For a concise overview of today’s
CotD just skip to the Ratings and
Summary located at the end of the
review.
Name:
Gravekeeper’s Visionary
Level:
8
Attribute:
Dark
Type:
Spellcaster
ATK:
2000
DEF:
1800
Text:
You can Normal Summon this card by
Tributing 1 “Gravekeeper’s”
monster.
This card gains 200 ATK for
each “Gravekeeper’s” monster in your
Graveyard.
If this face-up card on the
field would be destroyed, you can
discard 1 “Gravekeeper’s” monster
instead.
Stats:
Gravekeeper’s
Visionary is one of the new support monsters for
the
Gravekeeper’s decks, and by “support” I mean
“big boss monster to build the deck around”.
To begin with, he has
Gravekeeper’s
in his name, entitling him to all the normal
Gravekeeper
support.
While fairly obvious and expected, when
Konami thinks a card is powerful enough, they’ll
name it so that it doesn’t get access to all its
theme’s support, like
Rainbow
Dragon and the
Crystal Beast
series.
Gravekeeper’s
Visionary is Level 8, so you could run
Trade-In
for some draw power, but since he’s the only Level 8
Gravekeeper
and the deck has so much support to sort through, I
don’t recommend it.
As a Dark monster,
Gravekeeper’s
Visionary has some of the best support in the
game at its disposal.
Spellcasters aren’t as successfully supported
as Warriors, but they still have some ingenious
tricks.
His 2000 ATK is very low for a Stage 8, but
fortunately we’ll see that it’s okay on this card,
and it make it a legal target for
Magician’s
Circle (as are all other
Gravekeeper’s
monsters).
1800 DEF is respectable, as it will let you
survive hits from the average beatstick, especially
when boosted by the effects of
Necrovalley
or
Gravekeeper’s Priestess.
With the exception of the small ATK, this is a
pretty solid card even before we get to its effects,
and I feel it worth noting it is still the biggest
Gravekeeper’s
monster in the game.
Effects:
Like its kin worth playing, here is where
Gravekeeper’s
Visionary shines.
The first effect makes it easier to Normal
Summon: you can sacrifice a single
Gravekeeper’s
monster instead of the two monsters you’d normally
need.
It is already easy to Special Summon, but better to
be a little easier to Normal Summon than not.
The second effect explains the low base ATK
score… for each
Gravekeeper’s
monster in your graveyard, he gets +200 ATK.
Historically,
Gravekeeper’s
decks have been monster heavy: most builds will
focus on
Necrovalley, but as much for its boosting
effects to
Gravekeeper’s monsters as its debilitating
effect on the opponent.
While they
don’t always stay there long, you can reliably have
at least two
Gravekeeper’s monsters in your Graveyard after
the opening turns and thanks to
Necrovalley,
it will be hard for your opponent to get rid of
them.
The normal problem plaguing a bigger Monster once
you get it into play is keeping it in play.
The final effect of
Gravekeeper’s
Visionary will help against standard Monster
destruction, though not against “bounce” effects or
the like.
Still, the ability to discard a
Gravekeeper’s
monster to avoid
Visionary
being destroyed is potent.
Unlike several past monsters with similar
effects, this one was worded so it can be used to
survive an attack or destruction effect.
An added bonus is that after using this
effect, his previous ATK boosting effect will have
made him larger.
If you were being attacked, this can be quite
the lifesaver.
Uses and
Combinations:
As stated, this is the new major monster of the
Gravekeeper’s
decks and it will be replacing the old “boss
monsters”.
It is indeed plural:
Gravekeeper’s
decks have long sought a monster centerpiece to
rally behind, but nothing ever showed up that was
clearly superior.
What would be considered the official (and
original) candidate is
Gravekeeper’s
Chief.
With
Necrovalley out,
Chief was
a respectable 2400 ATK single tribute requiring
Monster that replaced whatever you used as tribute
with a
Gravekeeper’s monster from your Graveyard.
Unfortunately he had two additional effects
that proved to be significant drawbacks: you could
only have one face-up copy of him on your side of
the field at a time, and the unintentional drawback
of him enabling Graveyard manipulation for his
controller that would normally have been prevented
via the effect of
Necrovalley.
If he only had enabled his own effect to
bypass it, that would have been fine.
Instead, all your opponent had to do was find
a way to take control of your copy of
Gravekeeper’s
Chief to regain access to their Graveyard.
Two examples of alternative “boss monsters” that
weren’t officially part of the
Gravekeeper’s
clan are The
End of Anubis and
Guardian
Sphinx.
The former was partnered with
Necrovalley
because, while it clashed with other
Gravekeeper’s
support, it shutdown nearly all the Graveyard
related effects that
Necrovalley
did not.
Guardian Sphinx was one that surprised me;
besides looking the part, it was quite useful for
the passive-aggressive take on the deck.
Most players (myself included), don’t know
what to make out of an opponent “Tribute Setting” a
monster, especially in a
Gravekeeper’s
deck.
With its 2400 DEF it usually could survive the
Battle Phase, so if an opponent didn’t get rid of it
fast, you’d use its effect to shift it back into
face-down Defense position during your Main Phase,
then manually Flip Summon it to trigger its mass
bounce effect.
Add in something to deal with your opponent’s
backfield and you could then swarm and attack for
game.
Gravekeeper’s Visionary
easily trumps all the past and current choices, in
my opinion, though
Gravekeeper’s
Chief still may make a showing in
Gravekeeper’s
decks; he does revive a fellow
Gravekeeper’s
monster when he is Tribute Summoned and that would
include
Gravekeeper’s Visionary.
Unless you’re expecting a lot of Trap hate, you
should main deck a copy or two of
Magician’s
Circle to easily search
Gravekeeper’s
Visionary from your deck when attacking with
another of your
Gravekeeper’s
monsters… or if you are fortunate enough for your
opponent to attack you with a Spellcaster.
Magical Dimension isn’t much of a shortcut for
Gravekeeper’s
Visionary since he can be Normal Summoned with a
single
Gravekeeper’s monster as tribute, but popping
him out during your opponent’s turn while trading a
Spell for their monster is still useful.
Some more Traps you will want to consider are some
excellent Dark supporting cards, though again they
are more for your Side Deck than the Main.
I said earlier effects like bounce are one of
the few things
Gravekeeper’s
Visionary can’t defend itself against.
A lot of the commonly run bounce cards
target.
Dark Illusion
is a Counter-Trap that negates and destroys a card
that targets a Dark monster, so when your opponent
Synchro Summons
Brionac,
Dragon of the Ice Barrier to return
Gravekeeper’s
Visionary to your hand, you can respond to both
save him and destroy
Brionac.
With how big
Necrovalley
gets most
Gravekeeper’s monsters and how much
Gravekeeper’s
Visionary pumps itself up,
Deck
Destruction Virus and even
Epidemic
Eradicator Virus can destroy several cards while
giving you a look at their hand and next few draws.
With the normal Graveyard denial of
Necrovalley,
sending so much there is extra effective.
Of course, this is all in addition to the normal
Gravekeeper’s
supporting cards you should be running, like
Rite of
Spirit, (possibly)
Royal Tribute,
a varied selection of the
Gravekeeper’s
monsters themselves, and probably
Field Barrier
as the most efficient means of protecting
Necrovalley
from all but bounce (and related) effects.
I will highlight
Gravekeeper’s
Stele quick, as we haven’t reviewed it yet and
it actually combos a little extra with
Gravekeeper’s
Visionary.
All it does is add two
Gravekeeper’s
monsters from your Graveyard to your hand (and is
capable of ignoring
Necrovalley
to do so), but it becomes a literal lifesaver later
in the game when you’re running low on
Gravekeeper’s
monsters in hand.
Ratings
Traditional:
3.5/5 –
Necrovalley still denies
Chaos,
and
Necrovalley and
Royal Tribute
can wreck a lot of FTK/OTK decks.
With that backing,
Gravekeeper’s
Visionary can press for the win.
Advanced:
4.5/5 – Here it is able to grow large, survive a lot
of destruction, and enjoy named, Attribute, and Type
based support.
Summary
Gravekeeper’s Visionary
gives
Gravekeeper’s decks the boss monster they’ve
been waiting for.
Small enough to be readily accessible and yet
still large through its effect,
Gravekeeper’s
Visionary is then rounded out with a built in
protection effect to prevent being destroyed in
battle or through effects.
Had they granted it any other benefits, it’d
have been too much.
It is so potent it doesn’t even have to rely
on
Necrovalley, though it will gladly enjoy the
benefits of it.
The only things lacking for
Gravekeeper’s
now would be themed draw (they have ample search,
though) and Tuner/Synchro Monsters.
We’ll cover their new destruction card
tomorrow.
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