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Pojo's Yu-Gi-Oh Card of the Day
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Mist Valley Thunder Lord
#HA02-EN060 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
Once per turn, you can select and return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
Card Ratings
Traditional: 2.50
Advanced:
3.13
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 29, 2010
Back to the main COTD
Page
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Dark Paladin |
Thursday
Mist Valley Thunder Lord is going to make a rather
valiant effort to save the week, and he does a
decent job. We have a Wind attributed,
Thunder-type Synchro monster, Level 7 Synchro
monster with 2600 attack and 2400 defense.
Synchro Summoned by one Tuner and one or more
non-Tuner "Mist Valley" monsters.
Now, once per turn, you can select and return one
card you control to your Hand and this card gains
500 attack. Now, while I wasn't a fan of that
earlier this week, I am (more so, a lot) this time,
because for starters you can do this during either
players turn.
3100 attack is enough to make your opponent either
destroy this card with an effect, or use a Magic or
Trap card, since they don't have to rely on you
having a card(s) in your Hand. The attack on
its own
(2600) is solid, even for Level 7.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5
|
Freeza |
Mist Valley Thunder Lord …
I like him. I like him a lot. Rockin picture. Level
7. 2600 ATK. So he’ll be one of your stronger and
better Level 7 Synchros, but mostly only if u are
playing a Mist Valley deck (cuz of his synchro
requirement) Once per turn u can return one card u
control to your hand to increase his ATK by 500. The
best part is that it can be done on either players
turn. It shouldn’t be any surprise to someone who
knows what he can do, but if he gets attacked by
something stronger than him, around the 3000 ATK
range – return a spell or trap back to your hand.
The amount of monsters on the field haven’t changed,
so the attack can’t be recalled, and MVTL just
jumped to 3100. Boom. Smack into a wall goes your
opponent’s monster. Again – this shouldn’t come as
any surprise to opponent’s, so if nothing else, it
will just keep them from ever attacking. But the
very BEST part of MVTL is his bouncing. Him
returning things to your hand lets u reuse cards or
spells that just have limited durations. Monarchs …
Swords of Revealing Light … whatever!
With the right combo of cards – your opponent will
have a very tough time getting around this bruiser.
Traditional: 4/5
Advanced: 4/5
- FREEZA
|
Mark
Howard |
Today's card is Mist
Valley Thunder Lord. You probably already know that,
but I'm repeating it, anyway. Essentially, you just
set a spell or trap and return it to put this
Synchro back up at 3100 ATK. At any time, that's
pretty good. You can even chain this to Heavy Storm,
etc. to save your cards from being destroyed. 3100
is a great stat (think of everything this guy
narrowly avoided suiciding into, only to find
Gottoms blocking his path), and on a Level 7, that's
good, since there's nothing else to summon.
His downfall is that you need non-tuner Mist Valley
monsters. And Mist Valley monsters are very, very
bad. His attack won't save him forever, even if he
goes running home when Smashing Ground pops out.
He's good if you can get him out, but he's also
pretty situational, since you won't always be able
to spin things back. Pretty much any deck has an out
to this dude, even if it's simply summoning Turbo
Warrior or Brionac.
3/5
Art: YuGiOh Wikia tells me it's Ally of Justice Core
Destroyer.
Fun Fact: Pokemon Black and White are awesome.
Tomorrow: It's Naturia Beast! It has to be! |
PDtamer |
Mist Valley Thunder Lord
Synchro Monster/7 Stars
Thunder/WIND
2600ATK/2400DEF
"1 Tuner + 1 or more non-Tuner "Mist Valley"
monsters
Once per turn, you can select and return 1 card you
control to the hand, and this card gains 500 ATK
until the End Phase. This effect can be activated
during either player's turn."
Oh, how I wish this were a generic synchro monster!
Level 7's need another good generic one to turn to,
and this would've been it. Nice stats, and a
decent effect. The effect can save a card your
opponent is trying so desperately to get rid of.
Unfortunately, you have to use non-tuner Mist Valley
monsters, and that kinda kills any momentum this
card had. It's great theme support though.
Traditional: 1/5
Advanced: 2/5
|
Otaku |
Mist Valley Thunder Lord is today’s card.
A Level 7 Synchro Monster, at least he isn’t
squeezing into a more crowded “slot”, though being
higher level means demanding more out of him.
I’ll mention right now he requires a
non-Tuner
Mist
Valley
monster be part of the Synchro materials, which
hurts its general usage but does keep it on theme.
It is a Wind/Thunder Monster like a few of
it’s kin; it’s a mixed bag that the
Mist Valley
monsters are fairly evenly split between
Winged-Beast and Thunder (with a few random things
tossed in).
It makes it hard to rely on type-support that
would really help the deck.
This can’t use
Icarus Attack
but it can use
Judgment of Thunder.
The ATK is just 2600, which is large enough
to mow down a
Stardust Dragon or
Brionac
but the heavy hitters tend to clock in over that
(even some smaller Synchro Monsters like
Goyo Guardian).
The 2400 DEF is actually pretty solid: with
just 200 points of difference, few things can kill
it in DEF position that couldn’t in ATK position.
At least this makes flipping it with
Book of Moon
or shifting it with
Enemy
Controller less useful for your opponent.
The effect… has potential.
Again it follows the pattern of its kin: once
per turn you can bounce one card you control back to
your hand for +500 ATK.
It limits itself to one card but can use
its effect on either turn!
The increase lasts until the End Phase.
Since it can be used on either turn, it goes
from “meh” to “ooh”!
Running down the rulings:
-
The effect targets one card to be
returned to the hand.
-
You cannot activate this card’s
effect by selecting itself as a
target.
-
During the Damage Step, if before
Damage Calculation you return your
battling monster to your hand via
this effect, you do not perform
Damage Calculation.
-
If you cannot return the card
targeted to your hand (say it gets
destroyed before resolution), then
you don’t get the ATK boost.
-
You can’t bounce a card that does
not remain on the field after
activation: e.g. no salvaging a
spent
Mirror Force with this effect.
The exception is if they
actually would stay in play, like
Swords of Revealing Light.
-
If you target a card that can’t go
to the hand, it bounces to the
appropriate place but you get no ATK
bonus.
So what all can you do with it?
Cards like
Swords of
Revealing Light,
Level Limit –
Area B,
Gravity Bind,
Nightmare Steel Cage, etc. can all be abused to prevent your
opponent from ever attacking.
Monster’s snagged with
Brain Control
and Mind
Control can be used to turn them into long term
removal and get a 500 ATK bonus.
There are several good control cards that can
backfire that you can bounce back to hand:
Royal
Oppression,
Curse of
Darkness, and
Chain Energy
spring to mind.
Since the effect is Spell Speed 2, you
probably will always use it to save another face-up
card from destruction.
Last one to pop into my mind uses an oldie:
Big Bang Shot.
As long as
Mist Valley Lord remains on the field, you’ll have the option of
removing a face-up opposing Monster once a turn.
Ratings (Mist
Valley
deck)
Traditional: 1/5
Advanced: 3.5/5
I’d also like to add I’ll be selling quite a bit of
my soon-to-be-former possessions on eBay. You
can take a look
here to see all I am selling.
As of writing this, I have some American
comics, English language manga, and action figures
for sale.
Just a reminder, Pojo is in no way
responsible for this and was merely kind enough to
let me mention the auction here. ;)
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