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Pojo's Yu-Gi-Oh Card of the Day
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Wattgiraffe
#TSHD-EN025 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
Card Ratings
Traditional: 1.87
Advanced:
2.90
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 18, 2010
Back to the main COTD
Page
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General Zorpa |
Wattgiraffe
This is a far better version of yesterdays card.
The Giraffe is a 1200 ATK and 100 DEF LIGHT Thunder
monster of the level 4. Normally, his stats are
amazingly terrible, as only Honest is support for
him. However, his low stats are offset by his rather
amazing ability.
When he inflicts Battle Damage to your opponent,
your opponent may not activate Spell, Trap or
monster effects and neither Spells nor Traps. This
is amazingly awesome in that on a clear Field, Gorz
cannot be activated, not can Tragoedia. Also, you
ropponent may have to waste precious Dimensional
Prisons on this card to contain your other monsters.
He cannot be Bottomless Trap Holed, nor will your
opponent want to waste removal on this card. Since
he is a direct attacker (one fo the best stats of
the lot) that only makes him taht more dangerous.
Most people feel safe with a Goyo Guardian and 1200
lifepoints, but Giraffe turns that smirk upside
down.
Again, I can only think of use of this card in a
Battery deck, or maybe Lightsworn, as they can then
safely attack with JD and such. It is just such an
awkward way to activate an effect that I do not know
where it will fit into competetive play. Maybe in
combination with Wattcube and Wattwoodpecker it
could actually do some pretty cool stuff.
In fact I am going to go so far to say that this
is an amazingly fun card to play around with. I just
got one a little while ago and very much enjoy the
hole sit make sin your opponent's plans. Definitely
a great card for casual, and maybe if Watt cards get
better we can see what we can shape them into.
Traditional-1/5
Advanced-3/5
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Freeza |
Wattgiraffe ...
One of the strongest normal summon, non-tribute,
direct attackers that come to mind ... 1200 ATK ...
Thunder ... and Light ...
An interesting monster here. Like yesterday's Watt
card, it'd be fun to watch someone try and build a
deck around this. Like yesterday's card, the Giraffe
paralyzes opponents for a turn (No spell, no trap,
no effect monster effects) when a certain condition
occurs. In this case, its when u attack directly
(his 1st effect) and inflict battle damage. While
most often, yesterday's Fox would be stunning ur
opponent on THEIR turn, Giraffe will do it on yours.
Assuming u get the attack though, u dont have to
worry about Sangans, any recruiters, flip effect
monsters, or anything. Even things like Stardust
shouldnt be able to resist destruction afterwards if
u save a spell or trap for it. They wont be able to
COTH at the end of your turn, or anything.
It's not game breaking by any means, but it is
overall a fun card, i think, to play. U'd certainly
have to be creative to build a useful deck for these
Watt things ... U might even win a few matches while
ur at it!
Traditional: 3/5
Advanced: 3/5
- FREEZA
|
Greg |
Wattgiraffe:
Being able to attack directly is a nice effect, but
having an effect that happens after you attack
directly is even nicer... essentially if you
get one shot in with this guy, you know the rest of
your boys are safe to attack, because your opponent
will not be able to respond with anything afterward.
If all of these "Watt" monsters said "Until the end
of your opponent's next turn" or something along the
lines of Cold Wave, these cards would make for a
viable control deck strategy. Instead they
kind of take a back seat to Herald decks, which are
THE way to go if you want to play control right now.
Traditional: 1.5
Advanced: 2.0 |
Mark
Howard |
Did yesterday's hint make you think we were going to
review something decent today? Not happy? Good,
you're happier than I was when I realized this was
the most expensive card I pulled. Grr. Anyway,
Wattgiraffe is a good card for supporting its
own deck. It has no strings attatched (except that
one) and can attack directly with 1200 ATK points.
Furthermore, its effect will negate all of the
opponent's until the end of that turn... After the
attack.
This lets your weenie rush attack unharmed, but then
again, that won't do much damage, their big monsters
will devour you next turn, and if they were going to
blow up your weenie swarm with a trap, don't you
think they already would have used Torrential
Tribute or Mirror Force? Nevertheless, it is one of
the best Watt cards... Albeit in a theme with not
much else.
Like Wattfox, it's a nice effect, but most of the
time it's not actually going to work. Konami needs
to design better cards than this.
3.5/5 in its deck, -5/5 in my world. Grr.
Art: I hate the Watt cards' arts. It's not really
good, sort of an eyesore...
Fun Fact: Your forgetting to use "you're", not
"your".
Tomorrow: Muffins! |
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