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Pojo's Yu-Gi-Oh Card of the Day
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Gravekeeper's Priestess
#ABPF-EN000 The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" Monsters gain 200 ATK and DEF.
Card Ratings
Traditional: 2.20
Advanced:
3.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.23.10
Back to the main COTD
Page
|
Dark Paladin |
Tuesday
Gravekeeper's Priestess...is it just me, or does
this lady really look like Ishizu Ishtar from the
original Yugioh? Anyway, we have a Level 3, Dark
attributed, Spellcaster, with 1000 attack and 1500
defense, fine for her Level. Now, for the effect, we
have Necrovalley in Monster form.
All face-up Gravekeeper's gain 2000 attack and
defense, which is a nifty bonus, and you can't use
her Necrovalley effect if there is all ready a Field
Magic Card face-up on the Field. She is a nice
little weapon for the Gravekeeper Deck, and for
those of you bold enough to play the Deck, give her
a shot.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 5/5
|
General Zorpa |
Gravekeeper's Priestess
This is one of the new Gravekeeper cards that
made everybody fuss over CP Spies again. The
Priestess has 1000 ATK and 1500 DEF for a level 3
DARK Spellcaster. The stats are allright, as she is
able to be Special Summoned and searched by almost
every type of search and recruiting.
Her effect is just what Gravekeeper's needed.
While she is on the field, if there os not another
Field Spell, the Field is treated as Necrovalley,
and she boosts all gravekeepers by 200 ATK and DEF
points. NOTE: This effect will not apply
Necrovalley's effects or Stats boost, but rather
treat it as if Necrovalley's effects were negated
but still on the field.
All in all this is a great little card. She is
searchable and reusable with Gravekeeper stuff as
well as boosting them and giving them their
"activate only if Necrovaley is out" effects. Taht's
right, you can activae ROyal Tribute if you have a
Priestess on the field. This makes Royal Tribute
even more deadly, as you have extra ways to use it.
I happen to think that this is one of the better
themed support cards that we have seen come out of
Konami for a while. She is versatile, can pack a
punch, defend and even get your comboes off earlier.
Nice.
Traditional-2/5
Advanced-4.5/5
|
Freeza |
Gravekeeper's Priestess …
This card is cool. I like cards that do things
like this …
First up – it’s a level 3 dark Spellcaster. All
excellent things. 1000 ATK? 1500 DEF? – ok …
workable … But then u look at the effect … When it
is on the field, the field is treated as Necrovalley.
If I’m understanding this correctly (and I think I
am), then that right there means that the Priestess
and any other Gravekeeper gains 500 ATK & DEF. Cool.
She’s a level 3 monster with 1500 ATK, and 2000 DEF.
But wait! – There’s more! Her own effect adds
ANOTHER 200 ATK & DEF on top of that to Gravekeepers
… herself included, so now she’s a level 3
Spellcaster with 1700 ATK and 2200 DEF … without
needing any other thing on the field to make her
that way. Splendid. … and giving that same +700 to
all other Gravekeepers that join her and shutting
off the graveyard the way Necrovalley does? –
Awesome.
Gravekeeper players just got a DOOSEY, with this
one.
Traditional: 4/5
Advanced: 5/5
- FREEZA
|
N o V a |
Gravekeeper's Priestess, kind of a iffy card if
you ask me. With Necrovalley on the field its first
effect becomes pointless and Necrovalley is fairly
easy to search out thanks to Gravekeeper's
Commandant. With Necrovalley's boost and Priestesses
boost, she goes to 2200 defense and 1700 attack,
which isn't too bad. Its searchable with
Gravekeeper's Spy since its original points are 1000
attack and 1500 defense. It helps put up a solid
wall while Necrovalley is out with its 2200 defense,
but Gravekeeper's Spy searches out a free
Gravekeeper from your deck with 1500 or less attack
and has 2500 defense and 1700 attack when
Necrovalley is on the field, making it superior to
Gravekeeper's Priestess.
Traditional: 1.5/5
Advanced: 1.5/5
|
Greg |
Gravekeeper's Priestess:
I can't find a ruling for this card to save my
life, so for now, I review it assuming the field is
treated as Necrovalley in name only. No 500 boost to
atk/def, and no graveyard negation. If I find a
ruling that changes this, my review will change
accordingly. With that being said... this card isn't
that great. It's not terrible, just not as good as
some of the other Gravekeepers cards coming out
along with it. You can use it with Royal Tribute,
and there are some sick combos you can pull off with
Royal Tribute and Darkworld monsters, but that's not
really a Gravekeepers deck. The 200 atk/def boost
really doesn't justify using this card, and niether
does running it just so Assailant can get his effect
if you can happen to get both on the field. There
are better alternatives to her in a Gravekeepers
deck. Still though, I'm crazy excited about the fact
that Gravekeepers are getting new support, I ran a
Gravekeepers-burn variant wayyyy back when PGD came
out, and I LOVED that deck.
Traditional: 1.0
Advanced: 1.5 (could go up if rulings clarification
turns in her favor...)
|
Otaku |
Name:
Gravekeeper’s Priestess
Level:
3
Attribute:
Dark
Type:
Spellcaster/Effect
ATK:
1000
DEF:
1500
Effects:
The field is treated
as “Necrovalley”.
If there is a
face-up Field Spell
Card, this effect is
not applied.
All face-up
“Gravekeeper’s”
monsters on the
field gain 200 ATK
and DEF.
Stats:
I am once again able to remind us
that a name counts as a stat in this
game, as being named “Gravekeeper’s”
gives
Gravekeeper’s Priestess access
to a much needed stat bonus if
Necrovalley is already in play,
the ability to be searched out via
Gravekeeper’s Spy, and the
ability to be revived via
Gravekeeper’s Chief and
Rite of Spirit amongst the more
notable ones.
Her low level makes her easy
to drop into play and attack under
protection like
Gravity Bind and
Level Limit – Area B. Like most
Gravekeeper Monsters, she is
Dark and a Spellcaster, so in
addition to specific theme support,
you can bust out cards like
Allure of Darkness and
Magician’s Circle for even more
support.
Her 1000 ATK is small, but at
least it means she is easy to search
for: the generic classic
Sangan and almost as generic
Mystic Tomato work on her as
well as they have for most other
Gravekeeper Monsters.
Her DEF score would be much
better if certain cards I want to
stay banned were legal, as 1500 was
the cut off for those.
Still, it will probably be
the cut off for future such cards
and from a practical standpoint, is
enough to force a “real” attacker to
kill her if she is in Defense
position.
As small as she is, she can
also attack under the only great
stall card I can think of that is
still unrestricted,
Messenger of Peace.
At least when you lack
Necrovalley.
Effects:
Her first effect is that the field
is treated as
Necrovalley.
The second effect states that
the first isn’t applied if there is
another face-up Field Spell.
Saves them some ruling
headaches, but diminishes the value
of this card: think what you could
have done with
Secret Village of the Spellcasters!
Fortunately she has one last
effect: +200 ATK/DEF to all face-up
Gravekeeper monsters.
This is very reminiscent of
Maiden of the Aqua, and makes me
think the designers realized that a
card that only mimics a Field Spell
needs something else to fall back on
(and they were right).
Adding this kind of card to
the stat boosting Monsters is a
natural fit.
Her first effect, while useful, is
not enough to make me want to play
this card.
After all, she isn’t getting
the effect of
Necrovalley, just the name.
No protection from several
Special Summons that use the
Graveyard, and even factoring in her
last effect, she doesn’t boost your
Gravekeeper monsters to a beefy
enough level to maintain field
control, even with their groovy
tricks.
Fortunately she does have
both effects and the way it’s
worded, her last effect should still
work with
Necrovalley in play.
Getting +700 ATK/DEF for each
Gravekeeper?
That is relevant.
Uses and
Combinations:
The main thing going against her,
ironically, is her theme.
Unless my beloved “stack”
style of play (where you actually
run significantly more than the
minimum required 40 cards in your
deck) has suddenly become accepted
and effective… she’s got a lot
of competition.
With the newest wave of
Gravekeeper’s support, with just
monster cards we now have 13
Monsters with
Gravekeeper’s in their name!
There are a few that still
support the deck but don’t have it
in there name and of course several
Spell and Trap cards.
While won’t want to run at
least one of everything, by the time
you add in multiples of what you do
want to run, deck staples and useful
power cards, you’re going to hit 40.
It won’t be easy deciding
what to cut, because she does
combo well with
Necrovalley and if her effect is
considered to meet the requirement
to play
Royal Tribute, it makes for a
strong, (with enough slots dedicated
to it) reliable opening move.
It eats up a lot of space to
make reliable, though, and the
wording is kind of dodgy that I can
see them ruling the other way.
Lastly, without a real
Necrovalley hitting the field
and staying there, all those
monsters in the Graveyard might
backfire.
Ratings
Traditional:
2/5 –
Gravekeeper’s decks actually
have some merit here, since they
interfere with some OTK decks and of
course
Chaos decks.
They don’t dominate, though,
and she might not get crowded out of
her own deck.
Advanced:
3/5 – Either way the ruling falls on
Royal Tribute, I think she’ll be
a solid card some
Gravekeeper’s decks will main,
some will side, and some will pass
over.
Summary
A useful new
Gravekeeper’s monster that will
have to fight against its more
worthy kin, new and old, if it wants
to make it into a deck.
Gravekeeper’s Priestess really
needed to have come out earlier when
there was less competition or simple
put, just been a Tuner so that she
would have been fully justified.
Now… does she look like Ishizu
(Isis) Ishtar to anyone else?
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