negated.
“When summoned” effects never
trigger and likewise since the
summon never happens, your opponent
won’t have priority to activate any
effects.
For
X-Saber decks I think this
really is a must at least in the
side deck if not the main.
There are too many effects
that activate when summoned or can
be activated immediately after being
summoned for it to be ignored
completely and indeed that can put
it over
Bottomless Trap Hole.
Ratings
(X-Saber
decks)
Traditional:
1/5
Advanced:
4/5
|
Mark
Howard |
Today's card is Saber Hole, one of the deadliest
X-Saber weapons. Its effect is short and sweet: Just
for controlling an X-Saber monster, crush any big
card your opponent tries to summon. If they make a
big Synchro, Saber Hole it. If they summon Dark
Armed Dragon or Judgment Dragon, Saber Hole it.
Brionac, Goyo, Stardust, you already got Saber
Holed.
The best part about this card is that it's a
Counter Trap that completely negates the monster's
summoning. If your opponent summon DAD, JD or
Brionac, their summons are stopped before they even
get a chance to activate their effects! If you're
losing, this will stop a critical summon. If you're
winning, this will secure the win for you,
especially when you effectively crush two monsters
and the Synchro they needed to beat you.
This is a card all X-Saber decks will want to
draw as much as possible because no matter when you
draw it, it's going to help you.
5/5
Art: Looks a little weird.
Fun Fact: This is like Horn of Heaven, but you don't
need to sacrifice.
Tomorrow: A guy you secretly wish you looked like.
|
Jae Kim
Blog:
Go-YGO.com |
4/8 Saber Hole
Saber Hole is an amazing card. It's the kind of
card that gives me hope as a YGO player, knowing
that the people in charge of YGO are capable of
designing theme-specific, perfectly balanced cards.
The card is on theme but it functions as a sort
of curious hybrid between Solemn Judgment and
Bottomless Trap Hole. It's almost as good as SJ in a
certain sense and certainly better than Bottomless
Trap Hole. Most SJ triggers at premier events are
used on Heavy Storm or a big boss-like monster.
Balancing this is the fact you need to actually
run a close to mono X-Saber deck to capitalize on
Saber Hole's powers. This card is a great incentive
for players to build a tier 1.5ish X-Saber deck.
Protecting the Saber Hole becomes a viable strategy.
Note: I rate cards based on the theme they're
intended for.
Traditional: 4/5
Advanced: 5/5
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