These Malefic
monsters are giving me a headache.
Not because they are so good, just because I
was unfamiliar with them.
So Malefic
monsters are “corrupt” versions of existing monsters
(well, the members released are) that debuted in the
last Yu-Gi-Oh movie as the villains big bad theme.
Thank goodness it’s so stupid it’s funny, or
else my headache would be back and worse.
In Japan, they are
“Sin”
monsters. They do have one feature that makes them
fairly potent: while they are
nomi monsters that have to be Special Summoned via their effect,
that effect is removing the original version of the
card from your deck (or Extra Deck, in the case of
today’s card).
That’s pretty fast.
Like
Toon monsters, they added a lot to balance out
that power:
Malefic monsters go “boom” if there is no
face-up Field Spell, other monster’s you control
can’t declare an attack, and you can only have one
face-up
Malefic monster on the field at a time.
I listed those restrictions in what I
consider to be order of importance.
I’ll also add that some of their abilities
from the source material were altered, the main
thing I am aware of being the relevant monster was
just sent to the Graveyard in the movie.
That was probably a necessary change: we love
messing with our Graveyards in Yu-Gi-Oh.
Being dependant on a Field Spell in general is
better than being dependent upon a specific one, but
it is a big vulnerability: besides all the S/T
destruction in general, if your opponent runs a
Field Spell they can just play theirs to kill yours!
Ironically,
Field Barrier ends up being as much a blessing as a curse: your
opponent can drop it to block your Field Spell,
especially if it is just a side deck card and they
don’t run any Field Spell with it.
Your other monsters being unable to attack is bad,
but not as bad as that: this is Yu-Gi-Oh and odds
are you won’t be building up a field full of
Monsters unless you build your deck to do it in a
single turn.
Getting a huge beatstick at the cost of
removing from play a specific Monster from your
deck/extra deck is mad speed and worth the
inconvenience.
You can still have some “supporting” Monsters
in play after all.
Being restricted to a single
Malefic
monster in play at a time sounded horrible at first,
and then I read what we got.
Since they’d block each other’s attacks
anyway… yeah not really a problem at all.
With this and the last restriction removed,
you’d be looking at OTK territory, and that’d be no
good for the game’s health.
Notice the last restriction mentions nothing
about “side of the field”: first person to get
theirs to the field is the only one who gets theirs
to the field.
All that, and I am just getting to the actual Card
of the Day, Malefic Stardust Dragon.
At first I was very disappointed with this card: all
it protects is the Field Spell!
We have other cards that can do that.
It isn’t like you can drop this along side
one of its friends – you drop it and that’s the
Malefic monster to work with.
Then again, it neutralizes what I said was
the biggest restriction on the card and if it’s a
potentially useful Field Spell, you’ve got quite the
deck set up.
After all,
Stardust
Dragon might be a valuable card, but you can run
three and you never have to worry about accidentally
drawing into it.
You open with this and you can play it.
If it hides from you, your deck will be
hurting but unlike its kin it’s your call whether or
not you can still play it (that is, as long as you
didn’t use all copies of
Stardust
Dragon from your Extra Deck).
I could see an interesting lockdown deck
using this card,
Royal Decree,
and Secret
Village of the Spellcasters.
You’d still need a Spellcaster on your side
of the field, but you also still have a Normal
Summon so that’s a quick lock.
Becoming a
Malefic monster results in one major stat change
between the
Malefic monster and its original form: it is now
Dark-Attributed.
Did you just grin like I did when that hit
me?
Monsters that used to be Light might lose sweet
tricks like
Honest, but
Stardust
Dragon is a Wind monster – becoming a Dark
Monster costs it almost nothing and gives it a
fantastic level of support.
This simple change allows you to cash in on
the remaining core
Virus
cards, Deck
Devastation Virus and
Epidemic
Eradicator
Virus. So you can
attempt to break even if something is going to
destroy
Malefic Stardust Dragon, or get rid of it once
it’s served its purpose and cash in on card
advantage.
That’s on top of the other Dark support you
might enjoy as well.
Have I left anything out?
It’s a Level 8 monster, so you can use it to
fuel Trade In
if it doesn’t seem worth the effort.
It’s a Dragon monster so you know you’ll have
some Trade In using decks for it, plus all the sweet Dragon support that
can get behind it (even speeding into some useful
incredibly high level Synchro Monsters).
I haven’t even gotten to perhaps the most obvious
deck for it: Skill Drain. Yes, you
lose the nifty bonus of protecting your Field Spell,
but if I read the rulings right you also can have
every Monster you control attack and won’t be
destroyed if your Field Spell gets nuked.
Skill
Drain decks are more than happy to get fast
Special Summon to compliment what they already run.
The effect preventing you from having
multiple
Malefic monsters in play is technically negated,
but not on any
Malefic monsters in your hand.
I think the only way to bypass this is to use
a card like
Book of Moon to flip the in-play copy down, then
Special Summon another one and flip the first one
back up.
Complicated, but since
Skill Drain
decks already like to run
Book of Moon,
still worth mentioning.
Ratings
Traditional: 3/5 – Smack in the middle.
Why?
Field Spell dependence = bad.
Super fast Special Summon = good.
Dark =
Chaos Food = good.
Might even work with certain OTK decks since
you can always launch this with
Catapult
Turtle as easily as a Fusion.
Modified: 4/5 – I think I am going out on a limb here.
I haven’t heard of these cards before I went
to do the CotD.
I confess I’m far behind on my normal sources
for staying up to date, so maybe I just missed it?
Summary
I haven’t been including this section much anymore
because a lot of cards didn’t need it.
The ratings I gave above are pretty much
general deck ratings.
Can any deck run this card?
No – without a Field Spell or
Skill Drain
it’d be dead weight.
Adding both isn’t as crippling to a deck as
it sounds, especially when it means a nice high
pressure opener early game or amazing “near” top
deck late game.
Nothing states you can’t use this as Tribute
fodder so it seems surprisingly versatile.
It won’t fuel a massive swarm rush, but not
everything has to.
If your deck already runs a Field Spell,
you’re almost certainly already running
Stardust
Dragon in your Extra Deck, and you are running
this in your main deck.
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