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Pojo's Yu-Gi-Oh Card of the Day
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X-Saber Wayne
#5DS3-EN042 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
Card Ratings
Traditional: 2.67
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed -
June 30, 2010
Back to the main COTD
Page
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Dark Paladin |
Wednesday
Speaking of bad Synchro Monsters...X-Saber Wayne,
a Level 5 Synchro monster, Earth type, with 2100
attack and 400 defense, both are which obviously
bad. We have a Warrior who is Synchro Summoned with
one Tuner and one or more non-Tuner monsters, which
is good, no restriction.
When Synchro Summoned, you can Special Summon one
Level 4 or lower Warrior-type monster from your
Hand. There are good X-Saber cards and good X-Saber
Synchro Monsters, but this one you can do without.
It actually slows the Deck down and doesn't do
enough for you.
Ratings:
Traditional: 1/5
Advanced: 2/5 It is better than Junk Destroyer
Art: 4.5/5
|
Freeza |
X-Saber Wayne ...
Who? ... Wayne. ... WHO?!?!?! ... Wayne. ... ok.
This is one of those that u will scratch your temple
raw and bloody trying to figure out what to do with
him, cuz u just SWEAR he's gotta be good ... right?
... Well, he is.
In it of himself, he doesn't look like much. 2100
ATK. 5 stars. Warrior. When Synchro summoned, u can
special a level 4 or lower Warrior from your hand.
Yadda, yadda, yadda. We've seen it before with
easier to summon monsters. So why care? Cuz, despite
Wayne's deceptive lack of tuning restrictions - he's
not made for just ANY deck. Not even for just any
Warrior deck. He's an X-Saber.
X-Sabers loop-swarm almost as deadly and annoying as
Infernities. Monsters that special summon more
monsters from the hand often run into the dilemma of
hand/resource depletion due to over-extending. With
Darksoul's ability to almost constantly and
continually replenish the hand, X-sabers will rarely
lack a decent target for Wayne's effect when he's
Syncho summoned. U got 2 X-sabers, which then clears
the way for Faultroll who then brings an X-saber
from the Graveyard (possibly that Darksoul
again?)... and chances are, u haven't even normal
summoned yet. Normal summon a Tuner, synch with
Darksoul, and ... well, u get the point. And that's
just one haphazard scenario.
Wayne is good news for the X-Saber deck.
I'm sure everyone one of them will be playing at
least one of him.
Traditional: 4/5
Advanced: 4/5
- FREEZA
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Mark
Howard |
Today's card is X-Saber
Wayne, which isn't remarkable at all. He doesn't do
anything for his own X-Saber decks because there's
not much he can summon, and there are much better
Synchros to make, namely XX-Saber Hyunlei Nukes Your
Defenses. He lets you special summon a Warrior from
your hand, but looking at those weak stats, there
isn't much that will redeem him.
If you're looking for a Level 5 Synchro, Ally of
Justice - Catastor will do better than this in
virtually any situation. If you can't afford that,
Magical Android will hold her ground better as well.
2.5
Art: Wayne plays Red Dead Redemption.
Fun Fact: You should be watching Adventure Time.
Tomorrow: No more CotD until the 7th. :(
|
DarthLuigi36 |
X-Saber Wayne
John, er, X-Saber Wayne is a 5 star Synchro Monster
who is an EARTH Warrior. He's got 2100 ATK and 400
DEF. Unfortunately for this desperado, that's not a
very good start.
His effect does, however, make him useful. When
Synchro Summoned, you're able to Special Summon a
level 4 or less Warrior from your hand. This means a
few cool tricks.
Cool Trick #1. Pretty straightforward: Wayne can
make instant 7- or 8-star synchros. Usually you'll
be playing Wayne in a dedicated X-Saber deck, which
means you can throw down Pashuul or Fullhelmknight
and make whatever you like. If you make Colossal
Fighter this way, it will have a minimum of 3000
ATK.
You can even follow this trick up with Gottoms'
Emergency Call. X-Sabers aren't usually able to make
8-star Synchro Monsters too easily, so this can be
very useful.
Cool Trick #2. Make Wayne, summon any X-Saber
warrior. You now can drop that XX-Saber Faultroll in
your hand. Usually, you would just play Faultroll
when you had two monsters out, then Synchro using
those two, then use Faultroll's effect to revive one
of them.
This method, however, has a bonus over the usual
way: Due to Cool Trick #1, it has a tendency to
baiting out cards like Bottomless Trap Hole and
Torrential Tribute. This leaves your precious
Faultroll safe, so you can still do your shenanigans
with it later.
I'm sure most people won't want to drop their copies
of Ally of Justice Catastor for this guy, but I
definitely recommend they find room for a copy of
Wayne. Just one probably all you need, since making
a 5-star in X-Sabers isn't too common.
Advanced: 3/5 He's definitely got some uses in
X-Sabers, but nowhere else.
Traditional: 1/5 I'm trying to think of a reason to
play this cowboy here, and I can't.
Art: 5/5 One of my favorite card arts. But why is a
cowboy wearing a mask? What is his secret?!
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