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Pojo's Yu-Gi-Oh Card of the Day
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Infernity Barrier
#TSHD-EN089 Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
Card Ratings
Traditional: 4.00
Advanced: 4.33
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 11, 2010
Back to the main COTD
Page
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Freeza |
Infernity Barrier ...
Well, it's expensive as it is for a reason. Cuz its
ridiculously good. It's the ultimate in terms of
protection. U got no hand and u have a face-up ATK
position Infernity? Barrier will protect u from
ANYTHING other than a summon & attack. Any spell,
trap, or effect of effect monster. It will be
stopped cold, and at no cost. And its a Counter
Trap, meaning it's faster than and can't be stopped
by more than 99% of anything else played.
If u play Infernities and can get a hold of this?
... lol
Yeah, ... good luck ...
Traditional: 5/5
Advanced: 5/5
- FREEZA
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Greg |
Infernity Barrier:
Just what infernities needed, their own Solemn
Judgment. Seriously, this was just stupid.
Why give an OTK deck a way to ensure that its combo
can go off without a hitch? This is an
incredibly powerful card, and if the inferns didn't
have such an easy to pull off, game ending combo, it
would actually be welcomed as something they really
needed to be a viable archetype. But they do,
so this card is just like rubbing salt in a wound.
Traditional: 3.0
Advanced: 4.0 |
Jae Kim
Blog:
Go-YGO.com |
Infernity Barrier
The different approaches to this slightly overrated
card are very interesting. Some pros prefer a
control variant that uses three Barriers. Other top
players prefer using one (most notably Steven
Harris, runner-up at YCS Virginia).
I prefer using two myself. The reason two is so
wonderful is that two Archfiend searches are the
maximum you can achieve at the end of a big Launcher
push (the last Launcher should get Archfiend which
gets Barrier, then Necromancer or Hundred Eyes can
get the last Archfiend for another Barrier).
Barrier is actually one of the worst cards you can
draw in the early game because a lot of cards such
as Ryko and Hyunlei can generate advantage off it.
However, it has merits because it can block effects
such as D.D Crow if you are planning on making a
game push.
T: 4/5
A: 4/5 |
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