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Pojo's Yu-Gi-Oh Card of the Day

Infernity Doom Dragon
#TSHD-EN042 

1 DARK Tuner + 1 or more non-Tuner monsters While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effect is activated.

Card Ratings
Traditional: 3.75
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 4, 2010

Back to the main COTD Page

 

Freeza

Infernity Doom Dragon …
 
Fun! An Infernity Monster with a colossal attack! A big Synchro with a pretty great effect.
 
3000 ATK, 2400 DEF. Great stats for a big heavy. Only limits is that it requires a dark tuner to make. Pretty easy with an Infernity deck or 95% of decks out there that employ tuners. So what’s this guy’s Infernity ability that makes it part of the club? – When u’ve got no hand – it can pop 1 monster ur opponent control and burn them for half its ATK points. Awesome. It doesn’t specify face-up or face-down, so Doom Dragon’s effect will kill anything that it’s 3000 ATK can’t with no more worries about running smack into a flip effect or things of that nature. And sometimes the burn is all u even NEED to finish things up.
 
The best part about Doom Dragon? His sur name – Infernity. So long as he comes out naturally, he gets all the benefits that the rest of his family get. Namely the preferential treatment of the Launcher and Mirage when it comes it comes to special summoning from the Graveyard.
 
I highly endorse putting him in the Synchro rotation for an Infernity Deck. I play with 2, just cuz I’m cool like that.
 
Traditional: 4/5
Advanced: 4.5/5
 
- FREEZA


Otaku

We end the week with a bang: Infernity Doom Dragon is a Level 8 Dark Dragon with 3000 ATK and 2400 DEF.  This is a Synchro monster, and you have to use a Dark Tuner for it.  Good thing we have so many good Dark Tuners, eh?  It has a great effect but as you’d expect from an Infernity monster, your hand has to be empty to use it.  Select a monster your opponent controls, nuke it, and inflict damage equal to half its ATK.  You forfeit your attack, but you just killed one of their Monsters without exposing yourself to Mirror Force and still inflicted damage to them.  Unless it’s a facedown: I guess it’s supposed to be worded to reference the creatures ATK on the field.  The good news is that means if you nail something boosted, you get more damage.  The bad news is while on the field, that face-down Monster is considered to have no ATK score.

 

Still, breakdown when you’re going to want to use that effect: when your hand is empty (bad, but not uncommon in a tight duel) and your starting down something either

 

  • Bigger than Infernity Doom Dragon
  • Probably protected
  • Unknown (Set Monster)

 

In the case of the first, that’s better than you’d get by attacking.  In the case of the second, you might score less damage but you’re safe (and if you’re hand’s still empty, that’s extra important).  The last case is the same as the second: you don’t want a facedown Ryko shredding your fat Synchro monster.

 

It’s still something to at least consider for any deck running a few Dark Tuners: mostly you’ll bring it out when you’re already in trouble or you can paradoxically play it safe by emptying your hand and using this card’s effect.  Unusual, but it happens.

 

The big concern is Extra Deck space.  Even just looking at Level 8 monsters, this card faces stiff competition: Stardust Dragon, Red Dragon Archfiend, Colossal Fighter and Thought Ruler Archfiend all have generic requirements, and when we add in easy conditions, we get a few more.  Still makes the shortlist, with its ability to aid in comebacks.

 

Ratings

 

Traditional: 3/5 

Advanced: 3.75/5


Mark
Howard
The last card of the week is Infernity Doom Dragon, which I pulled as an Ultimate (I'm good at pulling ultimate Synchros, will not accept pull requests). Damn, this thing is ugly! You won't need it much because you'll be winning when you're summoning Synchros in Infernities. Which means the Loop. Which means you win again. However, you'll still want this card in your deck because it gives you a powerful Level 8 Synchro that's even halfway decent in non-Infernity decks if you have an open Extra Deck.

If you ever get stuck in a bind, although he won't get through the two Consecrated Lights, Shadow-Imprisoning Mirrors, D.D. Crevices and Oppressions your opponent just sided against you, he can hold the field steady for a while until Drill Warrior is done pecking you to death or you've drawn into the Infernity loop (like that'll even take more than your opening hand.

3/5
Art: Bananna head, flounder eyes, chunky limbs, and wings that have wings on them. Don't drink and draw, kids.
Fun Fact: I got a contact high from Super Mario Galaxy 2.

Jae Kim
Blog:
Go-YGO.com
Infernity Doom Dragon
 
This is the card that has rendered Dark End Dragon obsolete. Yes, Dark End Dragon is better. However, it's also “better” in the sense that it costs a few Infernity decks more than the new Infernity Doom Dragon. Doom Dragon is good enough to warrant running in Blackwing decks and other strategies that pack Dark tuners. It's obviously an automatic staple (though one is fine) in Infernities and any deck that can make a level 8 with a Dark tuner. I also think it's relatively well designed for a level 8 Synchro. 
 
T: 5/5
A: 5/5

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