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Pojo's Yu-Gi-Oh Card of the Day

Heat Wave
#STBL-EN061 

This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monsters, until your next Draw Phase.

Card Ratings
Traditional: 3.00
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 10, 2010

Back to the main COTD Page

 

Dark Paladin
Friday
 
Heat Wave is really fun, remember Cold Wave?  I think this card wants to have a Deck constructed, maybe with Cold Wave, among other similar-esque cards.  You can only activate this card at the start at Main Phase 1...
 
Neither player can Normal or Special Summon an Effect monster until your next Draw Phase.  The great thing here is that this doesn't really hurt you much, it won't hurt a smart player at all.
 
You can use Heat Wave offensively or defensively, and it just really is something to help you strike or stall, as I all ready stated.  Are you going to see people use it?  More often than not, probably not.
 
Ratings:
 
3/5 Both Formats
 
Art:  5/5

Dragon
Master
Knight
The Legion

Today’s card is Heat Wave, which is the retarded little brother of Cold Wave. Like its icy counterpart, Heat Wave must be activated at the start of Main Phase 1, and lasts until the beginning of your next turn. Instead of magics and traps, Heat Wave prevents the normal or special summons of effect monsters, and almost 90% of the time, if you’re going to use a monster, it’ll be an effect monster. I really don’t see this card as being nearly as effective as Cold Wave. Cold Wave is nice because you can pull off huge combos without the aid of magics and traps, but it is near impossible to pull off any sort of game winning combo without being able to summon. I guess this card could be useful if you’re topdecking, or have a crap hand, and need to stall for a turn. Other than this, I don’t see any real use for this card.
 
Traditional: 2/5
Advanced: 2/5
Art: Yet another way to kill off the dinosaurs…


The
Crowing

The newest "Wave" card. Heat Wave is a normal spell card thats sort of like Cold Wave, except this is for monsters.
Until your next turn, neither player can summon effect monsters.

This is useful if you have monsters already on the field and want some protection from opposing monsters, or play a set heavy deck, or want some setup for next turn.

Be aware that players can still set, so watch out for Ryko's and the like.

Traditional- 4/5 Stopping those CED's has got to count for something, right?
Advanced- 4/5 Stops JD and Dark Armed and other things.
Art- How did this get pass the censors?


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