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Pojo's Yu-Gi-Oh Card of the Day
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Heat Wave
#STBL-EN061 This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monsters, until your next Draw Phase.
Card Ratings
Traditional: 3.00
Advanced: 3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 10, 2010
Back to the main COTD
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Dark Paladin |
Friday
Heat Wave is really fun, remember Cold Wave? I
think this card wants to have a Deck constructed,
maybe with Cold Wave, among other similar-esque
cards. You can only activate this card at the
start at Main Phase 1...
Neither player can Normal or Special Summon an
Effect monster until your next Draw Phase. The
great thing here is that this doesn't really hurt
you much, it won't hurt a smart player at all.
You can use Heat Wave offensively or defensively,
and it just really is something to help you strike
or stall, as I all ready stated. Are you going
to see people use it? More often than not,
probably not.
Ratings:
3/5 Both Formats
Art: 5/5 |
Dragon
Master
Knight
The
Legion |
Today’s card is Heat Wave, which is the retarded
little brother of Cold Wave. Like its icy
counterpart, Heat Wave must be activated at the
start of Main Phase 1, and lasts until the beginning
of your next turn. Instead of magics and traps, Heat
Wave prevents the normal or special summons of
effect monsters, and almost 90% of the time, if
you’re going to use a monster, it’ll be an effect
monster. I really don’t see this card as being
nearly as effective as Cold Wave. Cold Wave is nice
because you can pull off huge combos without the aid
of magics and traps, but it is near impossible to
pull off any sort of game winning combo without
being able to summon. I guess this card could be
useful if you’re topdecking, or have a crap hand,
and need to stall for a turn. Other than this, I
don’t see any real use for this card.
Traditional: 2/5
Advanced: 2/5
Art: Yet another way to kill off the dinosaurs…
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The
Crowing |
The newest "Wave" card. Heat Wave is a normal
spell card thats sort of like Cold Wave, except this
is for monsters.
Until your next turn, neither player can summon
effect monsters.
This is useful if you have monsters already on the
field and want some protection from opposing
monsters, or play a set heavy deck, or want some
setup for next turn.
Be aware that players can still set, so watch out
for Ryko's and the like.
Traditional- 4/5 Stopping those CED's has got to
count for something, right?
Advanced- 4/5 Stops JD and Dark Armed and other
things.
Art- How did this get pass the censors?
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