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Pojo's Yu-Gi-Oh Card of the Day
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Majestic Red Dragon
#ABPF-EN040 "Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls,and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
Card Ratings
Traditional: 1.50
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest.
Date Reviewed - 02.10.10
Back to the main COTD
Page
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Dark Paladin |
Wednesday
I like Majestic Star Dragon, but I don't like
Majestic Red Dragon, as hypocritical as that sounds.
Here, I think you're just better off with Red Dragon
Archfiend, then going through adding Majestic
Dragon, Red Dragon Archfiend, and another separate
non-Tuner monster.
4000 attack is incredible, and 3000 defense is
great too. Immunity to card effects, destroying your
opponent's Defense position monsters, negating
effects of face up monsters your opponent controls,
adding attack...It does a lot of impressive things,
and if you can manage to summon this beast, go for
it.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 5/5
|
Freeza |
Majestic Red Dragon ...
This thing is just as bad (if not worse) than the
previous Majestic Stardust Dragon!
I don't even want to waste time delving so deeply
into it. Forget the super high attack. Forget what
it SOUNDS like it can do ...
It's garbage. It takes SO much just to get this dumb
thing out. It's handicapped already by possibly the
worst card (DEFINITELY the worst Tuner) in the game,
Majestic Dragon, which it needs in order to create
it. And then u still need the Red Dragon Archfiend,
and then u STILL need another monster. Yeah,
terrible. And if u still MANAGE to get all that
done, sure Majestic Red can protect himself from
Destruction, but he can still be bounced or stalled
... Phoenix Wing, or Threatening Roar, or whatever
... He can't clear his own way. And the VERY worst
part after all that nonsense, he jumps back to the
extra deck at the end of the turn. So he doesn't
even remain on the field.
What a joke.
Traditional: 1/5
Advanced: 1/5
- FREEZA
|
N o V a |
Majestic Red Dragon, the second Majestic synchro
monster. This one will probably be rather short
since there isn't much to this card. Like Red Dragon
Archfiend, it affects monsters in defense position,
just Majestic Red Dragon affects all defense
position monsters, where as Red Dragon Archfiend
only affects the opponents. Partly why I would think
that Red Dragon Archfiend is better than Majestic
Red Dragon. Like Majestic Star Dragon, it can negate
the effect of a monster your opponent controls and
it gains attack equal to the attack of the negated
monster, and during the end phase, it returns to the
extra deck to special summon the "dragon" used to
summon it. Red Dragon Archfiend in Majestic Red
Dragon's case. Majestic Star Dragon has 200 less
attack points, but it can use the effect of the
monster it negates if it can be activated, pretty
much making Majestic Star Dragon better. Both of the
Majestic synchros are pretty hard to summon out and
they both have flaws. Personally I'd rather use
Stardust Dragon/Assault Mode over Stardust Dragons
Majestic synchro. As for Red Dragon Archfiend,
originality is best. Majestic Red Dragon is
difficult to summon, and affects your monsters as
well as your opponents where as Red Dragon Archfiend
only affects the opponent. Negating an effect and
gaining attack is decent and all but Red Dragon
Archfiend already has high points. Main thing I see
people negating is something like Stardust so they
cant tribute and negate a card of yours. Apparently
I made this longer than I intended. Anyways Red
Dragon Archfiend tops its Majestic and Assault Mode
versions of itself.
Traditional: 2/5
Advanced: 1.5/5
|
Greg |
Magestic Red Dragon:
This card is a whole lotta work for a card that
returns itself to the extra deck at the end phase.
IF you do manage to get this thing out, you had
better be ending the game, because its going to take
a bunch of your resources to do it. He does have the
potential to do 4000+, but I'm not sure if it is
worth the investment for only 1000 more atk than one
of the monsters required to summon him.
Traditional: 1.0
Advanced: 1.5
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