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Pojo's Yu-Gi-Oh Card of the Day
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Judgment Dragon
#GLD3-EN016 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
Card Ratings
Traditional: 4.20
Advanced:
4.60
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 18, 2010
Back to the main COTD
Page
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Dark Paladin |
Monday
Judgement Dragon is a Level 8 Dragon of the Light
attribute, with 3000 attack, and 2600 defense. Now,
while unable to be Normal Summoned or Set, you can
special summon Judgement Dragon and have a 3000
attack power-house by having four or more
"Lightsworn" monsters in your Graveyard with
different names.
Judgement Dragon is still incredible, and one
hell of a force to be reckoned with. The power is
incredible, and it can obviously be game changing. I
like it, a lot. It's pretty much the reason
Lightsworn is so competitive, as they need a big
power and answer to things like Dark Armed Dragon.
Paying 1000 Lifepoints to destroy everything on
the Field, minus yourself, setting your opponent up
for at least 3000 damage, and potentially much more,
based on anything else you may be holding in your
Hand is incredible. You do mill yourself four cards
at your End Phase, but you're likely winning here
very quickly.
The sad thing being, if Dark Armed Dragon hits
the Field after this, minus a Solemn Judgment or
some other life saving card, your Judgment Dragon is
going to the Graveyard. It's almost too bad, isn't
it?
Ratings:
Traditional: 3.85/5 Comparable answer to either
Envoy.
Advanced: 4.75/5
Art: 4.5/5
|
Mark
Howard |
Judgment Dragon
Today's card is the derpest
card the game has ever seen. We all know Judgment
Dragon. We all know about the time we were doing
great against that Lightsworn deck, and then lost
because they slapped Judgment Dragon onto the table.
Nobody knows why a card this broken is still at 2.
You simply drop the card for free and win. That
simple.
10.5/5 (or 5/5)
Art: Feathery derp derp.
Fun Fact: There's no E in Judgment Dragon, just like
there's no S in anyway.
Tomorrow: Another JD.
|
PDtamer |
Judgment Dragon
Effect Monster
Dragon/Light
3000 ATK/2600 DEF
"This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by having 4
or more "Lightsworn" monsters with different names
in your Graveyard. You can pay 1000 Life Points to
destroy all other cards on the field. During each of
your End Phases, send the top 4 cards of your Deck
to the Graveyard."
Short and sweet review for today. Bottom line,
this guy is what makes/made Lightsworn tick. The
big, bad boss monster, with a field clearing effect
and easy summoning conditions in its own deck. If
you run Lightsworn, you run the max of this guy.
Card is imbalanced, but semi-limited. Since
virtually no other decktypes outside of 'Sworn run
this guy, I'm grading on a scale of how good it is
in his own deck, as well as the normal format.
Traditional: 4/5 (Better cards, like CED), 5/5
(Lightsworn)
Advanced: 4/5 (LS dropped a tier this format), 5/5
(Lightsworn)
|
Otaku |
Judgment Dragon
is a card that is best summed up as
“one step forward, two steps back”.
I wish I could tell you the
latest news on this card, but I
can’t: I’m still playing catch-up
myself.
If there are no major changes
I missed, this card is still quite
overpowered.
Yes,
it is themed support and can only
initially be Summoned via its
effect.
This does indeed lead to it
being a card that has to be run in
its own deck and on theme.
Unfortunately it’s so
powerful that the rest of the format
has to adjust around it.
Card that are either balanced
or at least less unbalanced this
will either be forced out of play
because they can’t compete or
ironically find themselves staples
because they do indeed counter
Judgment Dragon and that means
you have to run them.
Don’t believe me?
Remember
Solemn Judgment.
I started playing Yu-Gi-Oh
when the original Yugi and Kaiba
Starter Decks were new: basically
the beginning of the
U.S.
game.
Two sets in we got
Solemn Judgment, and by the
third set I had not one but three in
my deck at all times.
I kept at it set after set,
year after year, and finally gave
up.
My schedule changed and I
couldn’t attend tournaments
regularly.
Suddenly I start paying
attention and
Solemn Judgment is being run in
triplicate.
Judgment Dragon
wasn’t the only reason, but it’s a
perfect example of why: card design
had shifted.
We were getting themed cards
like this, but they were so
overpowering that suddenly their
deck became the standard by which
the others were measured, and half
your LP (even second turn) was worth
it when the alternative was a loss.
When
people realized that the best
counter to
Solemn Judgment was their own
Solemn Judgment, it became a
staple at three per deck.
Then after restriction, the
single copy allowed remains a must.
Wait, isn’t this
Judgment Dragon’s CotD?
It certain is.
So to do my duty, let me
highlight the actual card’s stats
and abilities.
You get a Light Level 8
monster.
Light is great: as history
proved, there are some great Dark
monsters you can sprinkle into a
Light themed deck and still get a
good
Chaos build.
It also gave a way to counter
what should have helped balance
Judgment Dragon out.
Lightsworn cards mill their own
deck, of course.
So getting four different
Lightsworn into the Graveyard is
fairly easy for the deck, nerfing
much of the difficulty of getting
Judgment Dragon into play.
Accidentally milling your
copies of
Judgment Dragon was probably
supposed to keep it balanced: can’t
just review it with cards like
Call of the Haunted after all.
Too bad Light cards can use
Beckoning Light to dump unneeded
cards into the
Graveyard while snagging the
needed ones back to the hand… like
copies of
Honest and
Judgment Dragon.
It even further nerfed the “4
or more Lightsworn” summoning
requirement.
Now all this wasn’t a big deal,
except the rest of the card is
stellar.
3000 ATK and 2600 DEF handle
all but the biggest monsters, and
the option to destroy everything
else on the field for a mere 1000 LP
usually means you’ll net at least
2000 LP of advantage.
At least the four cards of
self-milling it also “blesses” you
with actually is about as beneficial
but costly as it was meant to be: by
the time the designers expected
Judgment Dragon to get out, that
was supposed to finish off what
little of your
Lightsworn deck was supposed to
remain.
Unless they actually meant
for it to be another unbalancing
card that turns the game on its
side.
Ratings
Traditional:
5/5 – It (and the rest of the
Lightsworn crew) work in
Chaos and its almost as potent
as they are on its own.
Advanced:
4.5/5 – It basically defined one
format and is still a major force in
the next.
I’d also like to add I’ll be selling
quite a bit of my soon-to-be-former
possessions on eBay.
You can take a look
here at my second auction if
you’re interested in some N64 games.
Just a reminder, Pojo is in
no way responsible for this and was
merely kind enough to let me mention
the auction here. ;)
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