Freeza |
Stygian Street Patrol …
Easily the best card of the week.
Dark. Fiend. Stygian. All good things.
Well … “Stygian” is debatable, but all the previous
Stygians have been pretty good, and this is one of
the best. 1600 ATK is respectable enough as it will
kill a fair amount in battle. That will yield its
burn effect which aint too bad. Sure – it’s only 100
points per level, so it would only have a real
significant impact if it were to take down a STRONG
monster … and at 1600, killing the big dogs won’t
happen too much … but it’s decent enough to have in
its back pocket. But then should u LOSE SSP, that’s
when he’ll give u one last going away gift. Remove
him from play to special summon a Fiend type monster
with 2000 or less ATK points.
I’m not going to even begin to get into all the
types of abuse that can be had with this card, but
start with Infernity, and then work from there.
Pretty much if u are playing ANY Fiend centered
deck, u better get down with SSP. He rocks just as
awesome as his picture.
Traditional: 4/5
Advanced: 4/5
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Otaku |
Stygian Street Patrol finishes the week.
I’ll start with the superfluous: I like the
name and the art.
Stygian can refer to the river Styx
of the underworld Hades from Greek myth.
Stygia as a nation exists in the fictional
Hyborian Age setting of most versions of Conan the
Barbarian.
So we hit a famous fantasy novel setting and
Greek myth with this name, while setting up for a
whole family of cards.
Given the card’s classification as a Fiend,
it probably refers more to the Greek Myth: Stygia
was populated by humans in the Conan stories, though
apparently multiple sorcerers Conan faced were from
Stygia.
The Japanese name for the
Stygian
cards is… Hellway. Not bad, but I
think I like this one better.
Too bad that makes for some “fake” theme
support since we have
Stygian Dirge and that isn’t a
Hellway card.
Street Patrol is even something I can appreciate: simple,
effective, descriptive.
With some of the translation “gems” we’ve
gotten in Yu-Gi-Oh before, I feel the need to point
out when they don’t butcher something they easily
could.
The art makes it look like it could be the rider or
the motorcycle that is the source of the “Fiend” the
card is classified as.
Also, it does get a small bonus for being
part of a name theme family, though the
Stygian monsters don’t seem to have any support yet to make it
worthwhile.
So the actual card is a Level 4 Dark/Fiend/Effect
monster.
Level 4 makes it a nice, easy drop.
Dark lets it fuel some classic favorites and
provides it some nice support options.
Fiend is less impressive but still gives it
an established pool of additional support, and of
course Dark and Fiend often work well together.
I’ll come back to the effect since we need to
see the ATK to really evaluate it: 1600 ATK is just
high enough to function as a beatstick, if you’ve
got a strong, themed deck going on.
It won’t be able to take out any other
serious attackers on its own, but at least it can
eat supporting monsters with little trouble.
The 1200 DEF is low but passable: you won’t
be defending unless you’re desperate with this card,
or your opponent forces you to shift.
If it comes down to it, at least it’s enough
to shrug off a
Sangan or the like.
So what will make or break this card is the effect,
or rather, effects.
The first is just a little extra burn damage:
when this card destroys a monster by battle and
sends it to the graveyard, you’ll score burn damage
equal to the level of the destroyed monster x 100.
A small bonus, but welcome and it does open a
few potential combos.
The second effect is probably what will get
the card played: when this card is in your
Graveyard, you can remove it from play to Special
Summon a Fiend-Type monster with 2000 ATK or less
from your hand.
It is restricted swarm, but it is still a
swarm tactic.
Being restricted to the hand hurts a little,
but still works.
Often you should at least be able to add some
Synchro fodder, Tribute fodder, or a solid beatstick.
Some quick rulings that affect playability: as
expected, cards that don’t go to the Graveyard
(Tokens) or aren’t monsters when they go to the
Graveyard (like
Embodiment of
Apophis), removing it from play is a cost (not a
surprise) and while you must have a legal target in
hand to activate the effect, you don’t have to show
it. This
is a bit of a surprise but nice: your opponent won’t
know if they should negate the Summon until it is
too late (at least for many cards).
Now let us see what combos we can uncover.
Besides normal swarming, it functions as a
bit of “recovery” against field clearing cards
(unless they remove it or you have no targets in
hand).
Minor insurance against something common is still
worthwhile.
This can be a little bit of help to
Infernity
decks by getting a “stuck” monster out of your hand,
including
Infernity Archfiend and his “triggers when
Special Summoned” effect.
There are even some high Level Fiends that
can be Special Summoned with the effect, like
Yubel or
Mefist The Infernal General.
Archfiend decks in general have quite a few
decent candidates to Special Summon.
Now, one thing I can add that the other reviewers
decided to skip is how you can make good use of that
first effect.
There is the classic
Shrink
trick: anything that was under 3200 ATK becomes fair
game.
Shifting opposing cards to DEF position can also
allow some nice, high level monsters to be
destroyed.
Still, that doesn’t seem like much: pretty
much anything remotely likely to be played will also
be Level 9 or less.
Rush
Recklessly is also an option but hey, there is
actually some Type themed support we can use:
Bark of the
Dark Ruler.
It isn’t a powerful combo, but it seems
almost tailor made for the card.
You have a shot at breaking even in LP while
trading a Trap for an opponent’s monster.
Now if we didn’t have so much easy monster
removal, it’d be great.
As is, it’s just a nice unexpected trick that
probably won’t make it into your deck.
Oh well.
Ratings
Traditional: 2/5 – It is still
Chaos food, but I don’t think it helps enough of the other deck
mainstays.
Advanced: 4/5 – If you’re running a decent hunk of Fiends,
you need to make room for this.
Simple but effective.
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at
various times I’ll have comic books, manga, action
figures, and video games on the auction block.
You can take a look at what’s up for bids
here. I usually add new stuff on
Wednesdays and Saturdays. Just a reminder,
Pojo is in no way responsible for this and was
merely kind enough to let me mention the auctions
here. ;)
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