Neo-Spacian Grand Mole
Oh noooooooo! Not the mooooooooole!
One of my personal favorite cards. Grand Mole is a
3-star EARTH Rock monster. Being a Rock is awesome,
since he fits into Rock Stun decks. It would be
kinda cool if he was a Beast though, so you could
get him with Rescue Cat. He has 900 ATK and 300 DEF,
which, considering what he does, is decent.
Grand Mole is basically an Insta-Synchro-Death
Button. No Synchro monster is safe from him as long
as he gets his attack in safely. He can also kill
off Fusion monsters in the same way. It’s pretty fun
to bounce back Elemental Hero Absolute Zero, then
laugh as Grand Mole is in your hand when Zero’s
effect activates. When he’s not killing off Synchros,
he’s also great at disrupting slow monsters like
Super-Nimble Mega Hamster or Treeborn Frog.
As a Rock-type, he fits into the aforementioned Rock
Stun decks. These decks use cards like Koa’ki Meiru
Guardian, Fossil Dyna Pachycephalo, Legendary
Jujitsu Master, etc. to control the game and mess
with the opponent’s plays. Grand Mole fits perfectly
into the scheme of things here.
Grand Mole suffers from a few problems though.
First, defensive cards like Dimensional Prison and
Book of Moon are heavily played right now. If he’s
turned face-down by Book of Moon, he won’t be able
to bounce away whatever attacks him. Secondly, the
pace that the game is played at now is not kind to a
card like Grand Mole. Using your Normal Summon and
leaving yourself open after is almost like saying,
“Please, would you OTK me?”
Art: 3/5. Those drills are quite dashing, I must
say.
Traditional: 1/5 He doesn’t do anything useful here.
Most of the monsters you would care to bounce back
are going to finish you off before you get the
chance.
Advanced: 4/5 An excellent Synchro killer, and great
disruption card in general, but you better have a
plan to keep yourself from dying next turn if he
leaves you open.
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